From 8c1ec4beba3e669d0680e79990e3704db4055da4 Mon Sep 17 00:00:00 2001 From: MysterD Date: Thu, 24 Sep 2020 21:37:07 -0700 Subject: [PATCH] Prevent bubbled players from 'dying' to quicksand again --- src/game/mario_actions_cutscene.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/game/mario_actions_cutscene.c b/src/game/mario_actions_cutscene.c index a1d27d22..d437d717 100644 --- a/src/game/mario_actions_cutscene.c +++ b/src/game/mario_actions_cutscene.c @@ -2776,6 +2776,8 @@ static s32 check_for_instant_quicksand(struct MarioState *m) { // never kill remote marios return FALSE; } + if (m->action == ACT_BUBBLED) { return FALSE; } + if (m->floor->type == SURFACE_INSTANT_QUICKSAND && m->action & ACT_FLAG_INVULNERABLE && m->action != ACT_QUICKSAND_DEATH) { update_mario_sound_and_camera(m);