Add geo_update_layer_transparency param 30 for not setting anim state
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7a38540211
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@ -75,7 +75,7 @@ Gfx *geo_update_layer_transparency(s32 callContext, struct GraphNode *node, UNUS
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dlStart = NULL;
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if (callContext == GEO_CONTEXT_RENDER) {
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objectGraphNode = (struct Object *) gCurGraphNodeObject; // TODO: change this to object pointer?
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objectGraphNode = (struct Object *) gCurGraphNodeObject;
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currentGraphNode = (struct GraphNodeGenerated *) node;
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sp2C = (struct GraphNodeGenerated *) node;
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@ -98,7 +98,9 @@ Gfx *geo_update_layer_transparency(s32 callContext, struct GraphNode *node, UNUS
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0x100 | (currentGraphNode->fnNode.node.flags & 0xFF);
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}
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objectGraphNode->oAnimState = 0;
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if (currentGraphNode->parameter != 30) {
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objectGraphNode->oAnimState = 0;
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}
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} else {
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if (currentGraphNode->parameter == 20) {
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currentGraphNode->fnNode.node.flags =
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@ -108,7 +110,9 @@ Gfx *geo_update_layer_transparency(s32 callContext, struct GraphNode *node, UNUS
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0x500 | (currentGraphNode->fnNode.node.flags & 0xFF);
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}
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objectGraphNode->oAnimState = 1;
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if (currentGraphNode->parameter != 30) {
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objectGraphNode->oAnimState = 1;
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}
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#ifdef VERSION_JP
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if (currentGraphNode->parameter == 10) {
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@ -30,6 +30,7 @@
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#include "menu/intro_geo.h"
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#include "game/ingame_menu.h"
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#include "game/first_person_cam.h"
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#include "game/envfx_snow.h"
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#ifdef DISCORD_SDK
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#include "pc/discord/discord.h"
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@ -679,7 +680,7 @@ void network_shutdown(bool sendLeaving, bool exiting, bool popup, bool reconnect
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gFogColor[2] = 255;
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gFogIntensity = 1;
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gOverrideBackground = -1;
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gOverrideEnvFx = -1;
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gOverrideEnvFx = ENVFX_MODE_NO_OVERRIDE;
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gRomhackCameraAllowCentering = TRUE;
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gOverrideAllowToxicGasCamera = FALSE;
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gRomhackCameraAllowDpad = FALSE;
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