diff --git a/src/game/mario_misc.c b/src/game/mario_misc.c index 003c619e..dd06e04c 100644 --- a/src/game/mario_misc.c +++ b/src/game/mario_misc.c @@ -759,7 +759,7 @@ Gfx* geo_render_mirror_mario(s32 callContext, struct GraphNode* node, UNUSED Mat geo_remove_child_from_parent(node, &gMirrorMario[i].node); break; case GEO_CONTEXT_RENDER: - if (mario->header.gfx.pos[0] > 1700.0f) { + if (mario && (((struct GraphNode*)&mario->header.gfx)->flags & GRAPH_RENDER_ACTIVE)) { // TODO: Is this a geo layout copy or a graph node copy? gMirrorMario[i].sharedChild = mario->header.gfx.sharedChild; dynos_actor_override((void*)&gMirrorMario[i].sharedChild); @@ -774,7 +774,9 @@ Gfx* geo_render_mirror_mario(s32 callContext, struct GraphNode* node, UNUSED Mat gMirrorMario[i].pos[0] = mirroredX + MIRROR_X; gMirrorMario[i].angle[1] = -gMirrorMario[i].angle[1]; gMirrorMario[i].scale[0] *= -1.0f; - gMirrorMario[i].node.flags |= GRAPH_RENDER_ACTIVE; + // TODO: enabling rendering can cause the game to crash when two players are in the mirror room + //gMirrorMario[i].node.flags |= GRAPH_RENDER_ACTIVE; + gMirrorMario[i].node.flags &= ~GRAPH_RENDER_ACTIVE; } else { gMirrorMario[i].node.flags &= ~GRAPH_RENDER_ACTIVE; }