Moved smlua_XXX_utils.[ch] to src/pc/lua/utils/
This commit is contained in:
parent
4638ff6f22
commit
89d44f6501
2
Makefile
2
Makefile
|
@ -374,7 +374,7 @@ LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
|
|||
|
||||
# Hi, I'm a PC
|
||||
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes
|
||||
SRC_DIRS += src/pc/network src/pc/network/packets src/pc/network/socket src/pc/utils src/pc/djui src/pc/lua
|
||||
SRC_DIRS += src/pc/network src/pc/network/packets src/pc/network/socket src/pc/utils src/pc/djui src/pc/lua src/pc/lua/utils
|
||||
ASM_DIRS :=
|
||||
|
||||
#ifeq ($(DISCORDRPC),1)
|
||||
|
|
|
@ -21,7 +21,7 @@ in_files = [
|
|||
"src/game/interaction.h",
|
||||
"src/pc/djui/djui_hud_utils.h",
|
||||
"include/behavior_table.h",
|
||||
"src/pc/lua/smlua_model_utils.h",
|
||||
"src/pc/lua/utils/smlua_model_utils.h",
|
||||
"include/object_constants.h",
|
||||
"include/mario_geo_switch_case_ids.h",
|
||||
"src/game/object_list_processor.h",
|
||||
|
|
|
@ -35,9 +35,9 @@ in_files = [
|
|||
"src/pc/djui/djui_hud_utils.h",
|
||||
"src/pc/network/network_player.h",
|
||||
"include/behavior_table.h",
|
||||
"src/pc/lua/smlua_obj_utils.h",
|
||||
"src/pc/lua/smlua_misc_utils.h",
|
||||
'src/pc/lua/smlua_collision_utils.h',
|
||||
"src/pc/lua/utils/smlua_obj_utils.h",
|
||||
"src/pc/lua/utils/smlua_misc_utils.h",
|
||||
'src/pc/lua/utils/smlua_collision_utils.h',
|
||||
"src/game/object_helpers.c",
|
||||
"src/game/obj_behaviors.c",
|
||||
"src/game/obj_behaviors_2.c",
|
||||
|
@ -77,7 +77,7 @@ override_disallowed_functions = {
|
|||
}
|
||||
|
||||
lua_function_params = {
|
||||
"src/pc/lua/smlua_obj_utils.h::spawn_object_sync::objSetupFunction": [ "struct Object*" ]
|
||||
"src/pc/lua/utils/smlua_obj_utils.h::spawn_object_sync::objSetupFunction": [ "struct Object*" ]
|
||||
}
|
||||
|
||||
###########################################################
|
||||
|
|
|
@ -15,9 +15,9 @@ in_files = [
|
|||
'src/pc/djui/djui_hud_utils.h',
|
||||
'src/game/object_helpers.h',
|
||||
'src/game/mario_step.h',
|
||||
'src/pc/lua/smlua_anim_utils.h',
|
||||
'src/pc/lua/smlua_misc_utils.h',
|
||||
'src/pc/lua/smlua_collision_utils.h',
|
||||
'src/pc/lua/utils/smlua_anim_utils.h',
|
||||
'src/pc/lua/utils/smlua_misc_utils.h',
|
||||
'src/pc/lua/utils/smlua_collision_utils.h',
|
||||
'src/game/spawn_sound.h',
|
||||
]
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#include "surface_collision.h"
|
||||
#include "surface_load.h"
|
||||
#include "level_table.h"
|
||||
#include "src/pc/lua/smlua_model_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_model_utils.h"
|
||||
|
||||
#define CMD_GET(type, offset) (*(type *) (CMD_PROCESS_OFFSET(offset) + (u8 *) sCurrentCmd))
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@
|
|||
#include "thread6.h"
|
||||
#include "area.h"
|
||||
#include "game/rng_position.h"
|
||||
#include "pc/lua/smlua_model_utils.h"
|
||||
#include "pc/lua/utils/smlua_model_utils.h"
|
||||
|
||||
#define o gCurrentObject
|
||||
|
||||
|
|
|
@ -47,7 +47,7 @@
|
|||
#include "engine/surface_load.h"
|
||||
#include "pc/network/network.h"
|
||||
#include "pc/network/reservation_area.h"
|
||||
#include "pc/lua/smlua_model_utils.h"
|
||||
#include "pc/lua/utils/smlua_model_utils.h"
|
||||
|
||||
#define POS_OP_SAVE_POSITION 0
|
||||
#define POS_OP_COMPUTE_VELOCITY 1
|
||||
|
|
|
@ -7,8 +7,8 @@
|
|||
#include "object_fields.h"
|
||||
#include "pc/djui/djui_hud_utils.h"
|
||||
#include "pc/lua/smlua.h"
|
||||
#include "pc/lua/smlua_anim_utils.h"
|
||||
#include "pc/lua/smlua_collision_utils.h"
|
||||
#include "pc/lua/utils/smlua_anim_utils.h"
|
||||
#include "pc/lua/utils/smlua_collision_utils.h"
|
||||
#include "pc/mod_list.h"
|
||||
|
||||
#define LUA_VEC3S_FIELD_COUNT 3
|
||||
|
|
|
@ -10,9 +10,9 @@
|
|||
#include "src/pc/djui/djui_hud_utils.h"
|
||||
#include "src/game/object_helpers.h"
|
||||
#include "src/game/mario_step.h"
|
||||
#include "src/pc/lua/smlua_anim_utils.h"
|
||||
#include "src/pc/lua/smlua_misc_utils.h"
|
||||
#include "src/pc/lua/smlua_collision_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_anim_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_misc_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_collision_utils.h"
|
||||
#include "src/game/spawn_sound.h"
|
||||
|
||||
#include "include/object_fields.h"
|
||||
|
|
|
@ -19,9 +19,9 @@
|
|||
#include "src/pc/djui/djui_hud_utils.h"
|
||||
#include "src/pc/network/network_player.h"
|
||||
#include "include/behavior_table.h"
|
||||
#include "src/pc/lua/smlua_obj_utils.h"
|
||||
#include "src/pc/lua/smlua_misc_utils.h"
|
||||
#include "src/pc/lua/smlua_collision_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_obj_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_misc_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_collision_utils.h"
|
||||
#include "src/engine/surface_load.h"
|
||||
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "types.h"
|
||||
|
||||
#include "smlua.h"
|
||||
#include "pc/lua/smlua.h"
|
||||
#include "smlua_anim_utils.h"
|
||||
#include "pc/debuglog.h"
|
||||
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include "src/engine/surface_collision.h"
|
||||
|
||||
#include "smlua.h"
|
||||
#include "pc/lua/smlua.h"
|
||||
#include "smlua_collision_utils.h"
|
||||
#include "pc/debuglog.h"
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
#include "types.h"
|
||||
|
||||
#include "smlua.h"
|
||||
#include "pc/lua/smlua.h"
|
||||
#include "smlua_misc_utils.h"
|
||||
#include "pc/debuglog.h"
|
||||
|
|
@ -3,7 +3,7 @@
|
|||
#include "object_fields.h"
|
||||
#include "src/game/object_helpers.h"
|
||||
|
||||
#include "smlua.h"
|
||||
#include "pc/lua/smlua.h"
|
||||
#include "smlua_obj_utils.h"
|
||||
#include "smlua_model_utils.h"
|
||||
#include "pc/debuglog.h"
|
|
@ -7,7 +7,7 @@
|
|||
#include "src/game/area.h"
|
||||
#include "behavior_data.h"
|
||||
#include "behavior_table.h"
|
||||
#include "src/pc/lua/smlua_model_utils.h"
|
||||
#include "src/pc/lua/utils/smlua_model_utils.h"
|
||||
//#define DISABLE_MODULE_LOG 1
|
||||
#include "pc/debuglog.h"
|
||||
|
||||
|
|
Loading…
Reference in New Issue