Make DynOS texture lookup use a set for performance
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cdb7701905
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8f773ea887
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@ -12,7 +12,7 @@ void *dynos_swap_cmd(void *cmd);
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void *dynos_update_cmd (void *cmd);
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void dynos_update_gfx ();
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void dynos_update_opt (void *pad);
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s32 dynos_gfx_import_texture (void **output, void *ptr, s32 tile, void *grapi, void **hashmap, void *pool, s32 *poolpos, s32 poolsize);
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s32 dynos_tex_import (void **output, void *ptr, s32 tile, void *grapi, void **hashmap, void *pool, s32 *poolpos, s32 poolsize);
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void dynos_gfx_swap_animations(void *ptr);
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// -- warps -- //
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@ -672,8 +672,6 @@ void DynOS_Opt_DrawPrompt(DynosOption *aCurrentMenu, DynosOption *aOptionsMenu,
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// Gfx
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//
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u8 *DynOS_Gfx_TextureConvertToRGBA32(const u8 *aData, u64 aLength, s32 aFormat, s32 aSize, const u8 *aPalette);
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bool DynOS_Gfx_ImportTexture(void **aOutput, void *aPtr, s32 aTile, void *aGfxRApi, void **aHashMap, void *aPool, u32 *aPoolPos, u32 aPoolSize);
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Array<ActorGfx> &DynOS_Gfx_GetActorList();
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Array<PackData *> &DynOS_Gfx_GetPacks();
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Array<bool> &DynOS_Gfx_GetPacksEnabled();
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@ -759,13 +757,21 @@ const void *DynOS_Actor_GetLayoutFromName(const char *aActorName);
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s32 DynOS_Actor_GetIndex(const void *aGeoLayout);
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bool DynOS_Actor_IsCustom(s32 aIndex);
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//
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// Tex Manager
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//
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void DynOS_Tex_Valid(GfxData* aGfxData);
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void DynOS_Tex_Invalid(GfxData* aGfxData);
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u8 *DynOS_Tex_ConvertToRGBA32(const u8 *aData, u64 aLength, s32 aFormat, s32 aSize, const u8 *aPalette);
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bool DynOS_Tex_Import(void **aOutput, void *aPtr, s32 aTile, void *aGfxRApi, void **aHashMap, void *aPool, u32 *aPoolPos, u32 aPoolSize);
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//
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// Lvl Manager
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//
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Array<Pair<const char*, GfxData*>> &DynOS_Lvl_GetArray();
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void DynOS_Lvl_Activate(s32 modIndex, const SysPath &aFilePath, const char *aLevelName);
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DataNode<TexData>* DynOS_Lvl_GetTexture(void *aPtr);
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GfxData* DynOS_Lvl_GetActiveGfx(void);
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const char* DynOS_Lvl_GetToken(u32 index);
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DataNode<MovtexQC>* DynOS_Lvl_GetMovtexQuadCollection(s32 index);
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@ -37,7 +37,7 @@ void DynOS_Tex_ConvertTextureDataToPng(GfxData *aGfxData, TexData* aTexture) {
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// Convert to RGBA32
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const u8 *_Palette = (aGfxData->mGfxContext.mCurrentPalette ? aGfxData->mGfxContext.mCurrentPalette->mData->mRawData.begin() : NULL);
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u8 *_Buffer = DynOS_Gfx_TextureConvertToRGBA32(aTexture->mRawData.begin(), aTexture->mRawData.Count(), aTexture->mRawFormat, aTexture->mRawSize, _Palette);
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u8 *_Buffer = DynOS_Tex_ConvertToRGBA32(aTexture->mRawData.begin(), aTexture->mRawData.Count(), aTexture->mRawFormat, aTexture->mRawSize, _Palette);
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if (_Buffer == NULL) {
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PrintError(" ERROR: Unknown texture format");
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return;
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@ -20,8 +20,8 @@ void dynos_update_opt(void *pad) {
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return DynOS_UpdateOpt(pad);
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}
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s32 dynos_gfx_import_texture(void **output, void *ptr, s32 tile, void *grapi, void **hashmap, void *pool, s32 *poolpos, s32 poolsize) {
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return DynOS_Gfx_ImportTexture(output, ptr, tile, grapi, hashmap, pool, (u32 *) poolpos, (u32) poolsize);
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s32 dynos_tex_import(void **output, void *ptr, s32 tile, void *grapi, void **hashmap, void *pool, s32 *poolpos, s32 poolsize) {
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return DynOS_Tex_Import(output, ptr, tile, grapi, hashmap, pool, (u32 *) poolpos, (u32) poolsize);
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}
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void dynos_gfx_swap_animations(void *ptr) {
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@ -147,6 +147,7 @@ void DynOS_Gfx_Update() {
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_ActorGfx->mGfxData = _GfxData;
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_ActorGfx->mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode((*(_GfxData->mGeoLayouts.end() - 1))->mData, true);
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_ActorGfx->mGraphNode->georef = DynOS_Actor_GetLayoutFromIndex(_ActorIndex);
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DynOS_Tex_Valid(_GfxData);
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break;
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}
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}
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@ -154,6 +155,7 @@ void DynOS_Gfx_Update() {
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// If disabled and this pack is the one selected
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// replace the actor's model by the default one
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else if (!_Enabled[i] && _ActorGfx->mPackIndex == i) {
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DynOS_Tex_Invalid(_ActorGfx->mGfxData);
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_ActorGfx->mPackIndex = -1;
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_ActorGfx->mGfxData = NULL;
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_ActorGfx->mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(DynOS_Actor_GetLayoutFromIndex(_ActorIndex), true);
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@ -49,6 +49,7 @@ void DynOS_Actor_AddCustom(const SysPath &aFilename, const char *aActorName) {
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pActorGfxList[index].mPackIndex = 99;
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pActorGfxList[index].mGfxData = _GfxData;
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pActorGfxList[index].mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(geoLayout, false);
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DynOS_Tex_Valid(_GfxData);
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}
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s32 DynOS_Actor_GetCount() {
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@ -55,20 +55,7 @@ void DynOS_Lvl_Activate(s32 modIndex, const SysPath &aFilename, const char *aLev
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DynOS_Level_Override((void*)originalScript, newScriptNode->mData);
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sDynosOverrideLevelScripts.Add({ originalScript, newScriptNode->mData, _Node});
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}
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DataNode<TexData> *DynOS_Lvl_GetTexture(void *aPtr) {
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for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
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auto &mTextures = sDynosCustomLevelScripts[i].second->mTextures;
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for (s32 j = 0; j < mTextures.Count(); j++) {
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auto &texture = mTextures[j];
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if (texture == aPtr) {
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return texture;
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}
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}
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}
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return NULL;
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DynOS_Tex_Valid(_Node);
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}
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GfxData* DynOS_Lvl_GetActiveGfx(void) {
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@ -1,8 +1,11 @@
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#include <set>
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#include "dynos.cpp.h"
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extern "C" {
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#include "pc/gfx/gfx_rendering_api.h"
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}
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static std::set<DataNode<TexData> *> sDynosValidTextures;
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//
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// Conversion
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//
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@ -162,7 +165,7 @@ static u8 *I8_RGBA32(const u8 *aData, u64 aLength) {
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return _Buffer;
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}
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u8 *DynOS_Gfx_TextureConvertToRGBA32(const u8 *aData, u64 aLength, s32 aFormat, s32 aSize, const u8 *aPalette) {
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u8 *DynOS_Tex_ConvertToRGBA32(const u8 *aData, u64 aLength, s32 aFormat, s32 aSize, const u8 *aPalette) {
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switch ((aFormat << 8) | aSize ) {
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case ((G_IM_FMT_RGBA << 8) | G_IM_SIZ_16b): return RGBA16_RGBA32(aData, aLength);
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case ((G_IM_FMT_RGBA << 8) | G_IM_SIZ_32b): return RGBA32_RGBA32(aData, aLength);
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@ -182,7 +185,7 @@ u8 *DynOS_Gfx_TextureConvertToRGBA32(const u8 *aData, u64 aLength, s32 aFormat,
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//
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typedef struct GfxRenderingAPI GRAPI;
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static void DynOS_Gfx_UploadTexture(DataNode<TexData> *aNode, GRAPI *aGfxRApi, s32 aTile, s32 aTexId) {
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static void DynOS_Tex_Upload(DataNode<TexData> *aNode, GRAPI *aGfxRApi, s32 aTile, s32 aTexId) {
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aGfxRApi->select_texture(aTile, aTexId);
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aGfxRApi->upload_texture(aNode->mData->mRawData.begin(), aNode->mData->mRawWidth, aNode->mData->mRawHeight);
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aNode->mData->mUploaded = true;
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@ -201,7 +204,7 @@ struct THN {
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bool mLInf;
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};
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static bool DynOS_Gfx_CacheTexture(THN **aOutput, DataNode<TexData> *aNode, s32 aTile, GRAPI *aGfxRApi, THN **aHashMap, THN *aPool, u32 *aPoolPos, u32 aPoolSize) {
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static bool DynOS_Tex_Cache(THN **aOutput, DataNode<TexData> *aNode, s32 aTile, GRAPI *aGfxRApi, THN **aHashMap, THN *aPool, u32 *aPoolPos, u32 aPoolSize) {
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// Find texture in cache
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uintptr_t _Hash = ((uintptr_t) aNode) & ((aPoolSize * 2) - 1);
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@ -210,7 +213,7 @@ static bool DynOS_Gfx_CacheTexture(THN **aOutput, DataNode<TexData> *aNode, s32
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if ((*_Node)->mAddr == (const void *) aNode) {
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aGfxRApi->select_texture(aTile, (*_Node)->mTexId);
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if (!aNode->mData->mUploaded) {
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DynOS_Gfx_UploadTexture(aNode, aGfxRApi, aTile, (*_Node)->mTexId);
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DynOS_Tex_Upload(aNode, aGfxRApi, aTile, (*_Node)->mTexId);
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}
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(*aOutput) = (*_Node);
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return true;
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@ -242,37 +245,46 @@ static bool DynOS_Gfx_CacheTexture(THN **aOutput, DataNode<TexData> *aNode, s32
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return false;
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}
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//
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// Make textures valid/invalid
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//
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void DynOS_Tex_Valid(GfxData* aGfxData) {
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for (auto &_Texture : aGfxData->mTextures) {
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sDynosValidTextures.insert(_Texture);
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}
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}
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void DynOS_Tex_Invalid(GfxData* aGfxData) {
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for (auto &_Texture : aGfxData->mTextures) {
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sDynosValidTextures.erase(_Texture);
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}
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}
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//
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// Import
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//
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static DataNode<TexData> *DynOS_Gfx_RetrieveNode(void *aPtr) {
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Array<ActorGfx> &pActorGfxList = DynOS_Gfx_GetActorList();
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for (auto& _ActorGfx : pActorGfxList) {
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if (_ActorGfx.mGfxData) {
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for (auto &_Node : _ActorGfx.mGfxData->mTextures) {
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if ((void*) _Node == aPtr) {
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return _Node;
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}
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}
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}
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static DataNode<TexData> *DynOS_Tex_RetrieveNode(void *aPtr) {
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if (sDynosValidTextures.find((DataNode<TexData>*)aPtr) != sDynosValidTextures.end()) {
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return (DataNode<TexData>*)aPtr;
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}
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return DynOS_Lvl_GetTexture(aPtr);
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return NULL;
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}
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static bool DynOS_Gfx_ImportTexture_Typed(THN **aOutput, void *aPtr, s32 aTile, GRAPI *aGfxRApi, THN **aHashMap, THN *aPool, u32 *aPoolPos, u32 aPoolSize) {
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DataNode<TexData> *_Node = DynOS_Gfx_RetrieveNode(aPtr);
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static bool DynOS_Tex_Import_Typed(THN **aOutput, void *aPtr, s32 aTile, GRAPI *aGfxRApi, THN **aHashMap, THN *aPool, u32 *aPoolPos, u32 aPoolSize) {
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DataNode<TexData> *_Node = DynOS_Tex_RetrieveNode(aPtr);
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if (_Node) {
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if (!DynOS_Gfx_CacheTexture(aOutput, _Node, aTile, aGfxRApi, aHashMap, aPool, aPoolPos, aPoolSize)) {
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DynOS_Gfx_UploadTexture(_Node, aGfxRApi, aTile, (*aOutput)->mTexId);
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if (!DynOS_Tex_Cache(aOutput, _Node, aTile, aGfxRApi, aHashMap, aPool, aPoolPos, aPoolSize)) {
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DynOS_Tex_Upload(_Node, aGfxRApi, aTile, (*aOutput)->mTexId);
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}
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return true;
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}
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return false;
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}
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bool DynOS_Gfx_ImportTexture(void **aOutput, void *aPtr, s32 aTile, void *aGfxRApi, void **aHashMap, void *aPool, u32 *aPoolPos, u32 aPoolSize) {
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return DynOS_Gfx_ImportTexture_Typed(
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bool DynOS_Tex_Import(void **aOutput, void *aPtr, s32 aTile, void *aGfxRApi, void **aHashMap, void *aPool, u32 *aPoolPos, u32 aPoolSize) {
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return DynOS_Tex_Import_Typed(
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(THN **) aOutput,
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(void *) aPtr,
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(s32) aTile,
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@ -602,8 +602,8 @@ static bool preload_texture(UNUSED void *user, const char *path) {
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#endif // EXTERNAL_DATA
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static void import_texture(int tile) {
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extern s32 dynos_gfx_import_texture(void **output, void *ptr, s32 tile, void *grapi, void **hashmap, void *pool, s32 *poolpos, s32 poolsize);
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if (dynos_gfx_import_texture((void **) &rendering_state.textures[tile], (void *) rdp.loaded_texture[tile].addr, tile, gfx_rapi, (void **) gfx_texture_cache.hashmap, (void *) gfx_texture_cache.pool, (int *) &gfx_texture_cache.pool_pos, MAX_CACHED_TEXTURES)) { return; }
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extern s32 dynos_tex_import(void **output, void *ptr, s32 tile, void *grapi, void **hashmap, void *pool, s32 *poolpos, s32 poolsize);
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if (dynos_tex_import((void **) &rendering_state.textures[tile], (void *) rdp.loaded_texture[tile].addr, tile, gfx_rapi, (void **) gfx_texture_cache.hashmap, (void *) gfx_texture_cache.pool, (int *) &gfx_texture_cache.pool_pos, MAX_CACHED_TEXTURES)) { return; }
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uint8_t fmt = rdp.texture_tile.fmt;
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uint8_t siz = rdp.texture_tile.siz;
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