Allow players to bounce on non grounded players' heads
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@ -1335,7 +1335,8 @@ static u8 resolve_player_collision(struct MarioState* m, struct MarioState* m2)
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// bounce
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u32 interaction = determine_interaction(m, m2->marioObj);
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f32 aboveFloor = m2->pos[1] - m2->floorHeight;
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if ((interaction & INT_HIT_FROM_ABOVE) && (aboveFloor < 1)) {
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bool aboveFloorCheck = configCoopCompatibility ? (aboveFloor < 1) : true;
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if ((interaction & INT_HIT_FROM_ABOVE) && aboveFloorCheck) {
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m2->bounceSquishTimer = max(m2->bounceSquishTimer, 4);
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f32 velY;
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