ENHANCE_LEVEL_TEXTURES and make all DynOS textures overridable in Lua
This commit is contained in:
parent
140d50ebb2
commit
802affd839
8
Makefile
8
Makefile
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@ -36,6 +36,8 @@ TARGET_BITS ?= 0
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# Disable texture fixes by default (helps with them purists)
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TEXTURE_FIX ?= 0
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# Enable level texture enhancements by default (Castle Grounds and Castle Courtyard recolorable texture hills)
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ENHANCE_LEVEL_TEXTURES ?= 1
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# Enable Discord Game SDK (used for Discord invites)
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DISCORD_SDK ?= 1
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# Enable CoopNet SDK (used for CoopNet server hosting)
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@ -1070,6 +1072,12 @@ ifeq ($(TEXTURE_FIX),1)
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CFLAGS += -DTEXTURE_FIX
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endif
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# Check for enhance level textures option
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ifeq ($(ENHANCE_LEVEL_TEXTURES),1)
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CC_CHECK_CFLAGS += -DENHANCE_LEVEL_TEXTURES
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CFLAGS += -DENHANCE_LEVEL_TEXTURES
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endif
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# Check for no bzero/bcopy workaround option
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ifeq ($(NO_BZERO_BCOPY),1)
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CC_CHECK_CFLAGS += -DNO_BZERO_BCOPY
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@ -301,6 +301,8 @@ manual_index_documentation = """
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- [djui_hud_render_texture_tile](#djui_hud_render_texture_tile)
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- [djui_hud_render_texture_interpolated](#djui_hud_render_texture_interpolated)
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- [djui_hud_render_texture_tile_interpolated](#djui_hud_render_texture_tile_interpolated)
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- [texture_override_set](#texture_override_set)
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- [texture_override_reset](#texture_override_reset)
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- [smlua_anim_util_register_animation](#smlua_anim_util_register_animation)
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- [level_script_parse](#level_script_parse)
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- [set_exclamation_box_contents](#set_exclamation_box_contents)
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@ -540,6 +542,51 @@ Renders an interpolated tile of a texture to the screen.
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<br />
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## [texture_override_reset](#texture_override_reset)
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Resets an overridden texture.
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### Lua Example
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`texture_override_reset("outside_09004000")`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| textureName | `string` |
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### Returns
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- None
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### C Prototype
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`void dynos_texture_override_reset(const char* textureName);`
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[:arrow_up_small:](#)
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<br />
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## [texture_override_set](#texture_override_set)
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Overrides a texture with a custom `TextureInfo`.
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### Lua Example
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`texture_override_set("outside_09004000", overrideTexInfo)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| textureName | `string` |
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| overrideTexInfo | [TextureInfo](structs.md#TextureInfo) |
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### Returns
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- None
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### C Prototype
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`void dynos_texture_override_set(const char* textureName, struct TextureInfo* overrideTexInfo);`
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[:arrow_up_small:](#)
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<br />
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## [smlua_anim_util_register_animation](#smlua_anim_util_register_animation)
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Register a new Lua animation.
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@ -164,33 +164,35 @@ function network_init_object(object, standardSync, fieldTable)
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-- ...
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end
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--- @param object Object
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--- @param reliable boolean
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--- @param object Object Object to sync
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--- @param reliable boolean Whether or not the game should try to resend the packet in case its lost, good for important packets
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--- @return nil
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--- Sends a sync packet to sync up the object with everyone else
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function network_send_object(object, reliable)
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-- ...
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end
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--- @param reliable boolean
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--- @param dataTable table
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--- @param reliable boolean Whether or not the game should try to resend the packet in case its lost, good for important packets
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--- @param dataTable table Table of values to be included in the packet
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--- @return nil
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--- Note: `dataTable` can only contain strings, integers, numbers, booleans, and nil
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--- `dataTable` can only contain strings, integers, numbers, booleans, and nil
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function network_send(reliable, dataTable)
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-- ...
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end
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--- @param toLocalIndex integer
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--- @param reliable boolean
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--- @param dataTable table
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--- @param toLocalIndex integer The local index to send the packet to
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--- @param reliable boolean Whether or not the game should try to resend the packet in case its lost, good for important packets
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--- @param dataTable table Table of values to be included in the packet
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--- @return nil
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--- Note: `dataTable` can only contain strings, integers, numbers, booleans, and nil
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--- `dataTable` can only contain strings, integers, numbers, booleans, and nil
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function network_send_to(toLocalIndex, reliable, dataTable)
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-- ...
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end
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--- @param textureName string
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--- @return TextureInfo
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--- Gets the `TextureInfo` of a texture by name
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--- - Note: This also works with vanilla textures
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function get_texture_info(textureName)
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-- ...
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end
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@ -201,6 +203,7 @@ end
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--- @param scaleW number
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--- @param scaleH number
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--- @return nil
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--- Renders a texture to the screen
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function djui_hud_render_texture(texInfo, x, y, scaleW, scaleH)
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-- ...
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end
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@ -215,6 +218,7 @@ end
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--- @param tileW number
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--- @param tileH number
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--- @return nil
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--- Renders a tile of a texture to the screen
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function djui_hud_render_texture_tile(texInfo, x, y, scaleW, scaleH, tileX, tileY, tileW, tileH)
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-- ...
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end
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@ -229,6 +233,7 @@ end
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--- @param scaleW number
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--- @param scaleH number
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--- @return nil
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--- Renders an interpolated texture to the screen
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function djui_hud_render_texture_interpolated(texInfo, prevX, prevY, prevScaleW, prevScaleH, x, y, scaleW, scaleH)
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-- ...
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end
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@ -247,10 +252,26 @@ end
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--- @param tileW number
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--- @param tileH number
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--- @return nil
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--- Renders an interpolated tile of a texture to the screen
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function djui_hud_render_texture_tile_interpolated(texInfo, prevX, prevY, prevScaleW, prevScaleH, x, y, scaleW, scaleH, tileX, tileY, tileW, tileH)
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-- ...
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end
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--- @param textureName string
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--- @param overrideTexInfo TextureInfo
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--- @return nil
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--- Overrides a texture with a custom `TextureInfo`
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function texture_override_set(textureName, overrideTexInfo)
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-- ...
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end
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--- @param textureName string
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--- @return nil
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--- Resets an overridden texture
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function texture_override_reset(textureName)
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-- ...
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end
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--- @param name string
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--- @param flags integer
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--- @param animYTransDivisor integer
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@ -260,6 +281,7 @@ end
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--- @param values table
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--- @param index table
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--- @return nil
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--- Registers an animation that can be used in objects if `smlua_anim_util_set_animation` is called
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function smlua_anim_util_register_animation(name, flags, animYTransDivisor, startFrame, loopStart, loopEnd, values, index)
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-- ...
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end
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@ -2085,6 +2085,7 @@
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--- @class TextureInfo
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--- @field public bitSize integer
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--- @field public height integer
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--- @field public name string
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--- @field public texture Pointer_integer
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--- @field public width integer
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@ -47,6 +47,8 @@ Collision* dynos_collision_get(const char* collisionName);
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// -- textures -- //
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void dynos_add_texture(const char *filePath, const char* textureName);
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bool dynos_texture_get(const char* textureName, struct TextureInfo* outTextureInfo);
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void dynos_texture_override_set(const char* textureName, struct TextureInfo* overrideTextureInfo);
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void dynos_texture_override_reset(const char* textureName);
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// -- movtexqcs -- //
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void dynos_movtexqc_register(const char* name, s16 level, s16 area, s16 type);
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@ -910,6 +910,8 @@ void DynOS_Tex_Activate(DataNode<TexData>* aNode, bool aCustomTexture);
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void DynOS_Tex_Deactivate(DataNode<TexData>* aNode);
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void DynOS_Tex_AddCustom(const SysPath &aFilename, const char *aTexName);
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bool DynOS_Tex_Get(const char* aTexName, struct TextureInfo* aOutTexInfo);
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void DynOS_Tex_Override_Set(const char* textureName, struct TextureInfo* aOverrideTexInfo);
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void DynOS_Tex_Override_Reset(const char* textureName);
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void DynOS_Tex_ModShutdown();
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//
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@ -148,6 +148,14 @@ bool dynos_texture_get(const char* textureName, struct TextureInfo* outTextureIn
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return DynOS_Tex_Get(textureName, outTextureInfo);
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}
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void dynos_texture_override_set(const char* textureName, struct TextureInfo* overrideTextureInfo) {
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DynOS_Tex_Override_Set(textureName, overrideTextureInfo);
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}
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void dynos_texture_override_reset(const char* textureName) {
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DynOS_Tex_Override_Reset(textureName);
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}
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// -- movtexqcs -- //
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void dynos_movtexqc_register(const char* name, s16 level, s16 area, s16 type) {
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@ -1177,12 +1177,14 @@ extern ALIGNED8 const Texture bowser_2_seg7_texture_07000000[];
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extern ALIGNED8 const Texture bowser_3_seg7_texture_07000000[];
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extern ALIGNED8 const Texture bowser_3_seg7_texture_07000800[];
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extern ALIGNED8 const Texture bowser_3_seg7_texture_07001000[];
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extern ALIGNED8 const Texture castle_courtyard_seg7_texture_07000000[];
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extern ALIGNED8 const Texture castle_grounds_seg7_texture_0700C9E8[];
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extern ALIGNED8 const Texture castle_grounds_seg7_texture_0700D9E8[];
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extern ALIGNED8 const Texture castle_grounds_seg7_us_texture_0700EAE8[];
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extern ALIGNED8 const Texture castle_grounds_seg7_texture_07000000[];
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extern ALIGNED8 const Texture castle_grounds_seg7_texture_07001000[];
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extern ALIGNED8 const Texture castle_grounds_seg7_texture_07002000[];
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extern ALIGNED8 const Texture castle_grounds_seg7_texture_07003000[];
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extern ALIGNED8 const Texture texture_castle_light[];
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extern ALIGNED8 const Texture inside_castle_seg7_texture_07000800[];
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extern ALIGNED8 const Texture inside_castle_seg7_texture_07001000[];
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@ -2321,6 +2321,11 @@ static const struct BuiltinTexInfo sDynosBuiltinTexs[] = {
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//define_builtin_tex(texture_menu_kurs_upper, "levels/menu/main_menu_seg7_eu.0DDA0.rgba16.png"),
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//define_builtin_tex(texture_menu_course_lower, "levels/menu/main_menu_seg7_eu.0EDA0.rgba16.png"),
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#ifdef ENHANCE_LEVEL_TEXTURES
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define_builtin_tex(castle_courtyard_seg7_texture_07000000, "levels/castle_courtyard/0_custom.rgba16.png", 32, 64, 16),
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define_builtin_tex(castle_grounds_seg7_texture_07003000, "levels/castle_grounds/6_custom.rgba16.png", 32, 64, 16),
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#endif
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#ifdef VERSION_EU
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define_builtin_tex(texture_menu_font_char_D, "levels/menu/main_menu_seg7_eu.0AF80.ia8.png", 8, 8, 16),
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define_builtin_tex(texture_menu_font_char_comma, "levels/menu/main_menu_seg7_eu.0B640.ia8.png", 8, 8, 16),
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@ -15,6 +15,11 @@ static std::map<const Texture*, struct OverrideTexture*>& DynosOverrideTextures(
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return sDynosOverrideTextures;
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}
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static std::map<const Texture*, struct OverrideTexture*>& DynosOverrideLuaTextures() {
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static std::map<const Texture*, struct OverrideTexture*> sDynosOverrideLuaTextures;
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return sDynosOverrideLuaTextures;
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}
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// static set
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static std::set<DataNode<TexData> *>& DynosValidTextures() {
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static std::set<DataNode<TexData> *> sDynosValidTextures;
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@ -298,6 +303,11 @@ void DynOS_Tex_Update() {
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//
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static DataNode<TexData> *DynOS_Tex_RetrieveNode(void *aPtr) {
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auto _LuaOverride = DynosOverrideLuaTextures()[(const Texture*)aPtr];
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if (_LuaOverride && _LuaOverride->node) {
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return _LuaOverride->node;
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}
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auto _Override = DynosOverrideTextures()[(const Texture*)aPtr];
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if (_Override && _Override->node) {
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return _Override->node;
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@ -343,6 +353,16 @@ static Array<Pair<const char*, DataNode<TexData>*>>& DynosCustomTexs() {
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return sDynosCustomTexs;
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}
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static DataNode<TexData> *DynOS_Lua_Tex_RetrieveNode(const char* aName) {
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auto& _DynosCustomTexs = DynosCustomTexs();
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for (s32 i = 0; i < _DynosCustomTexs.Count(); ++i) {
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if (!strcmp(_DynosCustomTexs[i].first, aName)) {
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return _DynosCustomTexs[i].second;
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}
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}
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return NULL;
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}
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void DynOS_Tex_Activate(DataNode<TexData>* aNode, bool aCustomTexture) {
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if (!aNode) { return; }
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@ -457,6 +477,7 @@ bool DynOS_Tex_Get(const char* aTexName, struct TextureInfo* aOutTexInfo) {
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aOutTexInfo->width = _Data->mRawWidth;
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aOutTexInfo->height = _Data->mRawHeight;
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aOutTexInfo->texture = _Data->mRawData.begin();
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aOutTexInfo->name = aTexName;
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return true;
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}
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}
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@ -468,10 +489,39 @@ bool DynOS_Tex_Get(const char* aTexName, struct TextureInfo* aOutTexInfo) {
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aOutTexInfo->width = info->width;
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aOutTexInfo->height = info->height;
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aOutTexInfo->texture = (u8*)info->pointer;
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aOutTexInfo->name = aTexName;
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return true;
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}
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void DynOS_Tex_Override_Set(const char* aTexName, struct TextureInfo* aOverrideTexInfo) {
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// Override texture
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const Texture* _BuiltinTex = DynOS_Builtin_Tex_GetFromName(aTexName);
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DataNode<TexData>* _Node = DynOS_Lua_Tex_RetrieveNode(aOverrideTexInfo->name);
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if (!_BuiltinTex || !_Node) { return; }
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auto& _DynosOverrideLuaTextures = DynosOverrideLuaTextures();
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struct OverrideTexture* _Override = new OverrideTexture();
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_Override->customTexture = false;
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_Override->node = _Node;
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_DynosOverrideLuaTextures[_BuiltinTex] = _Override;
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}
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void DynOS_Tex_Override_Reset(const char* aTexName) {
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// Override texture
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const Texture* _BuiltinTex = DynOS_Builtin_Tex_GetFromName(aTexName);
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if (!_BuiltinTex) { return; }
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auto& _DynosOverrideLuaTextures = DynosOverrideLuaTextures();
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auto _Override = _DynosOverrideLuaTextures[_BuiltinTex];
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if (_Override) {
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_DynosOverrideLuaTextures.erase(_BuiltinTex);
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}
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}
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void DynOS_Tex_ModShutdown() {
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auto& _DynosOverrideLuaTextures = DynosOverrideLuaTextures();
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_DynosOverrideLuaTextures.clear();
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auto& _DynosCustomTexs = DynosCustomTexs();
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while (_DynosCustomTexs.Count() > 0) {
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auto& pair = _DynosCustomTexs[0];
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@ -19,6 +19,8 @@
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- [djui_hud_render_texture_tile](#djui_hud_render_texture_tile)
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- [djui_hud_render_texture_interpolated](#djui_hud_render_texture_interpolated)
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- [djui_hud_render_texture_tile_interpolated](#djui_hud_render_texture_tile_interpolated)
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- [texture_override_set](#texture_override_set)
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- [texture_override_reset](#texture_override_reset)
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- [smlua_anim_util_register_animation](#smlua_anim_util_register_animation)
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- [level_script_parse](#level_script_parse)
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- [set_exclamation_box_contents](#set_exclamation_box_contents)
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@ -2019,6 +2021,51 @@ Renders an interpolated tile of a texture to the screen.
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<br />
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## [texture_override_reset](#texture_override_reset)
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Resets an overridden texture.
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### Lua Example
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`texture_override_reset("outside_09004000")`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| textureName | `string` |
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### Returns
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- None
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### C Prototype
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`void dynos_texture_override_reset(const char* textureName);`
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[:arrow_up_small:](#)
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<br />
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## [texture_override_set](#texture_override_set)
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Overrides a texture with a custom `TextureInfo`.
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### Lua Example
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`texture_override_set("outside_09004000", overrideTexInfo)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| textureName | `string` |
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| overrideTexInfo | [TextureInfo](structs.md#TextureInfo) |
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### Returns
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- None
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### C Prototype
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`void dynos_texture_override_set(const char* textureName, struct TextureInfo* overrideTexInfo);`
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[:arrow_up_small:](#)
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<br />
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## [smlua_anim_util_register_animation](#smlua_anim_util_register_animation)
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Register a new Lua animation.
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@ -2652,6 +2652,7 @@
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| ----- | ---- | ------ |
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| bitSize | `integer` | read-only |
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| height | `integer` | read-only |
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| name | `string` | read-only |
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| texture | `Pointer` <`integer`> | read-only |
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| width | `integer` | read-only |
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@ -433,6 +433,7 @@ struct TextureInfo
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u8 bitSize;
|
||||
u32 width;
|
||||
u32 height;
|
||||
const char* name;
|
||||
};
|
||||
|
||||
#define PLAY_MODE_NORMAL 0
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 646 B |
|
@ -692,6 +692,22 @@ static const Vtx castle_courtyard_seg7_vertex_07002180[] = {
|
|||
|
||||
// 0x070021C0 - 0x070022A0
|
||||
static const Vtx castle_courtyard_seg7_vertex_070021C0[] = {
|
||||
#ifdef ENHANCE_LEVEL_TEXTURES
|
||||
{{{ -4095, 728, -3378}, 0, { 192, 2084}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -4486, 1000, -2810}, 0, { 364, 1576}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -3583, 512, -3071}, 0, { 36, 1792}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -3583, 614, -2047}, 0, { 96, 868}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -4914, 898, -2047}, 0, { 482, 1040}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -4709, 1382, -1228}, 0, { 556, 120}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -3583, 614, -1228}, 0, { 130, 160}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -3583, 512, -511}, 0, { 138, -424}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -4699, 1280, -501}, 0, { 564, -480}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -4455, 1638, 434}, 0, { 610, -1464}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -3583, 614, 307}, 0, { 192, -1172}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -4147, 1690, 755}, 0, { 556, -1820}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -3839, 1638, 1075}, 0, { 482, -2144}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -3071, 614, 717}, 0, { 80, -1628}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
#else
|
||||
{{{ -4095, 728, -3378}, 0, { 192, 2084}, {0x30, 0xdb, 0x02, 0xff}}},
|
||||
{{{ -4486, 1000, -2810}, 0, { 364, 1576}, {0x30, 0xdb, 0x02, 0xff}}},
|
||||
{{{ -3583, 512, -3071}, 0, { 36, 1792}, {0x30, 0xdb, 0x02, 0xff}}},
|
||||
|
@ -706,10 +722,27 @@ static const Vtx castle_courtyard_seg7_vertex_070021C0[] = {
|
|||
{{{ -4147, 1690, 755}, 0, { 556, -1820}, {0x30, 0xdb, 0x02, 0xff}}},
|
||||
{{{ -3839, 1638, 1075}, 0, { 482, -2144}, {0x30, 0xdb, 0x02, 0xff}}},
|
||||
{{{ -3071, 614, 717}, 0, { 80, -1628}, {0x30, 0xdb, 0x02, 0xff}}},
|
||||
#endif
|
||||
};
|
||||
|
||||
// 0x070022A0 - 0x07002380
|
||||
static const Vtx castle_courtyard_seg7_vertex_070022A0[] = {
|
||||
#ifdef ENHANCE_LEVEL_TEXTURES
|
||||
{{{ 4545, 666, -1135}, 0, { 614, 2096}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 3584, 614, -1228}, 0, { 62, 1720}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 3584, 512, -511}, 0, { 124, 1020}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -3839, 1638, 1075}, 0, { 482, -2144}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -3071, 1126, 1434}, 0, { 208, -2428}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -3071, 614, 717}, 0, { 80, -1628}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -2559, 512, 717}, 0, { -64, -1696}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ -2559, 1024, 1434}, 0, { 62, -2496}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 3584, 614, 307}, 0, { 284, 240}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 4198, 1126, 307}, 0, { 820, 584}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 3651, 1000, 987}, 0, { 574, -348}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 3072, 614, 717}, 0, { 68, -404}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 4318, 1024, -460}, 0, { 732, 1376}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 3584, 614, -2047}, 0, { -54, 2508}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
#else
|
||||
{{{ 4545, 666, -1135}, 0, { 614, 2096}, {0x30, 0xdb, 0x02, 0xff}}},
|
||||
{{{ 3584, 614, -1228}, 0, { 62, 1720}, {0x30, 0xdb, 0x02, 0xff}}},
|
||||
{{{ 3584, 512, -511}, 0, { 124, 1020}, {0x30, 0xdb, 0x02, 0xff}}},
|
||||
|
@ -724,6 +757,7 @@ static const Vtx castle_courtyard_seg7_vertex_070022A0[] = {
|
|||
{{{ 3072, 614, 717}, 0, { 68, -404}, {0x30, 0xdb, 0x02, 0xff}}},
|
||||
{{{ 4318, 1024, -460}, 0, { 732, 1376}, {0x30, 0xdb, 0x02, 0xff}}},
|
||||
{{{ 3584, 614, -2047}, 0, { -54, 2508}, {0x30, 0xdb, 0x02, 0xff}}},
|
||||
#endif
|
||||
};
|
||||
|
||||
// 0x07002380 - 0x07002470
|
||||
|
@ -1382,7 +1416,11 @@ static const Gfx castle_courtyard_seg7_dl_070041A0[] = {
|
|||
|
||||
// 0x070041D8 - 0x07004370
|
||||
static const Gfx castle_courtyard_seg7_dl_070041D8[] = {
|
||||
#ifdef ENHANCE_LEVEL_TEXTURES
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, castle_courtyard_seg7_texture_07000000),
|
||||
#else
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, outside_09004800),
|
||||
#endif
|
||||
gsDPLoadSync(),
|
||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||
gsSPVertex(castle_courtyard_seg7_vertex_070021C0, 14, 0),
|
||||
|
@ -1398,6 +1436,11 @@ static const Gfx castle_courtyard_seg7_dl_070041D8[] = {
|
|||
gsSP2Triangles( 8, 9, 2, 0x0, 8, 10, 9, 0x0),
|
||||
gsSP2Triangles( 8, 11, 10, 0x0, 9, 12, 2, 0x0),
|
||||
gsSP2Triangles(12, 0, 2, 0x0, 13, 1, 0, 0x0),
|
||||
#ifdef ENHANCE_LEVEL_TEXTURES
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, outside_09004800),
|
||||
gsDPLoadSync(),
|
||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||
#endif
|
||||
gsSPVertex(castle_courtyard_seg7_vertex_07002380, 15, 0),
|
||||
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
|
||||
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 6, 0x0),
|
||||
|
|
|
@ -1,2 +1,3 @@
|
|||
// Blank File
|
||||
|
||||
ALIGNED8 const Texture castle_courtyard_seg7_texture_07000000[] = {
|
||||
#include "levels/castle_courtyard/0_custom.rgba16.inc.c"
|
||||
};
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 646 B |
|
@ -42,8 +42,13 @@ static const Lights1 castle_grounds_seg7_lights_07006F68 = gdSPDefLights1(
|
|||
|
||||
// 0x07006F80 - 0x07006F98
|
||||
static const Lights1 castle_grounds_seg7_lights_07006F80 = gdSPDefLights1(
|
||||
#ifdef ENHANCE_LEVEL_TEXTURES
|
||||
0x55, 0x55, 0x55,
|
||||
0xff, 0xff, 0x0ff, 0x28, 0x28, 0x28
|
||||
#else
|
||||
0x13, 0x57, 0x00,
|
||||
0x30, 0xdb, 0x02, 0x28, 0x28, 0x28
|
||||
#endif
|
||||
);
|
||||
|
||||
// 0x07006F98 - 0x07006FD8
|
||||
|
@ -854,7 +859,11 @@ static const Gfx castle_grounds_seg7_dl_07009010[] = {
|
|||
|
||||
// 0x07009330 - 0x07009568
|
||||
static const Gfx castle_grounds_seg7_dl_07009330[] = {
|
||||
#ifdef ENHANCE_LEVEL_TEXTURES
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, castle_grounds_seg7_texture_07003000),
|
||||
#else
|
||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, outside_09004800),
|
||||
#endif
|
||||
gsDPLoadSync(),
|
||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||
gsSPLight(&castle_grounds_seg7_lights_07006F80.l, 1),
|
||||
|
|
|
@ -12,3 +12,7 @@ ALIGNED8 const Texture castle_grounds_seg7_texture_07001000[] = {
|
|||
ALIGNED8 const Texture castle_grounds_seg7_texture_07002000[] = {
|
||||
#include "levels/castle_grounds/2.rgba16.inc.c"
|
||||
};
|
||||
|
||||
ALIGNED8 const Texture castle_grounds_seg7_texture_07003000[] = {
|
||||
#include "levels/castle_grounds/6_custom.rgba16.inc.c"
|
||||
};
|
||||
|
|
|
@ -34,7 +34,7 @@ struct Character gCharacters[CT_MAX] = {
|
|||
.type = CT_MARIO,
|
||||
.name = "Mario",
|
||||
.hudHead = '(',
|
||||
.hudHeadTexture = { .texture = (u8*)texture_hud_char_mario_head, .bitSize = 8, .width = 16, .height = 16 },
|
||||
.hudHeadTexture = { .texture = (u8*)texture_hud_char_mario_head, .bitSize = 8, .width = 16, .height = 16, .name = "texture_hud_char_mario_head" },
|
||||
.cameraHudHead = GLYPH_CAM_MARIO_HEAD,
|
||||
.modelId = MODEL_MARIO,
|
||||
.capModelId = MODEL_MARIOS_CAP,
|
||||
|
@ -311,7 +311,7 @@ struct Character gCharacters[CT_MAX] = {
|
|||
.type = CT_LUIGI,
|
||||
.name = "Luigi",
|
||||
.hudHead = ')',
|
||||
.hudHeadTexture = { .texture = (u8*)texture_hud_char_luigi_head, .bitSize = 8, .width = 16, .height = 16 },
|
||||
.hudHeadTexture = { .texture = (u8*)texture_hud_char_luigi_head, .bitSize = 8, .width = 16, .height = 16, .name = "texture_hud_char_luigi_head" },
|
||||
.cameraHudHead = GLYPH_CAM_LUIGI_HEAD,
|
||||
.modelId = MODEL_LUIGI,
|
||||
.capModelId = MODEL_LUIGIS_CAP,
|
||||
|
@ -588,7 +588,7 @@ struct Character gCharacters[CT_MAX] = {
|
|||
.type = CT_TOAD,
|
||||
.name = "Toad",
|
||||
.hudHead = '|',
|
||||
.hudHeadTexture = { .texture = (u8*)texture_hud_char_toad_head, .bitSize = 8, .width = 16, .height = 16 },
|
||||
.hudHeadTexture = { .texture = (u8*)texture_hud_char_toad_head, .bitSize = 8, .width = 16, .height = 16, .name = "texture_hud_char_toad_head" },
|
||||
.cameraHudHead = GLYPH_CAM_TOAD_HEAD,
|
||||
.modelId = MODEL_TOAD_PLAYER,
|
||||
.capModelId = MODEL_TOADS_CAP,
|
||||
|
@ -865,7 +865,7 @@ struct Character gCharacters[CT_MAX] = {
|
|||
.type = CT_WALUIGI,
|
||||
.name = "Waluigi",
|
||||
.hudHead = ']',
|
||||
.hudHeadTexture = { .texture = (u8*)texture_hud_char_waluigi_head, .bitSize = 8, .width = 16, .height = 16 },
|
||||
.hudHeadTexture = { .texture = (u8*)texture_hud_char_waluigi_head, .bitSize = 8, .width = 16, .height = 16, .name = "texture_hud_char_waluigi_head" },
|
||||
.cameraHudHead = GLYPH_CAM_WALUIGI_HEAD,
|
||||
.modelId = MODEL_WALUIGI,
|
||||
.capModelId = MODEL_WALUIGIS_CAP,
|
||||
|
@ -1145,7 +1145,7 @@ struct Character gCharacters[CT_MAX] = {
|
|||
.type = CT_WARIO,
|
||||
.name = "Wario",
|
||||
.hudHead = '[',
|
||||
.hudHeadTexture = { .texture = (u8*)texture_hud_char_wario_head, .bitSize = 8, .width = 16, .height = 16 },
|
||||
.hudHeadTexture = { .texture = (u8*)texture_hud_char_wario_head, .bitSize = 8, .width = 16, .height = 16, .name = "texture_hud_char_wario_head" },
|
||||
.cameraHudHead = GLYPH_CAM_WARIO_HEAD,
|
||||
.modelId = MODEL_WARIO,
|
||||
.capModelId = MODEL_WARIOS_CAP,
|
||||
|
|
|
@ -49,20 +49,20 @@ extern ALIGNED8 const u8 texture_hud_char_apostrophe[];
|
|||
extern ALIGNED8 const u8 texture_hud_char_double_quote[];
|
||||
|
||||
struct GlobalTextures gGlobalTextures = {
|
||||
.camera = { .texture = (u8*)texture_hud_char_camera, .bitSize = 8, .width = 16, .height = 16 },
|
||||
.lakitu = { .texture = (u8*)texture_hud_char_lakitu, .bitSize = 8, .width = 16, .height = 16 },
|
||||
.no_camera = { .texture = (u8*)texture_hud_char_no_camera, .bitSize = 8, .width = 16, .height = 16 },
|
||||
.arrow_up = { .texture = (u8*)texture_hud_char_arrow_up, .bitSize = 8, .width = 8, .height = 8 },
|
||||
.arrow_down = { .texture = (u8*)texture_hud_char_arrow_down, .bitSize = 8, .width = 8, .height = 8 },
|
||||
.coin = { .texture = (u8*)texture_hud_char_coin, .bitSize = 8, .width = 16, .height = 16 },
|
||||
.star = { .texture = (u8*)texture_hud_char_star, .bitSize = 8, .width = 16, .height = 16 },
|
||||
.apostrophe = { .texture = (u8*)texture_hud_char_apostrophe, .bitSize = 8, .width = 16, .height = 16 },
|
||||
.double_quote = { .texture = (u8*)texture_hud_char_double_quote, .bitSize = 8, .width = 16, .height = 16 },
|
||||
.mario_head = { .texture = (u8*)texture_hud_char_mario_head, .bitSize = 8, .width = 16, .height = 16 },
|
||||
.luigi_head = { .texture = (u8*)texture_hud_char_luigi_head, .bitSize = 8, .width = 16, .height = 16 },
|
||||
.toad_head = { .texture = (u8*)texture_hud_char_toad_head, .bitSize = 8, .width = 16, .height = 16 },
|
||||
.waluigi_head = { .texture = (u8*)texture_hud_char_waluigi_head, .bitSize = 8, .width = 16, .height = 16 },
|
||||
.wario_head = { .texture = (u8*)texture_hud_char_wario_head, .bitSize = 8, .width = 16, .height = 16 }
|
||||
.camera = { .texture = (u8*)texture_hud_char_camera, .bitSize = 8, .width = 16, .height = 16, "texture_hud_char_camera" },
|
||||
.lakitu = { .texture = (u8*)texture_hud_char_lakitu, .bitSize = 8, .width = 16, .height = 16, "texture_hud_char_lakitu" },
|
||||
.no_camera = { .texture = (u8*)texture_hud_char_no_camera, .bitSize = 8, .width = 16, .height = 16, "texture_hud_char_no_camera" },
|
||||
.arrow_up = { .texture = (u8*)texture_hud_char_arrow_up, .bitSize = 8, .width = 8, .height = 8, "texture_hud_char_arrow_up" },
|
||||
.arrow_down = { .texture = (u8*)texture_hud_char_arrow_down, .bitSize = 8, .width = 8, .height = 8, "texture_hud_char_arrow_down" },
|
||||
.coin = { .texture = (u8*)texture_hud_char_coin, .bitSize = 8, .width = 16, .height = 16, "texture_hud_char_coin" },
|
||||
.star = { .texture = (u8*)texture_hud_char_star, .bitSize = 8, .width = 16, .height = 16, "texture_hud_char_star" },
|
||||
.apostrophe = { .texture = (u8*)texture_hud_char_apostrophe, .bitSize = 8, .width = 16, .height = 16, "texture_hud_char_apostrophe" },
|
||||
.double_quote = { .texture = (u8*)texture_hud_char_double_quote, .bitSize = 8, .width = 16, .height = 16, "texture_hud_char_double_quote" },
|
||||
.mario_head = { .texture = (u8*)texture_hud_char_mario_head, .bitSize = 8, .width = 16, .height = 16, "texture_hud_char_mario_head" },
|
||||
.luigi_head = { .texture = (u8*)texture_hud_char_luigi_head, .bitSize = 8, .width = 16, .height = 16, "texture_hud_char_luigi_head" },
|
||||
.toad_head = { .texture = (u8*)texture_hud_char_toad_head, .bitSize = 8, .width = 16, .height = 16, "texture_hud_char_toad_head" },
|
||||
.waluigi_head = { .texture = (u8*)texture_hud_char_waluigi_head, .bitSize = 8, .width = 16, .height = 16, "texture_hud_char_waluigi_head" },
|
||||
.wario_head = { .texture = (u8*)texture_hud_char_wario_head, .bitSize = 8, .width = 16, .height = 16, "texture_hud_char_wario_head" }
|
||||
};
|
||||
|
||||
static void djui_hud_position_translate(f32* x, f32* y) {
|
||||
|
|
|
@ -2286,10 +2286,11 @@ static struct LuaObjectField sSurfaceFields[LUA_SURFACE_FIELD_COUNT] = {
|
|||
{ "vertex3", LVT_COBJECT, offsetof(struct Surface, vertex3), true, LOT_VEC3S },
|
||||
};
|
||||
|
||||
#define LUA_TEXTURE_INFO_FIELD_COUNT 4
|
||||
#define LUA_TEXTURE_INFO_FIELD_COUNT 5
|
||||
static struct LuaObjectField sTextureInfoFields[LUA_TEXTURE_INFO_FIELD_COUNT] = {
|
||||
{ "bitSize", LVT_U8, offsetof(struct TextureInfo, bitSize), true, LOT_NONE },
|
||||
{ "height", LVT_U32, offsetof(struct TextureInfo, height), true, LOT_NONE },
|
||||
{ "name", LVT_STRING_P, offsetof(struct TextureInfo, name), true, LOT_NONE },
|
||||
{ "texture", LVT_U8_P, offsetof(struct TextureInfo, texture), true, LOT_POINTER },
|
||||
{ "width", LVT_U32, offsetof(struct TextureInfo, width), true, LOT_NONE },
|
||||
};
|
||||
|
|
|
@ -341,6 +341,10 @@ int smlua_func_get_texture_info(lua_State* L) {
|
|||
lua_pushinteger(L, texInfo.height);
|
||||
lua_settable(L, -3);
|
||||
|
||||
lua_pushstring(L, "name");
|
||||
lua_pushstring(L, texInfo.name);
|
||||
lua_settable(L, -3);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -372,6 +376,9 @@ int smlua_func_djui_hud_render_texture(lua_State* L) {
|
|||
tmpTexInfo.height = smlua_get_integer_field(top+1, "height");
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1's 'height' field"); return 0; }
|
||||
|
||||
tmpTexInfo.name = smlua_get_string_field(top+1, "name");
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1's 'name' field"); return 0; }
|
||||
|
||||
lua_settop(L, top);
|
||||
}
|
||||
|
||||
|
@ -417,6 +424,9 @@ int smlua_func_djui_hud_render_texture_tile(lua_State* L) {
|
|||
tmpTexInfo.height = smlua_get_integer_field(top+1, "height");
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1's 'height' field"); return 0; }
|
||||
|
||||
tmpTexInfo.name = smlua_get_string_field(top+1, "name");
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1's 'name' field"); return 0; }
|
||||
|
||||
lua_settop(L, top);
|
||||
}
|
||||
|
||||
|
@ -470,6 +480,9 @@ int smlua_func_djui_hud_render_texture_interpolated(lua_State* L) {
|
|||
tmpTexInfo.height = smlua_get_integer_field(top+1, "height");
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1's 'height' field"); return 0; }
|
||||
|
||||
tmpTexInfo.name = smlua_get_string_field(top+1, "name");
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1's 'name' field"); return 0; }
|
||||
|
||||
lua_settop(L, top);
|
||||
}
|
||||
|
||||
|
@ -523,6 +536,9 @@ int smlua_func_djui_hud_render_texture_tile_interpolated(lua_State* L) {
|
|||
tmpTexInfo.height = smlua_get_integer_field(top+1, "height");
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1's 'height' field"); return 0; }
|
||||
|
||||
tmpTexInfo.name = smlua_get_string_field(top+1, "name");
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1's 'name' field"); return 0; }
|
||||
|
||||
lua_settop(L, top);
|
||||
}
|
||||
|
||||
|
@ -556,6 +572,58 @@ int smlua_func_djui_hud_render_texture_tile_interpolated(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_texture_override_set(lua_State* L) {
|
||||
if (!smlua_functions_valid_param_count(L, 2)) { return 0; }
|
||||
|
||||
const char* textureName = smlua_to_string(L, 1);
|
||||
|
||||
struct TextureInfo tmpOverrideTexInfo = { 0 };
|
||||
struct TextureInfo* overrideTexInfo = &tmpOverrideTexInfo;
|
||||
|
||||
if (smlua_is_cobject(L, 2, LOT_TEXTUREINFO)) {
|
||||
overrideTexInfo = (struct TextureInfo*)smlua_to_cobject(L, 2, LOT_TEXTUREINFO);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
|
||||
} else {
|
||||
int top = lua_gettop(L);
|
||||
lua_pushvalue(L, 2);
|
||||
|
||||
lua_pushstring(L, "texture");
|
||||
lua_gettable(L, top+1);
|
||||
tmpOverrideTexInfo.texture = smlua_to_cpointer(L, lua_gettop(L), LVT_U8_P);
|
||||
lua_pop(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2's 'texture' field"); return 0; }
|
||||
|
||||
tmpOverrideTexInfo.bitSize = smlua_get_integer_field(top+1, "bitSize");
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2's 'bitSize' field"); return 0; }
|
||||
|
||||
tmpOverrideTexInfo.width = smlua_get_integer_field(top+1, "width");
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2's 'width' field"); return 0; }
|
||||
|
||||
tmpOverrideTexInfo.height = smlua_get_integer_field(top+1, "height");
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2's 'height' field"); return 0; }
|
||||
|
||||
tmpOverrideTexInfo.name = smlua_get_string_field(top+1, "name");
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2's 'name' field"); return 0; }
|
||||
|
||||
lua_settop(L, top);
|
||||
}
|
||||
|
||||
dynos_texture_override_set(textureName, overrideTexInfo);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_texture_override_reset(lua_State* L) {
|
||||
if (!smlua_functions_valid_param_count(L, 1)) { return 0; }
|
||||
|
||||
const char* textureName = smlua_to_string(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
|
||||
|
||||
dynos_texture_override_reset(textureName);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
// level script preprocessing //
|
||||
////////////////////////////////
|
||||
|
@ -838,6 +906,8 @@ void smlua_bind_functions(void) {
|
|||
smlua_bind_function(L, "djui_hud_render_texture_tile", smlua_func_djui_hud_render_texture_tile);
|
||||
smlua_bind_function(L, "djui_hud_render_texture_interpolated", smlua_func_djui_hud_render_texture_interpolated);
|
||||
smlua_bind_function(L, "djui_hud_render_texture_tile_interpolated", smlua_func_djui_hud_render_texture_tile_interpolated);
|
||||
smlua_bind_function(L, "texture_override_set", smlua_func_texture_override_set);
|
||||
smlua_bind_function(L, "texture_override_reset", smlua_func_texture_override_reset);
|
||||
smlua_bind_function(L, "level_script_parse", smlua_func_level_script_parse);
|
||||
smlua_bind_function(L, "smlua_anim_util_register_animation", smlua_func_smlua_anim_util_register_animation);
|
||||
smlua_bind_function(L, "set_exclamation_box_new_contents", smlua_func_set_exclamation_box_new_contents);
|
||||
|
|
|
@ -525,6 +525,18 @@ lua_Number smlua_get_number_field(int index, const char* name) {
|
|||
return val;
|
||||
}
|
||||
|
||||
const char* smlua_get_string_field(int index, const char* name) {
|
||||
if (lua_type(gLuaState, index) != LUA_TTABLE) {
|
||||
LOG_LUA_LINE("smlua_get_string_field received improper type '%d'", lua_type(gLuaState, index));
|
||||
gSmLuaConvertSuccess = false;
|
||||
return 0;
|
||||
}
|
||||
lua_getfield(gLuaState, index, name);
|
||||
const char* val = smlua_to_string(gLuaState, -1);
|
||||
lua_pop(gLuaState, 1);
|
||||
return val;
|
||||
}
|
||||
|
||||
LuaFunction smlua_get_function_field(int index, const char *name) {
|
||||
if (lua_type(gLuaState, index) != LUA_TTABLE) {
|
||||
LOG_LUA_LINE("smlua_get_function_field received improper type '%d'", lua_type(gLuaState, index));
|
||||
|
|
|
@ -40,6 +40,7 @@ void smlua_push_lnt(struct LSTNetworkType* lnt);
|
|||
|
||||
lua_Integer smlua_get_integer_field(int index, const char* name);
|
||||
lua_Number smlua_get_number_field(int index, const char* name);
|
||||
const char* smlua_get_string_field(int index, const char* name);
|
||||
LuaFunction smlua_get_function_field(int index, const char *name);
|
||||
|
||||
const char* smlua_lnt_to_str(struct LSTNetworkType* lnt);
|
||||
|
|
Loading…
Reference in New Issue