Fix some problems found in static analysis

This commit is contained in:
MysterD 2023-05-11 02:17:10 -07:00
parent 039be71266
commit 82945f9c0f
7 changed files with 29 additions and 26 deletions

View File

@ -106,7 +106,7 @@ static void closest_point_to_triangle(struct Surface* surf, Vec3f src, Vec3f out
static s32 find_wall_collisions_from_list(struct SurfaceNode *surfaceNode,
struct WallCollisionData *data) {
register struct Surface *surf;
register f32 offset;
register f32 offset = 0;
register f32 radius = data->radius;
register f32 x = data->x;
register f32 y = data->y + data->offsetY;

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@ -69,8 +69,8 @@ static void enemy_lakitu_update_speed_and_angle(void) {
s32 distanceToPlayer = player ? dist_between_objects(o, player) : 10000;
s32 angleToPlayer = player ? obj_angle_to_object(o, player) : 0;
f32 minSpeed;
s16 turnSpeed;
f32 minSpeed = 0;
s16 turnSpeed = 0;
f32 distToMario = distanceToPlayer;
if (distToMario > 500.0f) {

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@ -704,8 +704,8 @@ void anim_and_audio_for_heavy_walk(struct MarioState *m) {
void push_or_sidle_wall(struct MarioState *m, Vec3f startPos) {
if (!m) { return; }
s16 wallAngle;
s16 dWallAngle;
s16 wallAngle = 0;
s16 dWallAngle = 0;
f32 dx = m->pos[0] - startPos[0];
f32 dz = m->pos[2] - startPos[2];
f32 movedDistance = sqrtf(dx * dx + dz * dz);

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@ -162,7 +162,7 @@ void platform_on_track_update_pos_or_spawn_ball(s32 ballIndex, f32 x, f32 y, f32
f32 dx;
f32 dy;
f32 dz;
f32 distToNextWaypoint;
f32 distToNextWaypoint = 100;
if (ballIndex == 0 || ((u16)(o->oBehParams >> 16) & 0x0080)) {
initialPrevWaypoint = o->oPlatformOnTrackPrevWaypoint;

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@ -131,31 +131,31 @@ void djui_base_compute(struct DjuiBase* base) {
struct DjuiBase* parent = base->parent;
struct DjuiBaseRect* comp = &base->comp;
f32 x = (base->x.type == DJUI_SVT_RELATIVE) ? parent->comp.width * base->x.value : base->x.value;
f32 y = (base->y.type == DJUI_SVT_RELATIVE) ? parent->comp.height * base->y.value : base->y.value;
f32 x = (parent && base->x.type == DJUI_SVT_RELATIVE) ? parent->comp.width * base->x.value : base->x.value;
f32 y = (parent && base->y.type == DJUI_SVT_RELATIVE) ? parent->comp.height * base->y.value : base->y.value;
f32 width = (base->width.type == DJUI_SVT_RELATIVE) ? parent->comp.width * base->width.value : base->width.value;
f32 height = (base->height.type == DJUI_SVT_RELATIVE) ? parent->comp.height * base->height.value : base->height.value;
f32 width = (parent && base->width.type == DJUI_SVT_RELATIVE) ? parent->comp.width * base->width.value : base->width.value;
f32 height = (parent && base->height.type == DJUI_SVT_RELATIVE) ? parent->comp.height * base->height.value : base->height.value;
width = (base->width.type == DJUI_SVT_ASPECT_RATIO) ? height * base->width.value : width;
height = (base->height.type == DJUI_SVT_ASPECT_RATIO) ? width * base->height.value : height;
// horizontal alignment
if (base->hAlign == DJUI_HALIGN_CENTER) {
x += (parent->comp.width - width) / 2.0f;
} else if (base->hAlign == DJUI_HALIGN_RIGHT) {
x = parent->comp.width - width - x;
}
if (parent != NULL) {
// horizontal alignment
if (base->hAlign == DJUI_HALIGN_CENTER) {
x += (parent->comp.width - width) / 2.0f;
} else if (base->hAlign == DJUI_HALIGN_RIGHT) {
x = parent->comp.width - width - x;
}
// vertical alignment
if (base->vAlign == DJUI_VALIGN_CENTER) {
y += (parent->comp.height - height) / 2.0f;
} else if (base->vAlign == DJUI_VALIGN_BOTTOM) {
y = parent->comp.height - height - y;
}
// vertical alignment
if (base->vAlign == DJUI_VALIGN_CENTER) {
y += (parent->comp.height - height) / 2.0f;
} else if (base->vAlign == DJUI_VALIGN_BOTTOM) {
y = parent->comp.height - height - y;
}
// offset comp on parent's location
if (base->parent != NULL) {
// offset comp on parent's location
x += parent->comp.x;
y += parent->comp.y;
}

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@ -94,6 +94,7 @@ struct ModCacheEntry* mod_cache_get_from_hash(u8* dataHash) {
return node;
} else {
mod_cache_remove_node(node, prev);
node = prev;
}
}
prev = node;
@ -115,6 +116,7 @@ struct ModCacheEntry* mod_cache_get_from_path(const char* path, bool validate) {
return node;
} else {
mod_cache_remove_node(node, prev);
node = prev;
}
}
prev = node;
@ -278,8 +280,8 @@ void mod_cache_load(void) {
fread(&lastLoaded, sizeof(u64), 1, fp);
fread(&pathLen, sizeof(u16), 1, fp);
const char* path = calloc(pathLen + 1, sizeof(u8));
fread((char*)path, sizeof(u8), pathLen + 1, fp);
const char* path = calloc(pathLen + 1, sizeof(char*));
fread((char*)path, sizeof(char*), pathLen + 1, fp);
mod_cache_add_internal(dataHash, lastLoaded, path);
count++;

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@ -25,6 +25,7 @@ static bool mod_import_lua(char* src) {
FILE* fout = fopen(dst, "wb");
if (fout == NULL) {
LOG_ERROR("Failed to open dst path for lua mod import");
fclose(fin);
return false;
}