Fixed crash in save set flag packet
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parent
6d7d79a4aa
commit
988c75d621
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@ -2,6 +2,7 @@
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#include "../network.h"
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#include "game/save_file.h"
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#include "buffers/buffers.h"
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#include "pc/debuglog.h"
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void network_send_save_set_flag(s32 fileIndex, s32 courseIndex, u8 courseStars, u32 flags) {
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struct Packet p = { 0 };
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@ -23,6 +24,16 @@ void network_receive_save_set_flag(struct Packet* p) {
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packet_read(p, &courseStars, sizeof(u8));
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packet_read(p, &flags, sizeof(u32));
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if (fileIndex >= NUM_SAVE_FILES) {
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LOG_ERROR("Invalid fileIndex: %d", fileIndex);
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return;
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}
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if (courseIndex >= COURSE_COUNT) {
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LOG_ERROR("Invalid courseIndex: %d", courseIndex);
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return;
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}
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gSaveBuffer.files[fileIndex][0].courseStars[courseIndex] |= courseStars;
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gSaveBuffer.files[fileIndex][0].flags |= flags;
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gSaveFileModified = TRUE;
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@ -113,7 +113,8 @@ void network_receive_spawn_objects(struct Packet* p) {
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parentObj = gMarioStates[0].marioObj;
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} else {
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// sanity check parent id
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if (i == 0 && data.parentId >= MAX_SYNC_OBJECTS) {
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u32 maxSyncObjects = MAX_SYNC_OBJECTS;
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if (i == 0 && data.parentId >= maxSyncObjects) {
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LOG_ERROR("Invalid spawn object parentId: %u", data.parentId);
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return;
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}
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