Moved smlua_XXX_utils.[ch] to src/pc/lua/utils/

This commit is contained in:
MysterD 2022-03-09 23:09:33 -08:00
parent 4638ff6f22
commit 89d44f6501
21 changed files with 25 additions and 25 deletions

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@ -374,7 +374,7 @@ LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
# Hi, I'm a PC
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes
SRC_DIRS += src/pc/network src/pc/network/packets src/pc/network/socket src/pc/utils src/pc/djui src/pc/lua
SRC_DIRS += src/pc/network src/pc/network/packets src/pc/network/socket src/pc/utils src/pc/djui src/pc/lua src/pc/lua/utils
ASM_DIRS :=
#ifeq ($(DISCORDRPC),1)

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@ -21,7 +21,7 @@ in_files = [
"src/game/interaction.h",
"src/pc/djui/djui_hud_utils.h",
"include/behavior_table.h",
"src/pc/lua/smlua_model_utils.h",
"src/pc/lua/utils/smlua_model_utils.h",
"include/object_constants.h",
"include/mario_geo_switch_case_ids.h",
"src/game/object_list_processor.h",

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@ -35,9 +35,9 @@ in_files = [
"src/pc/djui/djui_hud_utils.h",
"src/pc/network/network_player.h",
"include/behavior_table.h",
"src/pc/lua/smlua_obj_utils.h",
"src/pc/lua/smlua_misc_utils.h",
'src/pc/lua/smlua_collision_utils.h',
"src/pc/lua/utils/smlua_obj_utils.h",
"src/pc/lua/utils/smlua_misc_utils.h",
'src/pc/lua/utils/smlua_collision_utils.h',
"src/game/object_helpers.c",
"src/game/obj_behaviors.c",
"src/game/obj_behaviors_2.c",
@ -77,7 +77,7 @@ override_disallowed_functions = {
}
lua_function_params = {
"src/pc/lua/smlua_obj_utils.h::spawn_object_sync::objSetupFunction": [ "struct Object*" ]
"src/pc/lua/utils/smlua_obj_utils.h::spawn_object_sync::objSetupFunction": [ "struct Object*" ]
}
###########################################################

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@ -15,9 +15,9 @@ in_files = [
'src/pc/djui/djui_hud_utils.h',
'src/game/object_helpers.h',
'src/game/mario_step.h',
'src/pc/lua/smlua_anim_utils.h',
'src/pc/lua/smlua_misc_utils.h',
'src/pc/lua/smlua_collision_utils.h',
'src/pc/lua/utils/smlua_anim_utils.h',
'src/pc/lua/utils/smlua_misc_utils.h',
'src/pc/lua/utils/smlua_collision_utils.h',
'src/game/spawn_sound.h',
]

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@ -23,7 +23,7 @@
#include "surface_collision.h"
#include "surface_load.h"
#include "level_table.h"
#include "src/pc/lua/smlua_model_utils.h"
#include "src/pc/lua/utils/smlua_model_utils.h"
#define CMD_GET(type, offset) (*(type *) (CMD_PROCESS_OFFSET(offset) + (u8 *) sCurrentCmd))

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@ -46,7 +46,7 @@
#include "thread6.h"
#include "area.h"
#include "game/rng_position.h"
#include "pc/lua/smlua_model_utils.h"
#include "pc/lua/utils/smlua_model_utils.h"
#define o gCurrentObject

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@ -47,7 +47,7 @@
#include "engine/surface_load.h"
#include "pc/network/network.h"
#include "pc/network/reservation_area.h"
#include "pc/lua/smlua_model_utils.h"
#include "pc/lua/utils/smlua_model_utils.h"
#define POS_OP_SAVE_POSITION 0
#define POS_OP_COMPUTE_VELOCITY 1

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@ -7,8 +7,8 @@
#include "object_fields.h"
#include "pc/djui/djui_hud_utils.h"
#include "pc/lua/smlua.h"
#include "pc/lua/smlua_anim_utils.h"
#include "pc/lua/smlua_collision_utils.h"
#include "pc/lua/utils/smlua_anim_utils.h"
#include "pc/lua/utils/smlua_collision_utils.h"
#include "pc/mod_list.h"
#define LUA_VEC3S_FIELD_COUNT 3

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@ -10,9 +10,9 @@
#include "src/pc/djui/djui_hud_utils.h"
#include "src/game/object_helpers.h"
#include "src/game/mario_step.h"
#include "src/pc/lua/smlua_anim_utils.h"
#include "src/pc/lua/smlua_misc_utils.h"
#include "src/pc/lua/smlua_collision_utils.h"
#include "src/pc/lua/utils/smlua_anim_utils.h"
#include "src/pc/lua/utils/smlua_misc_utils.h"
#include "src/pc/lua/utils/smlua_collision_utils.h"
#include "src/game/spawn_sound.h"
#include "include/object_fields.h"

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@ -19,9 +19,9 @@
#include "src/pc/djui/djui_hud_utils.h"
#include "src/pc/network/network_player.h"
#include "include/behavior_table.h"
#include "src/pc/lua/smlua_obj_utils.h"
#include "src/pc/lua/smlua_misc_utils.h"
#include "src/pc/lua/smlua_collision_utils.h"
#include "src/pc/lua/utils/smlua_obj_utils.h"
#include "src/pc/lua/utils/smlua_misc_utils.h"
#include "src/pc/lua/utils/smlua_collision_utils.h"
#include "src/engine/surface_load.h"

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@ -1,6 +1,6 @@
#include "types.h"
#include "smlua.h"
#include "pc/lua/smlua.h"
#include "smlua_anim_utils.h"
#include "pc/debuglog.h"

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@ -2,7 +2,7 @@
#include "src/engine/surface_collision.h"
#include "smlua.h"
#include "pc/lua/smlua.h"
#include "smlua_collision_utils.h"
#include "pc/debuglog.h"

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@ -1,6 +1,6 @@
#include "types.h"
#include "smlua.h"
#include "pc/lua/smlua.h"
#include "smlua_misc_utils.h"
#include "pc/debuglog.h"

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@ -3,7 +3,7 @@
#include "object_fields.h"
#include "src/game/object_helpers.h"
#include "smlua.h"
#include "pc/lua/smlua.h"
#include "smlua_obj_utils.h"
#include "smlua_model_utils.h"
#include "pc/debuglog.h"

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@ -7,7 +7,7 @@
#include "src/game/area.h"
#include "behavior_data.h"
#include "behavior_table.h"
#include "src/pc/lua/smlua_model_utils.h"
#include "src/pc/lua/utils/smlua_model_utils.h"
//#define DISABLE_MODULE_LOG 1
#include "pc/debuglog.h"