From 8fb5064847fab3dcf15e5b95c797a281accd0c59 Mon Sep 17 00:00:00 2001 From: MysterD Date: Wed, 26 Apr 2023 15:02:47 -0700 Subject: [PATCH] Have DynOS read texture.inc.c when generating actor --- data/dynos_bin_actor.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/data/dynos_bin_actor.cpp b/data/dynos_bin_actor.cpp index f380f413..8c21bd0d 100644 --- a/data/dynos_bin_actor.cpp +++ b/data/dynos_bin_actor.cpp @@ -269,6 +269,7 @@ void DynOS_Actor_GeneratePack(const SysPath &aPackFolder) { // Remember the geo layout count s32 prevGeoLayoutCount = _GfxData->mGeoLayouts.Count(); + DynOS_Read_Source(_GfxData, fstring("%s/texture.inc.c", _Folder.c_str())); DynOS_Read_Source(_GfxData, fstring("%s/model.inc.c", _Folder.c_str())); DynOS_Read_Source(_GfxData, fstring("%s/geo.inc.c", _Folder.c_str())); DynOS_Read_Source(_GfxData, fstring("%s/collision.inc.c", _Folder.c_str()));