Fix Bowser cutscene yet again...
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@ -3465,6 +3465,7 @@ void init_camera(struct Camera *c) {
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if (sSoftResettingCamera) {
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c->cutscene = 0;
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sSoftResettingCamera = FALSE;
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}
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// Set the camera pos to marioOffset (relative to Mario), added to Mario's position
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