Basic lobby browser

This commit is contained in:
MysterD 2023-04-10 01:10:24 -07:00
parent b79db3b203
commit 7fac22c265
6 changed files with 108 additions and 23 deletions

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@ -1093,6 +1093,12 @@ ifeq ($(DISCORD_SDK),1)
CFLAGS += -DDISCORD_SDK
endif
# Check for COOPNET option
ifeq ($(COOPNET),1)
CC_CHECK_CFLAGS += -DCOOPNET
CFLAGS += -DCOOPNET
endif
# Check for development option
ifeq ($(DEVELOPMENT),1)
CC_CHECK_CFLAGS += -DDEVELOPMENT

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@ -41,7 +41,7 @@ struct DjuiBase {
struct DjuiInteractable* interactable;
bool addChildrenToHead;
bool abandonAfterChildRenderFail;
s32 tag;
s64 tag;
bool bTag;
void (*get_cursor_hover_location)(struct DjuiBase*, f32* x, f32* y);
void (*on_child_render)(struct DjuiBase*, struct DjuiBase*);

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@ -6,11 +6,13 @@
#include "djui_panel_modlist.h"
#include "src/pc/network/network.h"
#include "src/pc/network/socket/socket.h"
#include "src/pc/network/coopnet/coopnet.h"
#include "src/pc/network/socket/domain_res.h"
#include "src/pc/utils/misc.h"
#include "src/pc/configfile.h"
#include "src/pc/debuglog.h"
static struct DjuiFlowLayout* sLobbyLayout = NULL;
static struct DjuiInputbox* sInputboxIp = NULL;
static bool djui_panel_join_ip_parse_numbers(char** msg) {
@ -143,17 +145,48 @@ void djui_panel_join_do_join(struct DjuiBase* caller) {
}
network_reset_reconnect_and_rehost();
djui_panel_join_ip_text_set_new();
network_set_system(NS_COOPNET); // DO NOT COMMIT
network_set_system(NS_SOCKET);
network_init(NT_CLIENT);
djui_panel_join_message_create(caller);
}
#ifdef COOPNET
void djui_panel_join_lobby(struct DjuiBase* caller) {
gCoopNetDesiredLobby = (uint64_t)caller->tag;
network_reset_reconnect_and_rehost();
network_set_system(NS_COOPNET);
network_init(NT_CLIENT);
djui_panel_join_message_create(caller);
}
void djui_panel_join_query(uint64_t aLobbyId, uint64_t aOwnerId, uint16_t aConnections, uint16_t aMaxConnections, const char* aGame, const char* aVersion, const char* aTitle) {
char text[256];
snprintf(text, 255, "%s - %u/%u", aTitle, aConnections, aMaxConnections);
bool btrue = TRUE;
struct DjuiBase* layoutBase = &sLobbyLayout->base;
struct DjuiButton* button = djui_button_create(layoutBase, text, DJUI_BUTTON_STYLE_NORMAL, djui_panel_join_lobby);
button->base.tag = (s64)aLobbyId;
djui_base_set_size_type(&button->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&button->base, 1.0f, 32);
}
#endif
void djui_panel_join_create(struct DjuiBase* caller) {
#ifdef COOPNET
ns_coopnet_query(djui_panel_join_query);
#endif
struct DjuiBase* defaultBase = NULL;
struct DjuiThreePanel* panel = djui_panel_menu_create(DLANG(JOIN, JOIN_TITLE));
struct DjuiBase* body = djui_three_panel_get_body(panel);
{
struct DjuiPaginated* paginated = djui_paginated_create(body, 8);
sLobbyLayout = paginated->layout;
/*
#ifdef DISCORD_SDK
struct DjuiText* text1 = djui_text_create(body, DLANG(JOIN, JOIN_DISCORD));
djui_base_set_size_type(&text1->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
@ -176,7 +209,7 @@ void djui_panel_join_create(struct DjuiBase* caller) {
u16 directLines = djui_text_count_lines(text2, 12);
f32 directTextHeight = 32 * 0.8125f * directLines + 8;
djui_base_set_size(&text2->base, 1.0f, directTextHeight);
djui_base_set_color(&text2->base, 200, 200, 200, 255);
djui_base_set_color(&text2->base, 200, 200, 200, 255);*/
struct DjuiInputbox* inputbox1 = djui_inputbox_create(body, 256);
djui_base_set_size_type(&inputbox1->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);

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@ -1,12 +1,16 @@
#include "libcoopnet.h"
#include "coopnet.h"
#include "pc/network/network.h"
#include "pc/network/version.h"
#include "pc/debuglog.h"
#ifdef COOPNET
#define HOST "localhost"
#define PORT 34197
#define CN_HOST "localhost"
#define CN_PORT 34197
#define CN_GAME_STR "sm64ex-coop"
uint64_t gCoopNetDesiredLobby = 0;
static uint64_t sLocalUserId = 0;
static uint64_t sLocalLobbyId = 0;
@ -14,6 +18,14 @@ static uint64_t sLocalLobbyOwnerId = 0;
static uint64_t sNetworkUserIds[MAX_PLAYERS] = { 0 };
static enum NetworkType sNetworkType;
static CoopNetRc coopnet_initialize(void);
void ns_coopnet_query(QueryCallbackPtr callback) {
gCoopNetCallbacks.OnLobbyListGot = callback;
if (coopnet_initialize() != COOPNET_OK) { return; }
coopnet_lobby_list_get(CN_GAME_STR);
}
static u8 coopnet_user_id_to_local_index(uint64_t userId) {
for (int i = 1; i < MAX_PLAYERS; i++) {
if (gNetworkPlayers[i].connected && sNetworkUserIds[i] == userId) {
@ -25,11 +37,6 @@ static u8 coopnet_user_id_to_local_index(uint64_t userId) {
static void coopnet_on_connected(uint64_t userId) {
sLocalUserId = userId;
if (sNetworkType == NT_SERVER) {
coopnet_lobby_create("sm64ex-coop", "beta 999", "n/a", 16);
} else {
coopnet_lobby_join(1);
}
}
static void coopnet_on_peer_disconnected(uint64_t peerId) {
@ -50,7 +57,7 @@ static void coopnet_on_lobby_joined(uint64_t lobbyId, uint64_t userId, uint64_t
sNetworkUserIds[0] = ownerId;
sLocalLobbyId = lobbyId;
sLocalLobbyOwnerId = ownerId;
if (userId == sLocalUserId && sNetworkType == NT_CLIENT) {
if (userId == sLocalUserId && gNetworkType == NT_CLIENT) {
network_send_mod_list_request();
}
}
@ -63,18 +70,10 @@ static void coopnet_on_lobby_left(uint64_t lobbyId, uint64_t userId) {
}
static bool ns_coopnet_initialize(enum NetworkType networkType) {
if (coopnet_is_connected()) {
coopnet_shutdown();
}
gCoopNetCallbacks.OnConnected = coopnet_on_connected;
gCoopNetCallbacks.OnReceive = coopnet_on_receive;
gCoopNetCallbacks.OnLobbyJoined = coopnet_on_lobby_joined;
gCoopNetCallbacks.OnLobbyLeft = coopnet_on_lobby_left;
gCoopNetCallbacks.OnPeerDisconnected = coopnet_on_peer_disconnected;
sNetworkType = networkType;
return (coopnet_begin(HOST, PORT) == COOPNET_OK);
return coopnet_is_connected()
? true
: (coopnet_initialize() == COOPNET_OK);
}
static s64 ns_coopnet_get_id(u8 localIndex) {
@ -114,8 +113,24 @@ static bool ns_coopnet_match_addr(void* addr1, void* addr2) {
return !memcmp(addr1, addr2, sizeof(u64));
}
static void ns_coopnet_update(void) {
bool ns_coopnet_is_connected(void) {
return coopnet_is_connected();
}
void ns_coopnet_update(void) {
if (!coopnet_is_connected()) { return; }
coopnet_update();
if (gNetworkType != NT_NONE && sNetworkType != NT_NONE) {
if (sNetworkType == NT_SERVER) {
LOG_INFO("Create lobby");
coopnet_lobby_create(CN_GAME_STR, get_version(), "The lobby's title", configAmountofPlayers);
} else if (sNetworkType == NT_CLIENT) {
LOG_INFO("Join lobby");
coopnet_lobby_join(gCoopNetDesiredLobby);
}
sNetworkType = NT_NONE;
}
}
static int ns_coopnet_network_send(u8 localIndex, void* address, u8* data, u16 dataLength) {
@ -130,9 +145,22 @@ static int ns_coopnet_network_send(u8 localIndex, void* address, u8* data, u16 d
}
static void ns_coopnet_shutdown(void) {
LOG_INFO("Coopnet shutdown!");
coopnet_shutdown();
}
static CoopNetRc coopnet_initialize(void) {
if (coopnet_is_connected()) { return COOPNET_OK; }
gCoopNetCallbacks.OnConnected = coopnet_on_connected;
gCoopNetCallbacks.OnReceive = coopnet_on_receive;
gCoopNetCallbacks.OnLobbyJoined = coopnet_on_lobby_joined;
gCoopNetCallbacks.OnLobbyLeft = coopnet_on_lobby_left;
gCoopNetCallbacks.OnPeerDisconnected = coopnet_on_peer_disconnected;
return coopnet_begin(CN_HOST, CN_PORT);
}
struct NetworkSystem gNetworkSystemCoopNet = {
.initialize = ns_coopnet_initialize,
.get_id = ns_coopnet_get_id,

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@ -2,7 +2,13 @@
#define COOPNET_H
#ifdef COOPNET
typedef void (*QueryCallbackPtr)(uint64_t aLobbyId, uint64_t aOwnerId, uint16_t aConnections, uint16_t aMaxConnections, const char* aGame, const char* aVersion, const char* aTitle);
extern struct NetworkSystem gNetworkSystemCoopNet;
extern uint64_t gCoopNetDesiredLobby;
void ns_coopnet_query(QueryCallbackPtr callback);
bool ns_coopnet_is_connected(void);
void ns_coopnet_update(void);
#endif
#endif

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@ -517,6 +517,14 @@ static void network_update_area_timer(void) {
}
}
#ifdef COOPNET
void network_update_coopnet(void) {
if (gNetworkType != NT_NONE) { return; }
if (!ns_coopnet_is_connected()) { return; }
ns_coopnet_update();
}
#endif
void network_update(void) {
if (gNetworkStartupTimer > 0) {
@ -526,6 +534,10 @@ void network_update(void) {
network_rehost_update();
network_reconnect_update();
#ifdef COOPNET
network_update_coopnet();
#endif
// check for level loaded event
if (networkLoadingLevel < LOADING_LEVEL_THRESHOLD) {
networkLoadingLevel++;