Remove redundant Nametags mod
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-- name: Nametags
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-- incompatible: nametags
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-- description: Nametags\nBy \\#ec7731\\Agent X\\#dcdcdc\\\n\nThis mod adds nametags to sm64coopdx, this helps to easily identify other players without the player list, nametags can toggled on and off with \\#ffff00\\/nametag-distance 7000\\#dcdcdc\\ and \\#ffff00\\/nametag-distance 0\\#dcdcdc\\ respectively.
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local MAX_SCALE = 0.32
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gGlobalSyncTable.dist = 7000
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local showHealth = false
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local showSelfTag = false
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local gStateExtras = {}
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for i = 0, (MAX_PLAYERS - 1) do
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gStateExtras[i] = {}
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local e = gStateExtras[i]
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e.prevPos = {}
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e.prevPos.x = 0
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e.prevPos.y = 0
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e.prevPos.z = 0
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e.prevScale = 1
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end
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-- localize functions to improve performance
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local djui_chat_message_create = djui_chat_message_create
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local djui_hud_measure_text = djui_hud_measure_text
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local djui_hud_print_text_interpolated = djui_hud_print_text_interpolated
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local djui_hud_set_color = djui_hud_set_color
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local djui_hud_set_font = djui_hud_set_font
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local djui_hud_set_resolution = djui_hud_set_resolution
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local djui_hud_world_pos_to_screen_pos = djui_hud_world_pos_to_screen_pos
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local vec3f_dist = vec3f_dist
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local network_player_connected_count = network_player_connected_count
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local network_player_palette_to_color = network_player_palette_to_color
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local network_is_server = network_is_server
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local is_player_active = is_player_active
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local clampf = clampf
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local hud_render_power_meter_interpolated = hud_render_power_meter_interpolated
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local is_game_paused = is_game_paused
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local obj_get_first_with_behavior_id = obj_get_first_with_behavior_id
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for i in pairs(gActiveMods) do
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local name = gActiveMods[i].name:lower()
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if gActiveMods[i].enabled and (name:find("hide") or name:find("hns") or name:find("hunt")) then
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gGlobalSyncTable.dist = 0
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end
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end
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local function on_or_off(value)
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if value then return "\\#00ff00\\ON" end
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return "\\#ff0000\\OFF"
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end
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--- @param m MarioState
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local function active_player(m)
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local np = gNetworkPlayers[m.playerIndex]
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if m.playerIndex == 0 then
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return 1
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end
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if not np.connected then
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return 0
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end
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if np.currCourseNum ~= gNetworkPlayers[0].currCourseNum then
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return 0
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end
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if np.currActNum ~= gNetworkPlayers[0].currActNum then
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return 0
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end
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if np.currLevelNum ~= gNetworkPlayers[0].currLevelNum then
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return 0
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end
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if np.currAreaIndex ~= gNetworkPlayers[0].currAreaIndex then
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return 0
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end
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return is_player_active(m)
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end
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local function if_then_else(cond, if_true, if_false)
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if cond then return if_true end
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return if_false
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end
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local function djui_hud_set_adjusted_color(r, g, b, a)
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local multiplier = 1
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if is_game_paused() then multiplier = 0.5 end
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djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a)
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end
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local function djui_hud_print_outlined_text_interpolated(text, prevX, prevY, prevScale, x, y, scale, r, g, b, a, outlineDarkness)
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local offset = 1 * (scale * 2)
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local prevOffset = 1 * (prevScale * 2)
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-- render outline
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djui_hud_set_adjusted_color(r * outlineDarkness, g * outlineDarkness, b * outlineDarkness, a)
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djui_hud_print_text_interpolated(text, prevX - prevOffset, prevY, prevScale, x - offset, y, scale)
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djui_hud_print_text_interpolated(text, prevX + prevOffset, prevY, prevScale, x + offset, y, scale)
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djui_hud_print_text_interpolated(text, prevX, prevY - prevOffset, prevScale, x, y - offset, scale)
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djui_hud_print_text_interpolated(text, prevX, prevY + prevOffset, prevScale, x, y + offset, scale)
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-- render text
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djui_hud_set_adjusted_color(r, g, b, 255)
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djui_hud_print_text_interpolated(text, prevX, prevY, prevScale, x, y, scale)
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djui_hud_set_color(255, 255, 255, 255)
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end
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local function name_without_hex(name)
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local s = ''
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local inSlash = false
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for i = 1, #name do
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local c = name:sub(i,i)
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if c == '\\' then
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inSlash = not inSlash
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elseif not inSlash then
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s = s .. c
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end
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end
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return s
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end
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local function split(s)
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local result = {}
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for match in (s):gmatch(string.format("[^%s]+", " ")) do
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table.insert(result, match)
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end
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return result
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end
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local function on_hud_render()
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if gGlobalSyncTable.dist == 0 or (not showSelfTag and network_player_connected_count() == 1) or not gNetworkPlayers[0].currAreaSyncValid or obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then return end
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djui_hud_set_resolution(RESOLUTION_N64)
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djui_hud_set_font(FONT_NORMAL)
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for i = if_then_else(showSelfTag, 0, 1), (MAX_PLAYERS - 1) do
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local m = gMarioStates[i]
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local out = { x = 0, y = 0, z = 0 }
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local pos = { x = m.marioObj.header.gfx.pos.x, y = m.pos.y + 210, z = m.marioObj.header.gfx.pos.z }
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if djui_hud_world_pos_to_screen_pos(pos, out) and m.marioBodyState.updateTorsoTime == gMarioStates[0].marioBodyState.updateTorsoTime and active_player(m) ~= 0 and m.action ~= ACT_IN_CANNON and (m.playerIndex ~= 0 or (m.playerIndex == 0 and m.action ~= ACT_FIRST_PERSON)) then
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local scale = MAX_SCALE
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local dist = vec3f_dist(gLakituState.pos, m.pos)
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if m.playerIndex ~= 0 and dist > 1000 then
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scale = 0.5
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scale = scale + dist / gGlobalSyncTable.dist
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scale = clampf(1 - scale, 0, MAX_SCALE)
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end
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local name = name_without_hex(gNetworkPlayers[i].name)
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local color = { r = 162, g = 202, b = 234 }
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network_player_palette_to_color(gNetworkPlayers[i], SHIRT, color)
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local measure = djui_hud_measure_text(name) * scale * 0.5
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local alpha = if_then_else(m.action ~= ACT_CROUCHING and m.action ~= ACT_START_CRAWLING and m.action ~= ACT_CRAWLING and m.action ~= ACT_STOP_CRAWLING, 255, 100)
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local e = gStateExtras[i]
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djui_hud_print_outlined_text_interpolated(name, e.prevPos.x - measure, e.prevPos.y, e.prevScale, out.x - measure, out.y, scale, color.r, color.g, color.b, alpha, 0.25)
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if m.playerIndex ~= 0 and showHealth then
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djui_hud_set_adjusted_color(255, 255, 255, alpha)
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local healthScale = 75 * scale
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local prevHealthScale = 75 * e.prevScale
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hud_render_power_meter_interpolated(m.health,
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e.prevPos.x - (prevHealthScale * 0.5), e.prevPos.y - prevHealthScale, prevHealthScale, prevHealthScale,
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out.x - (healthScale * 0.5), out.y - healthScale, healthScale, healthScale)
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end
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e.prevPos.x = out.x
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e.prevPos.y = out.y
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e.prevPos.z = out.z
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e.prevScale = scale
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end
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end
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end
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local function on_distance_command(msg)
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if not network_is_server() and not network_is_moderator() then
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djui_chat_message_create("\\#d86464\\You do not have permission to run this command.")
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return true
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end
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local dist = tonumber(msg)
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if dist ~= nil then
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djui_chat_message_create("Set nametag distance to " .. msg)
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gGlobalSyncTable.dist = dist
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return true
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else
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djui_chat_message_create("/nametags \\#00ffff\\distance\\#ffff00\\ [number]\\#ffffff\\\nSets the distance at which nametags disappear,\ndefault is \\#ffff00\\7000\\#ffffff\\, \\#ffff00\\0\\#ffffff\\ turns nametags off")
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return true
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end
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return false
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end
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local function on_show_health_command(msg)
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if msg == "?" then
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djui_chat_message_create("/nametags \\#00ffff\\show-health\\#ffffff\\\nToggles showing health above the nametag, default is \\#00ff00\\ON")
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return true
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end
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showHealth = not showHealth
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djui_chat_message_create("Show health status: " .. on_or_off(showHealth))
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return true
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end
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local function on_show_tag_command(msg)
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if msg == "?" then
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djui_chat_message_create("/nametags \\#00ffff\\show-tag\\#ffffff\\\nToggles your own nametag on or off, default is \\#ff0000\\OFF")
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return true
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end
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showSelfTag = not showSelfTag
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djui_chat_message_create("Show my tag status: " .. on_or_off(showSelfTag))
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return true
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end
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local function on_nametags_command(msg)
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local args = split(msg)
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if args[1] == "distance" then
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return on_distance_command(args[2])
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elseif args[1] == "show-health" then
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return on_show_health_command(args[2])
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elseif args[1] == "show-tag" then
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return on_show_tag_command(args[2])
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end
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return false
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end
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hook_event(HOOK_ON_HUD_RENDER, on_hud_render)
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hook_chat_command("nametags", "\\#00ffff\\[show-tag|show-health|distance]", on_nametags_command)
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