Add HUD_DISPLAY_CAMERA_STATUS
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@ -9358,6 +9358,9 @@ HUD_DISPLAY_FLAGS = 5
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--- @type HudDisplayValue
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HUD_DISPLAY_TIMER = 6
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--- @type HudDisplayValue
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HUD_DISPLAY_CAMERA_STATUS = 7
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--- @class ModelExtendedId
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--- @type ModelExtendedId
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@ -3360,6 +3360,7 @@
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| HUD_DISPLAY_KEYS | 4 |
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| HUD_DISPLAY_FLAGS | 5 |
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| HUD_DISPLAY_TIMER | 6 |
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| HUD_DISPLAY_CAMERA_STATUS | 7 |
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[:arrow_up_small:](#)
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@ -545,6 +545,10 @@ void render_hud_timer(void) {
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gSPDisplayList(gDisplayListHead++, dl_hud_img_end);
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}
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s16 get_hud_camera_status(void) {
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return sCameraHUD.status;
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}
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/**
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* Sets HUD status camera value depending of the actions
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* defined in update_camera_status.
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@ -33,6 +33,7 @@ s32 gfx_dimensions_rect_from_right_edge(s32 v);
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void render_hud_icon(Vtx *vtx, const u8 *texture, u32 fmt, u32 siz, s32 texW, s32 texH, s32 x, s32 y, s32 w, s32 h, s32 tileX, s32 tileY, s32 tileW, s32 tileH);
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s16 get_hud_camera_status(void);
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void set_hud_camera_status(s16 status);
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void render_hud(void);
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@ -3309,6 +3309,7 @@ char gSmluaConstants[] = ""
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"HUD_DISPLAY_KEYS = 4\n"
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"HUD_DISPLAY_FLAGS = 5\n"
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"HUD_DISPLAY_TIMER = 6\n"
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"HUD_DISPLAY_CAMERA_STATUS = 7\n"
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"HUD_DISPLAY_FLAGS_NONE = 0x0000\n"
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"HUD_DISPLAY_FLAGS_LIVES = 0x0001\n"
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"HUD_DISPLAY_FLAGS_COIN_COUNT = 0x0002\n"
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@ -156,6 +156,7 @@ s32 hud_get_value(enum HudDisplayValue type) {
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case HUD_DISPLAY_KEYS: return gHudDisplay.keys;
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case HUD_DISPLAY_FLAGS: return gHudDisplay.flags;
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case HUD_DISPLAY_TIMER: return gHudDisplay.timer;
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case HUD_DISPLAY_CAMERA_STATUS: return get_hud_camera_status();
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}
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return 0;
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}
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@ -169,6 +170,7 @@ void hud_set_value(enum HudDisplayValue type, s32 value) {
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case HUD_DISPLAY_KEYS: gHudDisplay.keys = value; break;
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case HUD_DISPLAY_FLAGS: gHudDisplay.flags = value; break;
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case HUD_DISPLAY_TIMER: gHudDisplay.timer = value; break;
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case HUD_DISPLAY_CAMERA_STATUS: set_hud_camera_status(value); break;
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}
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}
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@ -12,6 +12,7 @@ enum HudDisplayValue {
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HUD_DISPLAY_KEYS,
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HUD_DISPLAY_FLAGS,
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HUD_DISPLAY_TIMER,
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HUD_DISPLAY_CAMERA_STATUS
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};
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enum HudDisplayFlags {
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@ -25,7 +26,7 @@ enum HudDisplayFlags {
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HUD_DISPLAY_FLAGS_TIMER = 0x0040,
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HUD_DISPLAY_FLAGS_CAMERA = 0x0080,
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HUD_DISPLAY_FLAGS_POWER = 0x0100,
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HUD_DISPLAY_FLAGS_EMPHASIZE_POWER = 0x8000,
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HUD_DISPLAY_FLAGS_EMPHASIZE_POWER = 0x8000
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};
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struct DateTime {
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