Merge pull request #42 from krmeet/luac

Accept .luac files as valid Lua
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Agent X 2024-01-01 12:53:32 -05:00 committed by GitHub
commit 978370672d
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4 changed files with 9 additions and 7 deletions

4
.gitattributes vendored
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@ -13,6 +13,7 @@
*.ld text *.ld text
*.inc text *.inc text
*.txt text *.txt text
*.lua text
*.json text *.json text
*.yaml text *.yaml text
@ -24,4 +25,5 @@
*.ico binary *.ico binary
*.mp3 binary *.mp3 binary
*.lvl binary *.lvl binary
*.tex binary *.tex binary
*.luac binary

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@ -275,7 +275,7 @@ void smlua_init(void) {
gPcDebug.lastModRun = gLuaActiveMod; gPcDebug.lastModRun = gLuaActiveMod;
for (int j = 0; j < mod->fileCount; j++) { for (int j = 0; j < mod->fileCount; j++) {
struct ModFile* file = &mod->files[j]; struct ModFile* file = &mod->files[j];
if (!str_ends_with(file->relativePath, ".lua")) { if (!(str_ends_with(file->relativePath, ".lua") || str_ends_with(file->relativePath, ".luac"))) {
continue; continue;
} }
smlua_load_script(mod, file, i); smlua_load_script(mod, file, i);
@ -288,7 +288,7 @@ void smlua_init(void) {
void smlua_update(void) { void smlua_update(void) {
lua_State* L = gLuaState; lua_State* L = gLuaState;
if (L == NULL) { return; } if (L == NULL) { return; }
smlua_call_event_hooks(HOOK_UPDATE); smlua_call_event_hooks(HOOK_UPDATE);
// Collect our garbage after calling our hooks. // Collect our garbage after calling our hooks.
// If we don't, Lag can quickly build up from our mods. // If we don't, Lag can quickly build up from our mods.

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@ -13,7 +13,7 @@ size_t mod_get_lua_size(struct Mod* mod) {
for (int i = 0; i < mod->fileCount; i++) { for (int i = 0; i < mod->fileCount; i++) {
struct ModFile* file = &mod->files[i]; struct ModFile* file = &mod->files[i];
if (!str_ends_with(file->relativePath, ".lua")) { continue; } if (!(str_ends_with(file->relativePath, ".lua") || str_ends_with(file->relativePath, ".luac"))) { continue; }
size += file->size; size += file->size;
} }
@ -318,7 +318,7 @@ static bool mod_load_files(struct Mod* mod, char* modName, char* fullPath) {
// deal with mod directory // deal with mod directory
{ {
const char* fileTypes[] = { ".lua", NULL }; const char* fileTypes[] = { ".lua", ".luac", NULL };
if (!mod_load_files_dir(mod, fullPath, "", fileTypes)) { return false; } if (!mod_load_files_dir(mod, fullPath, "", fileTypes)) { return false; }
} }

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@ -76,7 +76,7 @@ static bool mod_import_zip(char* path, bool* isLua, bool* isDynos) {
return false; return false;
} }
if (str_ends_with(file_stat.m_filename, ".lua")) { if (str_ends_with(file_stat.m_filename, ".lua") || str_ends_with(file_stat.m_filename, ".luac")) {
path_get_folder(file_stat.m_filename, luaPath); path_get_folder(file_stat.m_filename, luaPath);
*isLua = true; *isLua = true;
break; break;
@ -214,7 +214,7 @@ bool mod_import_file(char* path) {
return false; return false;
} }
if (str_ends_with(path, ".lua")) { if (str_ends_with(path, ".lua") || str_ends_with(path, ".luac")) {
isLua = true; isLua = true;
ret = mod_import_lua(path); ret = mod_import_lua(path);
} else if (str_ends_with(path, ".zip")) { } else if (str_ends_with(path, ".zip")) {