Synchronized purple switch
Started working toward synchronizing star spawning, not quite there yet
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444c1fdd3b
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8b24d364bb
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@ -0,0 +1,26 @@
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Exception: STATUS_ACCESS_VIOLATION at rip=005E6C11480
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rax=0000000000000001 rbx=00000001008F5600 rcx=0000000000000000
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rdx=0000000100512B00 rsi=0000000000000000 rdi=0000000000000000
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r8 =0000000000000002 r9 =0000000000000018 r10=0000000100000000
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r11=0000000100518F91 r12=0000000000000000 r13=00000000FFFFC7A0
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r14=00000000FFFFCA18 r15=00000000FFFFCA60
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rbp=0000000180239D70 rsp=00000000FFFFC680
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program=C:\msys64\usr\bin\gdb.exe, pid 10125, thread main
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cs=0033 ds=002B es=002B fs=0053 gs=002B ss=002B
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Stack trace:
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Frame Function Args
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00180239D70 005E6C11480 (001008D6FB8, 001008F5600, 00000000000, 00800236BC0)
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00180239D70 00100518EB4 (0018013E3AB, 0000000000B, 0018013E3AB, 00000000008)
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00180239D70 00100518FB0 (00100580D4F, 00000000006, 00000000008, 00800181D48)
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00180239D70 0010060568C (00800235610, 000FFFFCC20, 001005B2E8D, 008002353C0)
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00180239D70 001005F0B81 (001005DF3A6, 001005DEA00, 0010092039D, 000000000B0)
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00180239D70 0010056D17E (001005DFA1B, 00000000000, 00000000000, 00100BA1220)
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00180239D70 0010056D9BC (001008D6FB8, 000FFFFCAA0, 0000000000E, 00000000040)
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00180239D70 001006A5F75 (001008D6FB8, 000FFFFCAA0, 00100BBCD88, 000FFFFCA80)
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00180239D70 0010059BE9D (00000000000, 00000000000, 001801B5F02, 000FFFFCC20)
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000FFFFCCE0 0010059CE6D (0018013E3AB, 00000000001, 00180239780, 0000000000E)
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000FFFFCCE0 0010082DCA7 (00180355C78, 00000000000, 00180058D61, 001802EE100)
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000FFFFCCE0 0018004AEAA (00000000000, 00000000000, 00000000000, 00000000000)
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000FFFFFFF0 00180048846 (00000000000, 00000000000, 00000000000, 00000000000)
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000FFFFFFF0 001800488F4 (00000000000, 00000000000, 00000000000, 00000000000)
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End of stack trace
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@ -2,7 +2,7 @@
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#define BEHAVIOR_ACTIONS_H
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void spawn_mist_particles_variable(s32 count, s32 offsetY, f32 size);
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void bhv_spawn_star_no_level_exit(u32);
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void bhv_spawn_star_no_level_exit(struct Object*,u32);
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void bhv_star_door_loop_2(void);
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void spawn_triangle_break_particles(s16 numTris, s16 triModel, f32 triSize, s16 triAnimState);
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@ -188,7 +188,7 @@ void bhv_mips_act_idle(void) {
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// Spawn a star if he was just picked up for the first time.
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if (o->oMipsStarStatus == MIPS_STAR_STATUS_SHOULD_SPAWN_STAR) {
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bhv_spawn_star_no_level_exit(o->oBehParams2ndByte + 3);
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bhv_spawn_star_no_level_exit(o, o->oBehParams2ndByte + 3);
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o->oMipsStarStatus = MIPS_STAR_STATUS_ALREADY_SPAWNED_STAR;
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}
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}
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@ -7,6 +7,18 @@
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*/
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void bhv_purple_switch_loop(void) {
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if (o->oSyncID == 0) {
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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}
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u8 anyPlayerOnPlatform = FALSE;
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for (int i = 0; i < MAX_PLAYERS; i++) {
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if (gMarioState[i].marioObj->platform == o) {
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anyPlayerOnPlatform = TRUE;
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break;
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}
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}
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UNUSED s32 unused;
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switch (o->oAction) {
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/**
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@ -19,6 +31,7 @@ void bhv_purple_switch_loop(void) {
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if (gMarioObject->platform == o && !(gMarioStates->action & MARIO_UNKNOWN_13)) {
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if (lateral_dist_between_objects(o, gMarioObject) < 127.5) {
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o->oAction = PURPLE_SWITCH_PRESSED;
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network_send_object(o);
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}
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}
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break;
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@ -41,7 +54,7 @@ void bhv_purple_switch_loop(void) {
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*/
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case PURPLE_SWITCH_TICKING:
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if (o->oBehParams2ndByte != 0) {
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if (o->oBehParams2ndByte == 1 && gMarioObject->platform != o) {
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if (o->oBehParams2ndByte == 1 && !anyPlayerOnPlatform) {
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o->oAction++;
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} else {
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if (o->oTimer < 360) {
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@ -71,7 +84,7 @@ void bhv_purple_switch_loop(void) {
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* unpressed state.
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*/
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case PURPLE_SWITCH_WAIT_FOR_MARIO_TO_GET_OFF:
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if (!cur_obj_is_mario_on_platform()) {
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if (!anyPlayerOnPlatform) {
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o->oAction = PURPLE_SWITCH_UNPRESSED;
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}
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break;
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@ -33,9 +33,23 @@ void set_sparkle_spawn_star_hitbox(void) {
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void set_home_to_mario(void) {
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f32 sp1C;
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f32 sp18;
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o->oHomeX = gMarioObject->oPosX;
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o->oHomeZ = gMarioObject->oPosZ;
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o->oHomeY = gMarioObject->oPosY;
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u8 parentIsMario = FALSE;
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for (int i = 0; i < MAX_PLAYERS; i++) {
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if (o->parentObj == gMarioStates[i].marioObj) {
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parentIsMario = TRUE;
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break;
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}
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}
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if (parentIsMario) {
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o->oHomeX = o->parentObj->oPosX;
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o->oHomeZ = o->parentObj->oPosZ;
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o->oHomeY = o->parentObj->oPosY;
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} else {
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o->oHomeX = gMarioObject->oPosX;
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o->oHomeZ = gMarioObject->oPosZ;
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o->oHomeY = gMarioObject->oPosY;
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}
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o->oHomeY += 250.0f;
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o->oPosY = o->oHomeY;
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sp1C = o->oHomeX - o->oPosX;
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@ -110,8 +124,8 @@ void bhv_spawned_star_loop(void) {
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o->oInteractStatus = 0;
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}
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void bhv_spawn_star_no_level_exit(u32 sp20) {
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struct Object *sp1C = spawn_object(o, MODEL_STAR, bhvSpawnedStarNoLevelExit);
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void bhv_spawn_star_no_level_exit(struct Object* object, u32 sp20) {
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struct Object *sp1C = spawn_object(object, MODEL_STAR, bhvSpawnedStarNoLevelExit);
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sp1C->oBehParams = sp20 << 24;
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sp1C->oInteractionSubtype = INT_SUBTYPE_NO_EXIT;
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obj_set_angle(sp1C, 0, 0, 0);
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@ -760,7 +760,7 @@ u32 interact_coin(struct MarioState *m, UNUSED u32 interactType, struct Object *
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if (COURSE_IS_MAIN_COURSE(gCurrCourseNum) && m->numCoins - o->oDamageOrCoinValue < 100
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&& m->numCoins >= 100) {
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bhv_spawn_star_no_level_exit(6);
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bhv_spawn_star_no_level_exit(m->marioObj, 6);
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}
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if (o->oDamageOrCoinValue >= 2) {
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@ -131,15 +131,15 @@ static void toad_message_talking(void) {
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switch (gCurrentObject->oToadMessageDialogId) {
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case TOAD_STAR_1_DIALOG:
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gCurrentObject->oToadMessageDialogId = TOAD_STAR_1_DIALOG_AFTER;
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bhv_spawn_star_no_level_exit(0);
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bhv_spawn_star_no_level_exit(gMarioStates[0].marioObj, 0);
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break;
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case TOAD_STAR_2_DIALOG:
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gCurrentObject->oToadMessageDialogId = TOAD_STAR_2_DIALOG_AFTER;
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bhv_spawn_star_no_level_exit(1);
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bhv_spawn_star_no_level_exit(gMarioStates[0].marioObj, 1);
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break;
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case TOAD_STAR_3_DIALOG:
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gCurrentObject->oToadMessageDialogId = TOAD_STAR_3_DIALOG_AFTER;
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bhv_spawn_star_no_level_exit(2);
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bhv_spawn_star_no_level_exit(gMarioStates[0].marioObj, 2);
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break;
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}
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}
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@ -101,7 +101,7 @@ void network_receive_collect_coin(struct Packet* p) {
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if (COURSE_IS_MAIN_COURSE(gCurrCourseNum)
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&& gMarioStates[0].numCoins - coin->oDamageOrCoinValue < 100
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&& gMarioStates[0].numCoins >= 100) {
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bhv_spawn_star_no_level_exit(6);
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bhv_spawn_star_no_level_exit(gMarioStates[1].marioObj, 6);
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}
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return;
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@ -115,7 +115,7 @@ SANITY_CHECK_COINS:;
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if (COURSE_IS_MAIN_COURSE(gCurrCourseNum)
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&& oldCoinCount < 100
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&& gMarioStates[0].numCoins >= 100) {
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bhv_spawn_star_no_level_exit(6);
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bhv_spawn_star_no_level_exit(gMarioStates[1].marioObj, 6);
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}
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}
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