Reverted: Removed player offset when changing areas

This commit is contained in:
MysterD 2021-09-05 15:55:39 -07:00
parent 5a507afe8d
commit 84b9fc8691
1 changed files with 1 additions and 1 deletions

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@ -431,7 +431,7 @@ void init_mario_after_warp(void) {
set_mario_initial_action(gMarioState, marioSpawnType, sWarpDest.arg);
// remove offset from local mario during warps
if ((sWarpDest.type == WARP_TYPE_SAME_AREA) || (sWarpDest.type == WARP_TYPE_CHANGE_AREA)) {
if (sWarpDest.type == WARP_TYPE_SAME_AREA) {
gMarioState[0].pos[0] = (s16)spawnNode->object->oPosX;
gMarioState[0].pos[1] = (s16)spawnNode->object->oPosY;
gMarioState[0].pos[2] = (s16)spawnNode->object->oPosZ;