djui player menu custom camera cutscene (#2)

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Isaac0-dev 2024-03-29 08:53:46 +10:00 committed by GitHub
parent 64cc05e219
commit 974577f678
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14 changed files with 119 additions and 22 deletions

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@ -2462,6 +2462,9 @@ CUTSCENE_LOOP = 0x7FFF
--- @type integer
CUTSCENE_NONPAINTING_DEATH = 170
--- @type integer
CUTSCENE_PALETTE_EDITOR = 182
--- @type integer
CUTSCENE_PREPARE_CANNON = 150
@ -8797,6 +8800,9 @@ ACT_SUFFOCATION = 0x00021314
--- @type integer
ACT_SWIMMING_END = 0x300024D1
--- @type integer
ACT_TAKING_OFF_CAP = 0x0000133E
--- @type integer
ACT_TELEPORT_FADE_IN = 0x00001337

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@ -219,6 +219,7 @@
--- @field public mode integer
--- @field public mtx Mat4
--- @field public nextYaw integer
--- @field public paletteEditorCap boolean
--- @field public pos Vec3f
--- @field public unusedVec1 Vec3f
--- @field public yaw integer

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@ -777,6 +777,7 @@
- CUTSCENE_KEY_DANCE
- CUTSCENE_LOOP
- CUTSCENE_NONPAINTING_DEATH
- CUTSCENE_PALETTE_EDITOR
- CUTSCENE_PREPARE_CANNON
- CUTSCENE_QUICKSAND_DEATH
- CUTSCENE_RACE_DIALOG
@ -3144,6 +3145,7 @@
- ACT_STOP_CROUCHING
- ACT_SUFFOCATION
- ACT_SWIMMING_END
- ACT_TAKING_OFF_CAP
- ACT_TELEPORT_FADE_IN
- ACT_TELEPORT_FADE_OUT
- ACT_THROWING

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@ -365,6 +365,7 @@
| mode | `integer` | |
| mtx | `Mat4` | read-only |
| nextYaw | `integer` | |
| paletteEditorCap | `boolean` | |
| pos | [Vec3f](structs.md#Vec3f) | read-only |
| unusedVec1 | [Vec3f](structs.md#Vec3f) | read-only |
| yaw | `integer` | |

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@ -396,6 +396,7 @@
#define ACT_BUTT_STUCK_IN_GROUND 0x0002033B // (0x13B | ACT_FLAG_STATIONARY | ACT_FLAG_INVULNERABLE)
#define ACT_FEET_STUCK_IN_GROUND 0x0002033C // (0x13C | ACT_FLAG_STATIONARY | ACT_FLAG_INVULNERABLE)
#define ACT_PUTTING_ON_CAP 0x0000133D // (0x13D | ACT_FLAG_STATIONARY | ACT_FLAG_INTANGIBLE)
#define ACT_TAKING_OFF_CAP 0x0000133E // (0x13E | ACT_FLAG_STATIONARY | ACT_FLAG_INTANGIBLE) // ! COOP ACTION
// group 0x140: "automatic" actions
#define ACT_HOLDING_POLE 0x08100340 // (0x140 | ACT_FLAG_STATIONARY | ACT_FLAG_ON_POLE | ACT_FLAG_PAUSE_EXIT)

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@ -28,6 +28,7 @@
#include "paintings.h"
#include "engine/graph_node.h"
#include "level_table.h"
#include "mario.h"
#include "game/hardcoded.h"
#include "game/sound_init.h"
#include "pc/configfile.h"
@ -472,6 +473,8 @@ s32 update_slide_or_0f_camera(struct Camera *c, Vec3f, Vec3f);
s32 update_spiral_stairs_camera(struct Camera *c, Vec3f, Vec3f);
s32 update_rom_hack_camera(struct Camera *c, Vec3f, Vec3f);
void mode_rom_hack_camera(struct Camera *c);
void cutscene_take_cap_off(struct MarioState *m);
void cutscene_put_cap_on(struct MarioState *m);
typedef s32 (*CameraTransition)(struct Camera *c, Vec3f, Vec3f);
CameraTransition sModeTransitions[] = {
@ -3343,6 +3346,12 @@ void update_camera(struct Camera *c) {
update_lakitu(c);
gLakituState.lastFrameAction = sMarioCamState->action;
// Make sure the palette editor cutscene is properly reset
if (c->paletteEditorCap && c->cutscene != CUTSCENE_PALETTE_EDITOR && (gMarioState->flags & MARIO_CAP_ON_HEAD) == 0) {
cutscene_put_cap_on(gMarioState);
c->paletteEditorCap = false;
}
}
void soft_reset_camera(struct Camera* c) {
@ -10849,6 +10858,35 @@ BAD_RETURN(s32) cutscene_door_mode(struct Camera *c) {
}
}
// coop specific
void cutscene_palette_editor(struct Camera *c) {
if (!c) { return; }
struct MarioState* m = gMarioState;
if (!gInPlayerMenu) {
if (c->paletteEditorCap) {
if (!(m->flags & MARIO_CAP_ON_HEAD)) {
set_mario_action(m, ACT_PUTTING_ON_CAP, 0);
}
c->paletteEditorCap = false;
}
c->cutscene = 0;
return;
}
if (m->action == ACT_IDLE && m->flags & MARIO_CAP_ON_HEAD) {
set_mario_action(m, ACT_TAKING_OFF_CAP, 0);
c->paletteEditorCap = true;
}
c->pos[0] = m->pos[0] + (0x200 * sins(m->faceAngle[1]));
c->pos[1] = m->pos[1] + 0x80;
c->pos[2] = m->pos[2] + (0x200 * coss(m->faceAngle[1]));
c->focus[0] = m->pos[0];
c->focus[1] = m->pos[1] + 0x80;
c->focus[2] = m->pos[2];
}
/******************************************************************************************************
* Cutscenes
******************************************************************************************************/
@ -11247,6 +11285,10 @@ struct Cutscene sCutsceneReadMessage[] = {
{ cutscene_read_message_end, 0 }
};
struct Cutscene sCutscenePaletteEditor[] = {
{ cutscene_palette_editor, CUTSCENE_LOOP },
};
/* TODO:
* The next two arrays are both related to levels, and they look generated.
* These should be split into their own file.
@ -11720,6 +11762,7 @@ void play_cutscene(struct Camera *c) {
CUTSCENE(CUTSCENE_RACE_DIALOG, sCutsceneDialog)
CUTSCENE(CUTSCENE_ENTER_PYRAMID_TOP, sCutsceneEnterPyramidTop)
CUTSCENE(CUTSCENE_SSL_PYRAMID_EXPLODE, sCutscenePyramidTopExplode)
CUTSCENE(CUTSCENE_PALETTE_EDITOR, sCutscenePaletteEditor)
}
#undef CUTSCENE

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@ -257,6 +257,7 @@ extern u8 gRomhackCameraAllowDpad;
#define CUTSCENE_EXIT_WATERFALL 179
#define CUTSCENE_EXIT_FALL_WMOTR 180
#define CUTSCENE_ENTER_POOL 181
#define CUTSCENE_PALETTE_EDITOR 182
/**
* Stop the cutscene.
@ -575,6 +576,7 @@ struct Camera
/// when paused. See zoom_out_if_paused_and_outside
/*0x68*/ f32 areaCenY;
/*????*/ Mat4 mtx;
/*????*/ bool paletteEditorCap;
};
/**

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@ -3154,7 +3154,7 @@ s16 render_pause_courses_and_castle(void) {
gDialogTextAlpha += 25;
}
if (gDjuiPanelPauseCreated) { shade_screen(); }
if (gDjuiPanelPauseCreated && !gInPlayerMenu) { shade_screen(); }
if (gPlayer1Controller->buttonPressed & R_TRIG) {
djui_panel_pause_create(NULL);
}

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@ -1646,6 +1646,12 @@ void update_menu_level(void) {
gMarioState->faceAngle[1] = -0x1C34;
break;
}
gLakituState.skipCameraInterpolationTimestamp = gGlobalTimer;
extern s32 gCamSkipInterp;
gCamSkipInterp = 1;
vec3f_copy(gCurrentArea->camera->pos, gLakituState.curPos);
vec3f_copy(gLakituState.pos, gLakituState.curPos);
vec3f_copy(gLakituState.goalPos, gLakituState.curPos);
gMarioState->health = 0x880;
// reset input

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@ -1847,7 +1847,7 @@ s32 act_squished(struct MarioState *m) {
s32 act_putting_on_cap(struct MarioState *m) {
s32 animFrame = set_character_animation(m, CHAR_ANIM_PUT_CAP_ON);
if (animFrame == 0) {
if (animFrame == 0 && !m->area->camera->paletteEditorCap) {
enable_time_stop_if_alone();
}
@ -1864,6 +1864,28 @@ s32 act_putting_on_cap(struct MarioState *m) {
return FALSE;
}
// coop custom action
s32 act_taking_off_cap(struct MarioState *m) {
s16 animFrame = set_character_animation(m, CHAR_ANIM_TAKE_CAP_OFF_THEN_ON);
switch (animFrame) {
case 0:
if (!m->area->camera->paletteEditorCap) {
enable_time_stop_if_alone();
}
break;
case 12:
cutscene_take_cap_off(m);
break;
case 30:
set_mario_action(m, ACT_IDLE, 0);
disable_time_stop();
break;
}
stationary_ground_step(m);
return FALSE;
}
void stuck_in_ground_handler(struct MarioState *m, s32 animation, s32 unstuckFrame, s32 target2,
s32 target3, s32 endAction) {
if (!m) { return; }
@ -3124,6 +3146,7 @@ s32 mario_execute_cutscene_action(struct MarioState *m) {
case ACT_BUTT_STUCK_IN_GROUND: cancel = act_butt_stuck_in_ground(m); break;
case ACT_FEET_STUCK_IN_GROUND: cancel = act_feet_stuck_in_ground(m); break;
case ACT_PUTTING_ON_CAP: cancel = act_putting_on_cap(m); break;
case ACT_TAKING_OFF_CAP: cancel = act_taking_off_cap(m); break;
default:
LOG_ERROR("Attempted to execute unimplemented action '%04X'", m->action);
set_mario_action(m, ACT_IDLE, 0);

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@ -132,11 +132,11 @@ s32 act_idle(struct MarioState *m) {
if (m->area && ((m->area->terrainType & TERRAIN_MASK) == TERRAIN_SNOW)) {
return set_mario_action(m, ACT_SHIVERING, 0);
} else {
if (!gDjuiInMainMenu) {
return set_mario_action(m, ACT_START_SLEEPING, 0);
} else {
if (gDjuiInMainMenu || gInPlayerMenu) {
m->actionState = 0;
m->actionTimer = 0;
} else {
return set_mario_action(m, ACT_START_SLEEPING, 0);
}
}
}

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@ -20,6 +20,14 @@ static struct DjuiSelectionbox* sPalettePresetSelection;
static struct DjuiInputbox* sHexColorTextBox;
static struct DjuiSlider *sSliderR, *sSliderG, *sSliderB;
bool gDjuiPanelPlayerCreated = false;
static void djui_panel_player_update_camera_cutscene(void) {
if (gMarioState->area && gMarioState->area->camera && gMarioState->area->camera->cutscene == 0) {
gMarioState->area->camera->cutscene = CUTSCENE_PALETTE_EDITOR;
}
}
static void djui_panel_player_edit_palette_update_hex_code_box(void) {
char buf[7];
static const char digitToChar[] = "0123456789abcdef";
@ -235,6 +243,7 @@ static void djui_panel_player_destroy(UNUSED struct DjuiBase* caller) {
void djui_panel_player_create(struct DjuiBase* caller) {
djui_panel_player_prevent_demo(NULL);
djui_panel_player_update_camera_cutscene();
gInPlayerMenu = true;
struct DjuiThreePanel* panel = djui_panel_menu_create(DLANG(PLAYER, PLAYER_TITLE));

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@ -254,7 +254,7 @@ static struct LuaObjectField sBullyCollisionDataFields[LUA_BULLY_COLLISION_DATA_
{ "velZ", LVT_F32, offsetof(struct BullyCollisionData, velZ), false, LOT_NONE },
};
#define LUA_CAMERA_FIELD_COUNT 13
#define LUA_CAMERA_FIELD_COUNT 14
static struct LuaObjectField sCameraFields[LUA_CAMERA_FIELD_COUNT] = {
{ "areaCenX", LVT_F32, offsetof(struct Camera, areaCenX), false, LOT_NONE },
{ "areaCenY", LVT_F32, offsetof(struct Camera, areaCenY), false, LOT_NONE },
@ -268,6 +268,7 @@ static struct LuaObjectField sCameraFields[LUA_CAMERA_FIELD_COUNT] = {
{ "mode", LVT_U8, offsetof(struct Camera, mode), false, LOT_NONE },
{ "mtx", LVT_COBJECT, offsetof(struct Camera, mtx), true, LOT_MAT4 },
{ "nextYaw", LVT_S16, offsetof(struct Camera, nextYaw), false, LOT_NONE },
{ "paletteEditorCap", LVT_BOOL, offsetof(struct Camera, paletteEditorCap), false, LOT_NONE },
{ "pos", LVT_COBJECT, offsetof(struct Camera, pos), true, LOT_VEC3F },
{ "unusedVec1", LVT_COBJECT, offsetof(struct Camera, unusedVec1), true, LOT_VEC3F },
{ "yaw", LVT_S16, offsetof(struct Camera, yaw), false, LOT_NONE },

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@ -1059,6 +1059,7 @@ char gSmluaConstants[] = ""
"CUTSCENE_EXIT_WATERFALL = 179\n"
"CUTSCENE_EXIT_FALL_WMOTR = 180\n"
"CUTSCENE_ENTER_POOL = 181\n"
"CUTSCENE_PALETTE_EDITOR = 182\n"
"CUTSCENE_STOP = 0x8000\n"
"CUTSCENE_LOOP = 0x7FFF\n"
"HAND_CAM_SHAKE_OFF = 0\n"
@ -3232,6 +3233,7 @@ char gSmluaConstants[] = ""
"ACT_BUTT_STUCK_IN_GROUND = 0x0002033B\n"
"ACT_FEET_STUCK_IN_GROUND = 0x0002033C\n"
"ACT_PUTTING_ON_CAP = 0x0000133D\n"
"ACT_TAKING_OFF_CAP = 0x0000133E\n"
"ACT_HOLDING_POLE = 0x08100340\n"
"ACT_GRAB_POLE_SLOW = 0x00100341\n"
"ACT_GRAB_POLE_FAST = 0x00100342\n"