Clarify README (#317)
This commit is contained in:
parent
1a86d46d95
commit
8d9fb5821e
|
@ -11,15 +11,15 @@ Run `./extract_assets.py --clean && make clean` or `make distclean` to remove RO
|
|||
- The easiest way is to download [coop-compiler](https://github.com/coop-compiler/coop-compiler/releases/latest/download/coop-compiler.exe)
|
||||
|
||||
## Goal (accomplished)
|
||||
Create a mod for the PC port where multiple people can play online together.
|
||||
Create a mod for the PC port where multiple people can play together online.
|
||||
|
||||
Unlike previous online attempts, this one synchronized enemies and events. This allows players to be interacting with the same world at the same time.
|
||||
Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.
|
||||
|
||||
## Lua
|
||||
sm64ex-coop is moddable via lua, similar to how Roblox and Garry's Mod works. To get started, click [here](docs/lua/lua.md) to see the lua documentation
|
||||
sm64ex-coop is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click [here](docs/lua/lua.md) to see the Lua documentation.
|
||||
|
||||
## Contribution
|
||||
If you want to make a PR to sm64ex-coop, join the [Discord server](https://discord.gg/TJVKHS4) and communicate with us about your PR. We work on new sm64ex-coop betas on a private repo and push all of our changes to the main repo once we've added everything, so if you contact us we can give you access to that repo where you can PR your changes there.
|
||||
If you want to make a PR to sm64ex-coop, join the [Discord server](https://discord.gg/TJVKHS4) and communicate with us about your PR. We work on new sm64ex-coop releases on a private repo and push all of our changes to the main repo once we've added everything, so if you contact us we can give you access to that repo where you can PR your changes there.
|
||||
|
||||
## Discord
|
||||
[https://discord.gg/TJVKHS4](https://discord.gg/TJVKHS4)
|
||||
|
|
Loading…
Reference in New Issue