Added a way to bind to movtexqc ids through lua, added the rest of the object constants
This commit is contained in:
parent
defb7dc830
commit
98f02458e3
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@ -40,7 +40,6 @@ exclude_constants = {
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}
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include_constants = {
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"include/object_constants.h" : [ "^ACTIVE_FLAG_", "^ACTIVE_PARTICLE_", "^HELD_", "^OBJ_FLAG_", "^RESPAWN_INFO_", "^OBJ_MOVE_" ],
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}
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pretend_find = [
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File diff suppressed because it is too large
Load Diff
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@ -7098,6 +7098,15 @@ function hud_show()
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-- ...
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end
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--- @param name string
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--- @param level integer
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--- @param area integer
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--- @param type integer
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--- @return nil
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function movtexqc_register(name, level, area, type)
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-- ...
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end
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--- @param index integer
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--- @param value integer
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--- @return nil
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@ -36,10 +36,14 @@ const void* dynos_geolayout_get(const char *name);
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void dynos_add_collision(const char *modPath, const char* collisionName);
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Collision* dynos_collision_get(const char* collisionName);
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// -- movtexqcs -- //
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void dynos_movtexqc_register(const char* name, s16 level, s16 area, s16 type);
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struct MovtexQuadCollection* dynos_movtexqc_get_from_id(u32 id);
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struct MovtexQuadCollection* dynos_movtexqc_get_from_index(s32 index);
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// -- levels -- //
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void dynos_add_level(s32 modIndex, const char *modPath, const char* levelName);
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const char* dynos_level_get_token(u32 index);
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struct MovtexQuadCollection *dynos_level_get_movtexqc(s32 index);
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Trajectory* dynos_level_get_trajectory(const char* name);
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void dynos_level_load_background(void *ptr);
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@ -757,13 +757,14 @@ bool DynOS_Actor_IsCustom(s32 aIndex);
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//
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Array<Pair<const char*, GfxData*>> &DynOS_Lvl_GetArray();
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void DynOS_Lvl_Activate(s32 modIndex, const SysPath &aPackFolder, const char *aLevelName);
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DataNode<TexData> *DynOS_Lvl_GetTexture(void *aPtr);
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void DynOS_Lvl_Activate(s32 modIndex, const SysPath &aPackFolder, const char *aLevelName);
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DataNode<TexData>* DynOS_Lvl_GetTexture(void *aPtr);
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GfxData* DynOS_Lvl_GetActiveGfx(void);
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const char* DynOS_Lvl_GetToken(u32 index);
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DataNode<MovtexQC> *DynOS_Lvl_GetMovtexQuadCollection(s32 index);
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DataNode<MovtexQC>* DynOS_Lvl_GetMovtexQuadCollection(s32 index);
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Trajectory* DynOS_Lvl_GetTrajectory(const char* aName);
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void DynOS_Lvl_LoadBackground(void *aPtr);
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void *DynOS_Lvl_Override(void *aCmd);
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void* DynOS_Lvl_Override(void *aCmd);
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//
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// Col Manager
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@ -772,6 +773,14 @@ void *DynOS_Lvl_Override(void *aCmd);
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void DynOS_Col_Activate(const SysPath &aPackFolder, const char *aCollisionName);
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Collision* DynOS_Col_Get(const char* collisionName);
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//
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// Movtexqc Manager
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//
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void DynOS_MovtexQC_Register(const char* name, s16 level, s16 area, s16 type);
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DataNode<MovtexQC>* DynOS_MovtexQC_GetFromId(u32 id);
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DataNode<MovtexQC>* DynOS_MovtexQC_GetFromIndex(s32 index);
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//
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// Bin
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//
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@ -102,6 +102,26 @@ Collision* dynos_collision_get(const char* collisionName) {
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return DynOS_Col_Get(collisionName);
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}
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// -- movtexqcs -- //
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void dynos_movtexqc_register(const char* name, s16 level, s16 area, s16 type) {
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DynOS_MovtexQC_Register(name, level, area, type);
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}
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struct MovtexQuadCollection* dynos_movtexqc_get_from_id(u32 id) {
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DataNode<MovtexQC> *node = DynOS_MovtexQC_GetFromId(id);
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if (node == NULL) { return NULL; }
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return node->mData;
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}
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struct MovtexQuadCollection* dynos_movtexqc_get_from_index(s32 index) {
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DataNode<MovtexQC> *node = DynOS_MovtexQC_GetFromIndex(index);
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if (node == NULL) { return NULL; }
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return node->mData;
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}
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// -- levels -- //
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void dynos_add_level(s32 modIndex, const char *modPath, const char* levelName) {
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@ -112,13 +132,6 @@ const char* dynos_level_get_token(u32 index) {
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return DynOS_Lvl_GetToken(index);
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}
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struct MovtexQuadCollection *dynos_level_get_movtexqc(s32 index) {
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DataNode<MovtexQC> *node = DynOS_Lvl_GetMovtexQuadCollection(index);
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if (node == NULL) { return NULL; }
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return node->mData;
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}
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Trajectory* dynos_level_get_trajectory(const char* name) {
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return DynOS_Lvl_GetTrajectory(name);
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}
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@ -831,17 +831,18 @@ static void DynOS_Level_ParseScript(const void *aScript, s32 (*aPreprocessFuncti
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s16 *DynOS_Level_GetWarp(s32 aLevel, s32 aArea, u8 aWarpId) {
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DynOS_Level_Init();
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s16 *bestWarp = NULL;
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//s16 *bestWarp = NULL;
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for (const auto &_Warp : sDynosLevelWarps[aLevel]) {
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if (_Warp.mArea == aArea) {
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if (_Warp.mId == aWarpId) {
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return (s16 *) &_Warp;
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} else {
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bestWarp = (s16 *) &_Warp;
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//bestWarp = (s16 *) &_Warp;
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}
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}
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}
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return bestWarp;
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//return bestWarp;
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return NULL;
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}
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s16 *DynOS_Level_GetWarpEntry(s32 aLevel, s32 aArea) {
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@ -68,7 +68,7 @@ DataNode<TexData> *DynOS_Lvl_GetTexture(void *aPtr) {
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return NULL;
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}
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static GfxData* DynOS_Lvl_GetActiveGfx(void) {
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GfxData* DynOS_Lvl_GetActiveGfx(void) {
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for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
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auto& gfxData = sDynosCustomLevelScripts[i].second;
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auto& scripts = gfxData->mLevelScripts;
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@ -95,22 +95,6 @@ const char* DynOS_Lvl_GetToken(u32 index) {
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return gfxData->mLuaTokenList[index].begin();
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}
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DataNode<MovtexQC> *DynOS_Lvl_GetMovtexQuadCollection(s32 index) {
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GfxData* gfxData = DynOS_Lvl_GetActiveGfx();
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if (gfxData == NULL) {
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return NULL;
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}
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auto &mMovtexQCs = gfxData->mMovtexQCs;
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// Sanity check the index we passed.
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if (index < 0 || index >= mMovtexQCs.Count()) {
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return NULL;
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}
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return mMovtexQCs[index];
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}
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Trajectory* DynOS_Lvl_GetTrajectory(const char* aName) {
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for (auto& script : sDynosCustomLevelScripts) {
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for (auto& trajectoryNode : script.second->mTrajectories) {
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@ -0,0 +1,62 @@
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#include "dynos.cpp.h"
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extern "C" {
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#include "src/game/area.h"
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}
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struct RegisteredMovtexQC {
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DataNode<MovtexQC>* dataNode;
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s16 level;
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s16 area;
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s16 type;
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};
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static Array<RegisteredMovtexQC> sDynosRegisteredMovtexQCs;
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void DynOS_MovtexQC_Register(const char* name, s16 level, s16 area, s16 type) {
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// check for duplicates
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for (auto& registered : sDynosRegisteredMovtexQCs) {
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if (registered.level == level && registered.area == area && registered.type == type) { return; }
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}
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// find it in the levels
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for (auto& lvlPair : DynOS_Lvl_GetArray()) {
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for (auto& node : lvlPair.second->mMovtexQCs) {
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if (node->mName == name) {
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// add it
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sDynosRegisteredMovtexQCs.Add({
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.dataNode = node,
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.level = level,
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.area = area,
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.type = type
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});
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}
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}
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}
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}
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DataNode<MovtexQC>* DynOS_MovtexQC_GetFromId(u32 id) {
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// find the datanode
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s16 type = (id & 0xF);
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for (auto& registered : sDynosRegisteredMovtexQCs) {
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if (registered.level == gCurrLevelNum && registered.area == gCurrAreaIndex && registered.type == type) {
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return registered.dataNode;
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}
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}
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return NULL;
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}
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DataNode<MovtexQC>* DynOS_MovtexQC_GetFromIndex(s32 index) {
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GfxData* gfxData = DynOS_Lvl_GetActiveGfx();
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if (gfxData == NULL) {
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return NULL;
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}
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auto &mMovtexQCs = gfxData->mMovtexQCs;
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// Sanity check the index we passed.
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if (index < 0 || index >= mMovtexQCs.Count()) {
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return NULL;
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}
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return mMovtexQCs[index];
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}
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@ -1394,6 +1394,9 @@
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<br />
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## [object_constants.h](#object_constants.h)
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- ACTIVATED_BF_PLAT_TYPE_BITFS_ELEVATOR
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- ACTIVATED_BF_PLAT_TYPE_BITFS_MESH_PLAT
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- ACTIVATED_BF_PLAT_TYPE_BITS_ARROW_PLAT
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- ACTIVE_FLAG_ACTIVE
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- ACTIVE_FLAG_DEACTIVATED
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- ACTIVE_FLAG_DITHERED_ALPHA
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@ -1426,10 +1429,345 @@
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- ACTIVE_PARTICLE_V_STAR
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- ACTIVE_PARTICLE_WATER_SPLASH
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- ACTIVE_PARTICLE_WAVE_TRAIL
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- AMP_ACT_ATTACK_COOLDOWN
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- AMP_ACT_IDLE
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- AMP_BP_ROT_RADIUS_0
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- AMP_BP_ROT_RADIUS_200
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- AMP_BP_ROT_RADIUS_300
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- AMP_BP_ROT_RADIUS_400
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- ARROW_LIFT_ACT_IDLE
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- ARROW_LIFT_ACT_MOVING_AWAY
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- ARROW_LIFT_ACT_MOVING_BACK
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- ARROW_LIFT_DONE_MOVING
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- ARROW_LIFT_NOT_DONE_MOVING
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- BBALL_ACT_INITIALIZE
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- BBALL_ACT_ROLL
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- BBALL_BP_STYPE_BOB_LOWER
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- BBALL_BP_STYPE_BOB_UPPER
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- BBALL_BP_STYPE_THI_LARGE
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- BBALL_BP_STYPE_THI_SMALL
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- BBALL_BP_STYPE_TTM
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- BBH_DYNAMIC_SURFACE_ROOM
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- BBH_NEAR_MERRY_GO_ROUND_ROOM
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- BBH_OUTSIDE_ROOM
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- BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_OFF
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- BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_ON
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- BETA_BOO_KEY_ACT_DROPPED
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- BETA_BOO_KEY_ACT_DROPPING
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- BETA_BOO_KEY_ACT_IN_BOO
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- BETA_CHEST_ACT_IDLE_CLOSED
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- BETA_CHEST_ACT_IDLE_OPEN
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- BETA_CHEST_ACT_OPENING
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- BIRD_ACT_FLY
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- BIRD_ACT_INACTIVE
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- BIRD_BP_SPAWNED
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- BIRD_BP_SPAWNER
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- BLUE_COIN_SWITCH_ACT_IDLE
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- BLUE_COIN_SWITCH_ACT_RECEDING
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- BLUE_COIN_SWITCH_ACT_TICKING
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- BLUE_FISH_ACT_ASCEND
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- BLUE_FISH_ACT_DIVE
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- BLUE_FISH_ACT_DUPLICATE
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- BLUE_FISH_ACT_ROOM
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- BLUE_FISH_ACT_SPAWN
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- BLUE_FISH_ACT_TURN
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- BLUE_FISH_ACT_TURN_BACK
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- BOBOMB_ACT_CHASE_MARIO
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- BOBOMB_ACT_DEATH_PLANE_DEATH
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- BOBOMB_ACT_EXPLODE
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- BOBOMB_ACT_LAUNCHED
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- BOBOMB_ACT_LAVA_DEATH
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- BOBOMB_ACT_PATROL
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- BOBOMB_BP_STYPE_GENERIC
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- BOBOMB_BP_STYPE_STATIONARY
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- BOBOMB_BUDDY_ACT_IDLE
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- BOBOMB_BUDDY_ACT_TALK
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- BOBOMB_BUDDY_ACT_TURN_TO_TALK
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- BOBOMB_BUDDY_BP_STYPE_BOB_CANNON_KBB
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- BOBOMB_BUDDY_BP_STYPE_BOB_GRASS
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- BOBOMB_BUDDY_BP_STYPE_BOB_GRASS_KBB
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- BOBOMB_BUDDY_BP_STYPE_GENERIC
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- BOBOMB_BUDDY_CANNON_OPENED
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- BOBOMB_BUDDY_CANNON_OPENING
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- BOBOMB_BUDDY_CANNON_STOP_TALKING
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- BOBOMB_BUDDY_CANNON_UNOPENED
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- BOBOMB_BUDDY_HAS_NOT_TALKED
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- BOBOMB_BUDDY_HAS_TALKED
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- BOBOMB_BUDDY_ROLE_ADVICE
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- BOBOMB_BUDDY_ROLE_CANNON
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- BOMP_ACT_EXTEND
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- BOMP_ACT_POKE_OUT
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- BOMP_ACT_RETRACT
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- BOMP_ACT_WAIT
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- BOO_ATTACKED
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- BOO_BOUNCED_ON
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- BOO_CAGE_ACT_FALLING
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- BOO_CAGE_ACT_IN_BOO
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- BOO_CAGE_ACT_MARIO_JUMPING_IN
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- BOO_CAGE_ACT_ON_GROUND
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- BOO_CAGE_ACT_USELESS
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- BOO_DEATH_STATUS_ALIVE
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- BOO_DEATH_STATUS_DEAD
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- BOO_DEATH_STATUS_DYING
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- BOO_NOT_ATTACKED
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- BOWSER_PUZZLE_ACT_DONE
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- BOWSER_PUZZLE_ACT_SPAWN_PIECES
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- BOWSER_PUZZLE_ACT_WAIT_FOR_COMPLETE
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- BULLY_ACT_ACTIVATE_AND_FALL
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- BULLY_ACT_BACK_UP
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- BULLY_ACT_CHASE_MARIO
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- BULLY_ACT_DEATH_PLANE_DEATH
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- BULLY_ACT_INACTIVE
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- BULLY_ACT_KNOCKBACK
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- BULLY_ACT_LAVA_DEATH
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- BULLY_ACT_PATROL
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- BULLY_BP_SIZE_BIG
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- BULLY_BP_SIZE_SMALL
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- BULLY_STYPE_CHILL
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- BULLY_STYPE_GENERIC
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- BULLY_STYPE_MINION
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- BUTTERFLY_ACT_FOLLOW_MARIO
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- BUTTERFLY_ACT_RESTING
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- BUTTERFLY_ACT_RETURN_HOME
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- CAMERA_LAKITU_BP_FOLLOW_CAMERA
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- CAMERA_LAKITU_BP_INTRO
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- CAMERA_LAKITU_INTRO_ACT_SPAWN_CLOUD
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- CAMERA_LAKITU_INTRO_ACT_TRIGGER_CUTSCENE
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- CAMERA_LAKITU_INTRO_ACT_UNK2
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- CANNON_TRAP_DOOR_ACT_CAM_ZOOM
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- CANNON_TRAP_DOOR_ACT_CLOSED
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- CANNON_TRAP_DOOR_ACT_OPEN
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- CANNON_TRAP_DOOR_ACT_OPENING
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- CELEB_STAR_ACT_FACE_CAMERA
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- CELEB_STAR_ACT_SPIN_AROUND_MARIO
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- CHAIN_CHOMP_ACT_MOVE
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- CHAIN_CHOMP_ACT_UNINITIALIZED
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- CHAIN_CHOMP_ACT_UNLOAD_CHAIN
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- CHAIN_CHOMP_CHAIN_PART_BP_PIVOT
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- CHAIN_CHOMP_NOT_RELEASED
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- CHAIN_CHOMP_RELEASED_BREAK_GATE
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- CHAIN_CHOMP_RELEASED_END_CUTSCENE
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- CHAIN_CHOMP_RELEASED_JUMP_AWAY
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- CHAIN_CHOMP_RELEASED_LUNGE_AROUND
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- CHAIN_CHOMP_RELEASED_TRIGGER_CUTSCENE
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- CHAIN_CHOMP_SUB_ACT_LUNGE
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- CHAIN_CHOMP_SUB_ACT_TURN
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- CLOUD_ACT_FWOOSH_HIDDEN
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- CLOUD_ACT_MAIN
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- CLOUD_ACT_SPAWN_PARTS
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- CLOUD_ACT_UNLOAD
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- CLOUD_BP_FWOOSH
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- CLOUD_BP_LAKITU_CLOUD
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- COFFIN_ACT_IDLE
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- COFFIN_ACT_STAND_UP
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- COFFIN_BP_STATIC
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- COFFIN_SPAWNER_ACT_COFFINS_UNLOADED
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- DIALOG_UNK1_AWAIT_DIALOG
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- DIALOG_UNK1_BEGIN_DIALOG
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- DIALOG_UNK1_DISABLE_TIME_STOP
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- DIALOG_UNK1_ENABLE_TIME_STOP
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- DIALOG_UNK1_FLAG_4
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- DIALOG_UNK1_FLAG_DEFAULT
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- DIALOG_UNK1_FLAG_RESPONSE
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- DIALOG_UNK1_INTERRUPT_MARIO_ACTION
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- DIALOG_UNK2_AWAIT_DIALOG
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- DIALOG_UNK2_ENABLE_TIME_STOP
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- DIALOG_UNK2_END_DIALOG
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- DIALOG_UNK2_FLAG_0
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- DIALOG_UNK2_LEAVE_TIME_STOP_ENABLED
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- DIALOG_UNK2_TURN_AND_INTERRUPT_MARIO_ACTION
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- DORRIE_ACT_LOWER_HEAD
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- DORRIE_ACT_MOVE
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- DORRIE_ACT_RAISE_HEAD
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- ENEMY_LAKITU_ACT_MAIN
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||||
- ENEMY_LAKITU_ACT_UNINITIALIZED
|
||||
- ENEMY_LAKITU_SUB_ACT_HOLD_SPINY
|
||||
- ENEMY_LAKITU_SUB_ACT_NO_SPINY
|
||||
- ENEMY_LAKITU_SUB_ACT_THROW_SPINY
|
||||
- EYEROK_BOSS_ACT_DEAD
|
||||
- EYEROK_BOSS_ACT_DIE
|
||||
- EYEROK_BOSS_ACT_FIGHT
|
||||
- EYEROK_BOSS_ACT_PAUSE
|
||||
- EYEROK_BOSS_ACT_SHOW_INTRO_TEXT
|
||||
- EYEROK_BOSS_ACT_SLEEP
|
||||
- EYEROK_BOSS_ACT_WAKE_UP
|
||||
- EYEROK_HAND_ACT_ATTACKED
|
||||
- EYEROK_HAND_ACT_BECOME_ACTIVE
|
||||
- EYEROK_HAND_ACT_BEGIN_DOUBLE_POUND
|
||||
- EYEROK_HAND_ACT_CLOSE
|
||||
- EYEROK_HAND_ACT_DEAD
|
||||
- EYEROK_HAND_ACT_DIE
|
||||
- EYEROK_HAND_ACT_DOUBLE_POUND
|
||||
- EYEROK_HAND_ACT_FIST_PUSH
|
||||
- EYEROK_HAND_ACT_FIST_SWEEP
|
||||
- EYEROK_HAND_ACT_IDLE
|
||||
- EYEROK_HAND_ACT_OPEN
|
||||
- EYEROK_HAND_ACT_PAUSE
|
||||
- EYEROK_HAND_ACT_RECOVER
|
||||
- EYEROK_HAND_ACT_RETREAT
|
||||
- EYEROK_HAND_ACT_SHOW_EYE
|
||||
- EYEROK_HAND_ACT_SLEEP
|
||||
- EYEROK_HAND_ACT_SMASH
|
||||
- EYEROK_HAND_ACT_TARGET_MARIO
|
||||
- FAKE_MONEYBAG_COIN_ACT_IDLE
|
||||
- FAKE_MONEYBAG_COIN_ACT_TRANSFORM
|
||||
- FALLING_PILLAR_ACT_FALLING
|
||||
- FALLING_PILLAR_ACT_IDLE
|
||||
- FALLING_PILLAR_ACT_TURNING
|
||||
- FIRE_PIRANHA_PLANT_ACT_GROW
|
||||
- FIRE_PIRANHA_PLANT_ACT_HIDE
|
||||
- FIRE_SPITTER_ACT_IDLE
|
||||
- FIRE_SPITTER_ACT_SPIT_FIRE
|
||||
- FISH_ACT_FLEE
|
||||
- FISH_ACT_INIT
|
||||
- FISH_ACT_ROAM
|
||||
- FISH_SPAWNER_ACT_IDLE
|
||||
- FISH_SPAWNER_ACT_RESPAWN
|
||||
- FISH_SPAWNER_ACT_SPAWN
|
||||
- FISH_SPAWNER_BP_FEW_BLUE
|
||||
- FISH_SPAWNER_BP_FEW_CYAN
|
||||
- FISH_SPAWNER_BP_MANY_BLUE
|
||||
- FISH_SPAWNER_BP_MANY_CYAN
|
||||
- FLY_GUY_ACT_APPROACH_MARIO
|
||||
- FLY_GUY_ACT_IDLE
|
||||
- FLY_GUY_ACT_LUNGE
|
||||
- FLY_GUY_ACT_SHOOT_FIRE
|
||||
- FREE_BBALL_ACT_IDLE
|
||||
- FREE_BBALL_ACT_RESET
|
||||
- FREE_BBALL_ACT_ROLL
|
||||
- GOOMBA_ACT_ATTACKED_MARIO
|
||||
- GOOMBA_ACT_JUMP
|
||||
- GOOMBA_ACT_WALK
|
||||
- GOOMBA_BP_SIZE_MASK
|
||||
- GOOMBA_BP_TRIPLET_FLAG_MASK
|
||||
- GOOMBA_SIZE_HUGE
|
||||
- GOOMBA_SIZE_REGULAR
|
||||
- GOOMBA_SIZE_TINY
|
||||
- GOOMBA_TRIPLET_SPAWNER_ACT_LOADED
|
||||
- GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED
|
||||
- GOOMBA_TRIPLET_SPAWNER_BP_EXTRA_GOOMBAS_MASK
|
||||
- GOOMBA_TRIPLET_SPAWNER_BP_SIZE_MASK
|
||||
- HAUNTED_BOOKSHELF_ACT_IDLE
|
||||
- HAUNTED_BOOKSHELF_ACT_RECEDE
|
||||
- HELD_DROPPED
|
||||
- HELD_FREE
|
||||
- HELD_HELD
|
||||
- HELD_THROWN
|
||||
- HIDDEN_BLUE_COIN_ACT_ACTIVE
|
||||
- HIDDEN_BLUE_COIN_ACT_INACTIVE
|
||||
- HIDDEN_BLUE_COIN_ACT_WAITING
|
||||
- HOMING_AMP_ACT_APPEAR
|
||||
- HOMING_AMP_ACT_ATTACK_COOLDOWN
|
||||
- HOMING_AMP_ACT_CHASE
|
||||
- HOMING_AMP_ACT_GIVE_UP
|
||||
- HOMING_AMP_ACT_INACTIVE
|
||||
- HOOT_ACT_ASCENT
|
||||
- HOOT_ACT_CARRY
|
||||
- HOOT_ACT_TIRED
|
||||
- HOOT_AVAIL_ASLEEP_IN_TREE
|
||||
- HOOT_AVAIL_READY_TO_FLY
|
||||
- HOOT_AVAIL_WANTS_TO_TALK
|
||||
- JS_RING_SPAWNER_ACT_ACTIVE
|
||||
- JS_RING_SPAWNER_ACT_INACTIVE
|
||||
- KLEPTO_ACT_APPROACH_TARGET_HOLDING
|
||||
- KLEPTO_ACT_CIRCLE_TARGET_HOLDING
|
||||
- KLEPTO_ACT_DIVE_AT_MARIO
|
||||
- KLEPTO_ACT_RESET_POSITION
|
||||
- KLEPTO_ACT_RETREAT
|
||||
- KLEPTO_ACT_STRUCK_BY_MARIO
|
||||
- KLEPTO_ACT_TURN_TOWARD_MARIO
|
||||
- KLEPTO_ACT_WAIT_FOR_MARIO
|
||||
- KLEPTO_ANIM_STATE_HOLDING_CAP
|
||||
- KLEPTO_ANIM_STATE_HOLDING_NOTHING
|
||||
- KLEPTO_ANIM_STATE_HOLDING_STAR
|
||||
- KOOPA_BP_KOOPA_THE_QUICK_BASE
|
||||
- KOOPA_BP_KOOPA_THE_QUICK_BOB
|
||||
- KOOPA_BP_KOOPA_THE_QUICK_THI
|
||||
- KOOPA_BP_NORMAL
|
||||
- KOOPA_BP_TINY
|
||||
- KOOPA_BP_UNSHELLED
|
||||
- KOOPA_SHELLED_ACT_DIE
|
||||
- KOOPA_SHELLED_ACT_LYING
|
||||
- KOOPA_SHELLED_ACT_RUN_FROM_MARIO
|
||||
- KOOPA_SHELLED_ACT_STOPPED
|
||||
- KOOPA_SHELLED_ACT_WALK
|
||||
- KOOPA_SHELLED_SUB_ACT_START_WALK
|
||||
- KOOPA_SHELLED_SUB_ACT_STOP_WALK
|
||||
- KOOPA_SHELLED_SUB_ACT_WALK
|
||||
- KOOPA_THE_QUICK_ACT_AFTER_RACE
|
||||
- KOOPA_THE_QUICK_ACT_DECELERATE
|
||||
- KOOPA_THE_QUICK_ACT_RACE
|
||||
- KOOPA_THE_QUICK_ACT_SHOW_INIT_TEXT
|
||||
- KOOPA_THE_QUICK_ACT_STOP
|
||||
- KOOPA_THE_QUICK_ACT_UNUSED1
|
||||
- KOOPA_THE_QUICK_ACT_WAIT_BEFORE_RACE
|
||||
- KOOPA_THE_QUICK_BOB_INDEX
|
||||
- KOOPA_THE_QUICK_SUB_ACT_JUMP
|
||||
- KOOPA_THE_QUICK_SUB_ACT_RUN
|
||||
- KOOPA_THE_QUICK_SUB_ACT_START_RUN
|
||||
- KOOPA_THE_QUICK_THI_INDEX
|
||||
- KOOPA_UNSHELLED_ACT_DIVE
|
||||
- KOOPA_UNSHELLED_ACT_LYING
|
||||
- KOOPA_UNSHELLED_ACT_RUN
|
||||
- KOOPA_UNSHELLED_ACT_UNUSED3
|
||||
- LLL_DRAWBRIDGE_ACT_LOWER
|
||||
- LLL_DRAWBRIDGE_ACT_RAISE
|
||||
- MAD_PIANO_ACT_ATTACK
|
||||
- MAD_PIANO_ACT_WAIT
|
||||
- MANTA_ACT_NO_RINGS
|
||||
- MANTA_ACT_SPAWN_RINGS
|
||||
- MIPS_ACT_FALL_DOWN
|
||||
- MIPS_ACT_FOLLOW_PATH
|
||||
- MIPS_ACT_IDLE
|
||||
- MIPS_ACT_WAIT_FOR_ANIMATION_DONE
|
||||
- MIPS_ACT_WAIT_FOR_NEARBY_MARIO
|
||||
- MIPS_STAR_STATUS_ALREADY_SPAWNED_STAR
|
||||
- MIPS_STAR_STATUS_HAVENT_SPAWNED_STAR
|
||||
- MIPS_STAR_STATUS_SHOULD_SPAWN_STAR
|
||||
- MONEYBAG_ACT_APPEAR
|
||||
- MONEYBAG_ACT_DEATH
|
||||
- MONEYBAG_ACT_DISAPPEAR
|
||||
- MONEYBAG_ACT_MOVE_AROUND
|
||||
- MONEYBAG_ACT_RETURN_HOME
|
||||
- MONEYBAG_ACT_UNUSED_APPEAR
|
||||
- MONEYBAG_JUMP_JUMP
|
||||
- MONEYBAG_JUMP_JUMP_AND_BOUNCE
|
||||
- MONEYBAG_JUMP_LANDING
|
||||
- MONEYBAG_JUMP_PREPARE
|
||||
- MONEYBAG_JUMP_WALK_AROUND
|
||||
- MONEYBAG_JUMP_WALK_HOME
|
||||
- MONTY_MOLE_ACT_BEGIN_JUMP_INTO_HOLE
|
||||
- MONTY_MOLE_ACT_HIDE
|
||||
- MONTY_MOLE_ACT_JUMP_INTO_HOLE
|
||||
- MONTY_MOLE_ACT_JUMP_OUT_OF_HOLE
|
||||
- MONTY_MOLE_ACT_RISE_FROM_HOLE
|
||||
- MONTY_MOLE_ACT_SELECT_HOLE
|
||||
- MONTY_MOLE_ACT_SPAWN_ROCK
|
||||
- MONTY_MOLE_ACT_THROW_ROCK
|
||||
- MONTY_MOLE_BP_NO_ROCK
|
||||
- MONTY_MOLE_ROCK_ACT_HELD
|
||||
- MONTY_MOLE_ROCK_ACT_MOVE
|
||||
- MOV_BCOIN_ACT_MOVING
|
||||
- MOV_BCOIN_ACT_STILL
|
||||
- MOV_YCOIN_ACT_BLINKING
|
||||
- MOV_YCOIN_ACT_DEATH_PLANE_DEATH
|
||||
- MOV_YCOIN_ACT_IDLE
|
||||
- MOV_YCOIN_ACT_LAVA_DEATH
|
||||
- MR_BLIZZARD_ACT_BURROW
|
||||
- MR_BLIZZARD_ACT_DEATH
|
||||
- MR_BLIZZARD_ACT_HIDE_UNHIDE
|
||||
- MR_BLIZZARD_ACT_JUMP
|
||||
- MR_BLIZZARD_ACT_RISE_FROM_GROUND
|
||||
- MR_BLIZZARD_ACT_ROTATE
|
||||
- MR_BLIZZARD_ACT_SPAWN_SNOWBALL
|
||||
- MR_BLIZZARD_ACT_THROW_SNOWBALL
|
||||
- MR_BLIZZARD_STYPE_JUMPING
|
||||
- MR_BLIZZARD_STYPE_NO_CAP
|
||||
- OBJ_ACT_DEATH_PLANE_DEATH
|
||||
- OBJ_ACT_HORIZONTAL_KNOCKBACK
|
||||
- OBJ_ACT_LAVA_DEATH
|
||||
- OBJ_ACT_SQUISHED
|
||||
- OBJ_ACT_VERTICAL_KNOCKBACK
|
||||
- OBJ_FLAG_0020
|
||||
- OBJ_FLAG_0100
|
||||
- OBJ_FLAG_1000
|
||||
|
@ -1464,10 +1802,205 @@
|
|||
- OBJ_MOVE_OUT_SCOPE
|
||||
- OBJ_MOVE_UNDERWATER_OFF_GROUND
|
||||
- OBJ_MOVE_UNDERWATER_ON_GROUND
|
||||
- PENGUIN_ANIM_IDLE
|
||||
- PENGUIN_ANIM_WALK
|
||||
- PENGUIN_WALK_BABY
|
||||
- PENGUIN_WALK_BIG
|
||||
- PIRANHA_PLANT_ACT_ATTACKED
|
||||
- PIRANHA_PLANT_ACT_BITING
|
||||
- PIRANHA_PLANT_ACT_IDLE
|
||||
- PIRANHA_PLANT_ACT_RESPAWN
|
||||
- PIRANHA_PLANT_ACT_SHRINK_AND_DIE
|
||||
- PIRANHA_PLANT_ACT_SLEEPING
|
||||
- PIRANHA_PLANT_ACT_STOPPED_BITING
|
||||
- PIRANHA_PLANT_ACT_WAIT_TO_RESPAWN
|
||||
- PIRANHA_PLANT_ACT_WOKEN_UP
|
||||
- PIRANHA_PLANT_BUBBLE_ACT_BURST
|
||||
- PIRANHA_PLANT_BUBBLE_ACT_GROW_SHRINK_LOOP
|
||||
- PIRANHA_PLANT_BUBBLE_ACT_IDLE
|
||||
- PLATFORM_ON_TRACK_ACT_FALL
|
||||
- PLATFORM_ON_TRACK_ACT_INIT
|
||||
- PLATFORM_ON_TRACK_ACT_MOVE_ALONG_TRACK
|
||||
- PLATFORM_ON_TRACK_ACT_PAUSE_BRIEFLY
|
||||
- PLATFORM_ON_TRACK_ACT_WAIT_FOR_MARIO
|
||||
- PLATFORM_ON_TRACK_BP_DONT_DISAPPEAR
|
||||
- PLATFORM_ON_TRACK_BP_DONT_TURN_ROLL
|
||||
- PLATFORM_ON_TRACK_BP_DONT_TURN_YAW
|
||||
- PLATFORM_ON_TRACK_BP_MASK_PATH
|
||||
- PLATFORM_ON_TRACK_BP_MASK_TYPE
|
||||
- PLATFORM_ON_TRACK_BP_RETURN_TO_START
|
||||
- PLATFORM_ON_TRACK_TYPE_CARPET
|
||||
- PLATFORM_ON_TRACK_TYPE_CHECKERED
|
||||
- PLATFORM_ON_TRACK_TYPE_GRATE
|
||||
- PLATFORM_ON_TRACK_TYPE_SKI_LIFT
|
||||
- POKEY_ACT_UNINITIALIZED
|
||||
- POKEY_ACT_UNLOAD_PARTS
|
||||
- POKEY_ACT_WANDER
|
||||
- PURPLE_SWITCH_IDLE
|
||||
- PURPLE_SWITCH_PRESSED
|
||||
- PURPLE_SWITCH_TICKING
|
||||
- PURPLE_SWITCH_UNPRESSED
|
||||
- PURPLE_SWITCH_WAIT_FOR_MARIO_TO_GET_OFF
|
||||
- PYRAMID_ELEVATOR_AT_BOTTOM
|
||||
- PYRAMID_ELEVATOR_CONSTANT_VELOCITY
|
||||
- PYRAMID_ELEVATOR_END_MOVING
|
||||
- PYRAMID_ELEVATOR_IDLE
|
||||
- PYRAMID_ELEVATOR_START_MOVING
|
||||
- PYRAMID_TOP_ACT_CHECK_IF_SOLVED
|
||||
- PYRAMID_TOP_ACT_EXPLODE
|
||||
- PYRAMID_TOP_ACT_SPINNING
|
||||
- PYRAMID_WALL_ACT_MOVING_DOWN
|
||||
- PYRAMID_WALL_ACT_MOVING_UP
|
||||
- PYRAMID_WALL_BP_POSITION_HIGH
|
||||
- PYRAMID_WALL_BP_POSITION_LOW
|
||||
- PYRAMID_WALL_BP_POSITION_MIDDLE
|
||||
- RACING_PENGUIN_ACT_FINISH_RACE
|
||||
- RACING_PENGUIN_ACT_PREPARE_FOR_RACE
|
||||
- RACING_PENGUIN_ACT_RACE
|
||||
- RACING_PENGUIN_ACT_SHOW_FINAL_TEXT
|
||||
- RACING_PENGUIN_ACT_SHOW_INIT_TEXT
|
||||
- RACING_PENGUIN_ACT_WAIT_FOR_MARIO
|
||||
- RESPAWN_INFO_DONT_RESPAWN
|
||||
- RESPAWN_INFO_TYPE_16
|
||||
- RESPAWN_INFO_TYPE_32
|
||||
- RESPAWN_INFO_TYPE_NULL
|
||||
- SKEETER_ACT_IDLE
|
||||
- SKEETER_ACT_LUNGE
|
||||
- SKEETER_ACT_WALK
|
||||
- SL_SNOWMAN_WIND_ACT_BLOWING
|
||||
- SL_SNOWMAN_WIND_ACT_IDLE
|
||||
- SL_SNOWMAN_WIND_ACT_TALKING
|
||||
- SL_WALKING_PENGUIN_ACT_MOVING_FORWARDS
|
||||
- SL_WALKING_PENGUIN_ACT_RETURNING
|
||||
- SL_WALKING_PENGUIN_ACT_TURNING_BACK
|
||||
- SL_WALKING_PENGUIN_ACT_TURNING_FORWARDS
|
||||
- SNUFIT_ACT_IDLE
|
||||
- SNUFIT_ACT_SHOOT
|
||||
- SPINY_ACT_ATTACKED_MARIO
|
||||
- SPINY_ACT_HELD_BY_LAKITU
|
||||
- SPINY_ACT_THROWN_BY_LAKITU
|
||||
- SPINY_ACT_WALK
|
||||
- SWOOP_ACT_IDLE
|
||||
- SWOOP_ACT_MOVE
|
||||
- TRIPLET_BUTTERFLY_ACT_ACTIVATE
|
||||
- TRIPLET_BUTTERFLY_ACT_EXPLODE
|
||||
- TRIPLET_BUTTERFLY_ACT_INIT
|
||||
- TRIPLET_BUTTERFLY_ACT_WANDER
|
||||
- TRIPLET_BUTTERFLY_BP_BUTTERFLY_NUM
|
||||
- TRIPLET_BUTTERFLY_BP_NO_BOMBS
|
||||
- TRIPLET_BUTTERFLY_TYPE_EXPLODES
|
||||
- TRIPLET_BUTTERFLY_TYPE_NORMAL
|
||||
- TRIPLET_BUTTERFLY_TYPE_SPAWN_1UP
|
||||
- TTC_2D_ROTATOR_BP_2D_COG
|
||||
- TTC_2D_ROTATOR_BP_HAND
|
||||
- TTC_COG_BP_DIR_CCW
|
||||
- TTC_COG_BP_DIR_CW
|
||||
- TTC_COG_BP_DIR_MASK
|
||||
- TTC_COG_BP_SHAPE_HEXAGON
|
||||
- TTC_COG_BP_SHAPE_MASK
|
||||
- TTC_COG_BP_SHAPE_TRIANGLE
|
||||
- TTC_MOVING_BAR_ACT_EXTEND
|
||||
- TTC_MOVING_BAR_ACT_PULL_BACK
|
||||
- TTC_MOVING_BAR_ACT_RETRACT
|
||||
- TTC_MOVING_BAR_ACT_WAIT
|
||||
- TTC_ROTATING_SOLID_BP_CUBE
|
||||
- TTC_ROTATING_SOLID_BP_TRIANGULAR_PRISM
|
||||
- TTC_SPEED_FAST
|
||||
- TTC_SPEED_RANDOM
|
||||
- TTC_SPEED_SLOW
|
||||
- TTC_SPEED_STOPPED
|
||||
- TWEESTER_ACT_CHASE
|
||||
- TWEESTER_ACT_HIDE
|
||||
- TWEESTER_ACT_IDLE
|
||||
- TWEESTER_SUB_ACT_CHASE
|
||||
- TWEESTER_SUB_ACT_WAIT
|
||||
- UKIKI_ACT_GO_TO_CAGE
|
||||
- UKIKI_ACT_IDLE
|
||||
- UKIKI_ACT_JUMP
|
||||
- UKIKI_ACT_RETURN_HOME
|
||||
- UKIKI_ACT_RUN
|
||||
- UKIKI_ACT_TURN_TO_MARIO
|
||||
- UKIKI_ACT_UNUSED_TURN
|
||||
- UKIKI_ACT_WAIT_TO_RESPAWN
|
||||
- UKIKI_ANIM_HANDSTAND
|
||||
- UKIKI_ANIM_HELD
|
||||
- UKIKI_ANIM_ITCH
|
||||
- UKIKI_ANIM_JUMP
|
||||
- UKIKI_ANIM_JUMP_CLAP
|
||||
- UKIKI_ANIM_LAND
|
||||
- UKIKI_ANIM_RUN
|
||||
- UKIKI_ANIM_SCREECH
|
||||
- UKIKI_ANIM_STATE_CAP_ON
|
||||
- UKIKI_ANIM_STATE_DEFAULT
|
||||
- UKIKI_ANIM_STATE_EYE_CLOSED
|
||||
- UKIKI_ANIM_TURN
|
||||
- UKIKI_ANIM_UNUSED_APOSE
|
||||
- UKIKI_ANIM_UNUSED_DEATH
|
||||
- UKIKI_ANIM_UNUSED_HOP
|
||||
- UKIKI_ANIM_UNUSED_WALK
|
||||
- UKIKI_CAGE
|
||||
- UKIKI_CAGE_ACT_FALL
|
||||
- UKIKI_CAGE_ACT_HIDE
|
||||
- UKIKI_CAGE_ACT_SPIN
|
||||
- UKIKI_CAGE_ACT_WAIT_FOR_UKIKI
|
||||
- UKIKI_CAGE_STAR_ACT_IN_CAGE
|
||||
- UKIKI_CAGE_STAR_ACT_SPAWN_STAR
|
||||
- UKIKI_CAP
|
||||
- UKIKI_CAP_ON
|
||||
- UKIKI_SUB_ACT_CAGE_DESPAWN
|
||||
- UKIKI_SUB_ACT_CAGE_JUMP_TO_CAGE
|
||||
- UKIKI_SUB_ACT_CAGE_LAND_ON_CAGE
|
||||
- UKIKI_SUB_ACT_CAGE_RUN_TO_CAGE
|
||||
- UKIKI_SUB_ACT_CAGE_SPIN_ON_CAGE
|
||||
- UKIKI_SUB_ACT_CAGE_TALK_TO_MARIO
|
||||
- UKIKI_SUB_ACT_CAGE_TURN_TO_CAGE
|
||||
- UKIKI_SUB_ACT_CAGE_WAIT_FOR_MARIO
|
||||
- UKIKI_SUB_ACT_TAUNT_HANDSTAND
|
||||
- UKIKI_SUB_ACT_TAUNT_ITCH
|
||||
- UKIKI_SUB_ACT_TAUNT_JUMP_CLAP
|
||||
- UKIKI_SUB_ACT_TAUNT_NONE
|
||||
- UKIKI_SUB_ACT_TAUNT_SCREECH
|
||||
- UKIKI_TEXT_CAGE_TEXTBOX
|
||||
- UKIKI_TEXT_DEFAULT
|
||||
- UKIKI_TEXT_DO_NOT_LET_GO
|
||||
- UKIKI_TEXT_GAVE_CAP_BACK
|
||||
- UKIKI_TEXT_GO_TO_CAGE
|
||||
- UKIKI_TEXT_HAS_CAP
|
||||
- UKIKI_TEXT_STEAL_CAP
|
||||
- UKIKI_TEXT_STOLE_CAP
|
||||
- WATER_BOMB_ACT_DROP
|
||||
- WATER_BOMB_ACT_EXPLODE
|
||||
- WATER_BOMB_ACT_INIT
|
||||
- WATER_BOMB_ACT_SHOT_FROM_CANNON
|
||||
- WATER_LEVEL_DIAMOND_ACT_CHANGE_WATER_LEVEL
|
||||
- WATER_LEVEL_DIAMOND_ACT_IDLE
|
||||
- WATER_LEVEL_DIAMOND_ACT_IDLE_SPINNING
|
||||
- WATER_LEVEL_DIAMOND_ACT_INIT
|
||||
- WATER_RING_ACT_COLLECTED
|
||||
- WATER_RING_ACT_NOT_COLLECTED
|
||||
- WF_SLID_BRICK_PTFM_ACT_EXTEND
|
||||
- WF_SLID_BRICK_PTFM_ACT_RETRACT
|
||||
- WF_SLID_BRICK_PTFM_ACT_WAIT
|
||||
- WF_SLID_BRICK_PTFM_BP_MOV_VEL_10
|
||||
- WF_SLID_BRICK_PTFM_BP_MOV_VEL_15
|
||||
- WF_SLID_BRICK_PTFM_BP_MOV_VEL_20
|
||||
- WIGGLER_ACT_FALL_THROUGH_FLOOR
|
||||
- WIGGLER_ACT_JUMPED_ON
|
||||
- WIGGLER_ACT_KNOCKBACK
|
||||
- WIGGLER_ACT_SHRINK
|
||||
- WIGGLER_ACT_UNINITIALIZED
|
||||
- WIGGLER_ACT_WALK
|
||||
- WIGGLER_TEXT_STATUS_AWAIT_DIALOG
|
||||
- WIGGLER_TEXT_STATUS_COMPLETED_DIALOG
|
||||
- WIGGLER_TEXT_STATUS_SHOWING_DIALOG
|
||||
- WOODEN_POST_BP_NO_COINS_MASK
|
||||
- YOSHI_ACT_CREDITS
|
||||
- YOSHI_ACT_FINISH_JUMPING_AND_DESPAWN
|
||||
- YOSHI_ACT_GIVE_PRESENT
|
||||
- YOSHI_ACT_IDLE
|
||||
- YOSHI_ACT_TALK
|
||||
- YOSHI_ACT_WALK
|
||||
- YOSHI_ACT_WALK_JUMP_OFF_ROOF
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
|
|
|
@ -1320,6 +1320,7 @@
|
|||
- [get_temp_s32_pointer](#get_temp_s32_pointer)
|
||||
- [hud_hide](#hud_hide)
|
||||
- [hud_show](#hud_show)
|
||||
- [movtexqc_register](#movtexqc_register)
|
||||
- [set_environment_region](#set_environment_region)
|
||||
- [warp_exit_level](#warp_exit_level)
|
||||
- [warp_restart_level](#warp_restart_level)
|
||||
|
@ -24807,6 +24808,29 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
|
|||
|
||||
<br />
|
||||
|
||||
## [movtexqc_register](#movtexqc_register)
|
||||
|
||||
### Lua Example
|
||||
`movtexqc_register(name, level, area, type)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| name | `string` |
|
||||
| level | `integer` |
|
||||
| area | `integer` |
|
||||
| type | `integer` |
|
||||
|
||||
### Returns
|
||||
- None
|
||||
|
||||
### C Prototype
|
||||
`void movtexqc_register(const char* name, s16 level, s16 area, s16 type);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [set_environment_region](#set_environment_region)
|
||||
|
||||
### Lua Example
|
||||
|
|
|
@ -590,7 +590,7 @@ void *get_quad_collection_from_id(u32 id) {
|
|||
case TTM_MOVTEX_PUDDLE:
|
||||
return ttm_movtex_puddle;
|
||||
default:
|
||||
return NULL;
|
||||
return dynos_movtexqc_get_from_id(id);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -706,7 +706,7 @@ Gfx *geo_movtex_draw_water_regions_ext(s32 callContext, struct GraphNode *node,
|
|||
return NULL;
|
||||
}
|
||||
|
||||
quadCollection = dynos_level_get_movtexqc(asGenerated->parameter);
|
||||
quadCollection = dynos_movtexqc_get_from_index(asGenerated->parameter);
|
||||
if (quadCollection == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -46,7 +46,7 @@ static void debug_warp_level1() {
|
|||
}
|
||||
|
||||
static void debug_warp_level2() {
|
||||
dynos_warp_to_level(LEVEL_WDW, 2, 1);
|
||||
dynos_warp_to_level(LEVEL_WDW, 1, 1);
|
||||
}
|
||||
|
||||
static void debug_grand_star(void) {
|
||||
|
|
|
@ -1477,6 +1477,20 @@ char gSmluaConstants[] = ""
|
|||
"HELD_HELD = 1\n"
|
||||
"HELD_THROWN = 2\n"
|
||||
"HELD_DROPPED = 3\n"
|
||||
"DIALOG_UNK1_ENABLE_TIME_STOP = 0\n"
|
||||
"DIALOG_UNK1_INTERRUPT_MARIO_ACTION = 1\n"
|
||||
"DIALOG_UNK1_BEGIN_DIALOG = 2\n"
|
||||
"DIALOG_UNK1_AWAIT_DIALOG = 3\n"
|
||||
"DIALOG_UNK1_DISABLE_TIME_STOP = 4\n"
|
||||
"DIALOG_UNK1_FLAG_DEFAULT = (1 << 1)\n"
|
||||
"DIALOG_UNK1_FLAG_RESPONSE = (1 << 2)\n"
|
||||
"DIALOG_UNK1_FLAG_4 = (1 << 4)\n"
|
||||
"DIALOG_UNK2_ENABLE_TIME_STOP = 0\n"
|
||||
"DIALOG_UNK2_TURN_AND_INTERRUPT_MARIO_ACTION = 1\n"
|
||||
"DIALOG_UNK2_AWAIT_DIALOG = 2\n"
|
||||
"DIALOG_UNK2_END_DIALOG = 3\n"
|
||||
"DIALOG_UNK2_FLAG_0 = (1 << 0)\n"
|
||||
"DIALOG_UNK2_LEAVE_TIME_STOP_ENABLED = (1 << 4)\n"
|
||||
"OBJ_MOVE_LANDED = (1 << 0)\n"
|
||||
"OBJ_MOVE_ON_GROUND = (1 << 1)\n"
|
||||
"OBJ_MOVE_LEFT_GROUND = (1 << 2)\n"
|
||||
|
@ -1514,6 +1528,525 @@ char gSmluaConstants[] = ""
|
|||
"ACTIVE_PARTICLE_BREATH = (1 << 17)\n"
|
||||
"ACTIVE_PARTICLE_V_STAR = (1 << 18)\n"
|
||||
"ACTIVE_PARTICLE_TRIANGLE = (1 << 19)\n"
|
||||
"OBJ_ACT_LAVA_DEATH = 100\n"
|
||||
"OBJ_ACT_DEATH_PLANE_DEATH = 101\n"
|
||||
"OBJ_ACT_HORIZONTAL_KNOCKBACK = 100\n"
|
||||
"OBJ_ACT_VERTICAL_KNOCKBACK = 101\n"
|
||||
"OBJ_ACT_SQUISHED = 102\n"
|
||||
"TTC_SPEED_SLOW = 0\n"
|
||||
"TTC_SPEED_FAST = 1\n"
|
||||
"TTC_SPEED_RANDOM = 2\n"
|
||||
"TTC_SPEED_STOPPED = 3\n"
|
||||
"BOBOMB_BP_STYPE_GENERIC = 0\n"
|
||||
"BOBOMB_BP_STYPE_STATIONARY = 1\n"
|
||||
"BOBOMB_ACT_PATROL = 0\n"
|
||||
"BOBOMB_ACT_LAUNCHED = 1\n"
|
||||
"BOBOMB_ACT_CHASE_MARIO = 2\n"
|
||||
"BOBOMB_ACT_EXPLODE = 3\n"
|
||||
"BOBOMB_ACT_LAVA_DEATH = 100\n"
|
||||
"BOBOMB_ACT_DEATH_PLANE_DEATH = 101\n"
|
||||
"HIDDEN_BLUE_COIN_ACT_INACTIVE = 0\n"
|
||||
"HIDDEN_BLUE_COIN_ACT_WAITING = 1\n"
|
||||
"HIDDEN_BLUE_COIN_ACT_ACTIVE = 2\n"
|
||||
"BLUE_COIN_SWITCH_ACT_IDLE = 0\n"
|
||||
"BLUE_COIN_SWITCH_ACT_RECEDING = 1\n"
|
||||
"BLUE_COIN_SWITCH_ACT_TICKING = 2\n"
|
||||
"MOV_BCOIN_ACT_STILL = 0\n"
|
||||
"MOV_BCOIN_ACT_MOVING = 1\n"
|
||||
"MOV_YCOIN_ACT_IDLE = 0\n"
|
||||
"MOV_YCOIN_ACT_BLINKING = 1\n"
|
||||
"MOV_YCOIN_ACT_LAVA_DEATH = 100\n"
|
||||
"MOV_YCOIN_ACT_DEATH_PLANE_DEATH = 101\n"
|
||||
"BOBOMB_BUDDY_BP_STYPE_GENERIC = 0\n"
|
||||
"BOBOMB_BUDDY_BP_STYPE_BOB_GRASS_KBB = 1\n"
|
||||
"BOBOMB_BUDDY_BP_STYPE_BOB_CANNON_KBB = 2\n"
|
||||
"BOBOMB_BUDDY_BP_STYPE_BOB_GRASS = 3\n"
|
||||
"BOBOMB_BUDDY_ACT_IDLE = 0\n"
|
||||
"BOBOMB_BUDDY_ACT_TURN_TO_TALK = 2\n"
|
||||
"BOBOMB_BUDDY_ACT_TALK = 3\n"
|
||||
"BOBOMB_BUDDY_ROLE_ADVICE = 0\n"
|
||||
"BOBOMB_BUDDY_ROLE_CANNON = 1\n"
|
||||
"BOBOMB_BUDDY_CANNON_UNOPENED = 0\n"
|
||||
"BOBOMB_BUDDY_CANNON_OPENING = 1\n"
|
||||
"BOBOMB_BUDDY_CANNON_OPENED = 2\n"
|
||||
"BOBOMB_BUDDY_CANNON_STOP_TALKING = 3\n"
|
||||
"BOBOMB_BUDDY_HAS_NOT_TALKED = 0\n"
|
||||
"BOBOMB_BUDDY_HAS_TALKED = 2\n"
|
||||
"FISH_SPAWNER_ACT_SPAWN = 0\n"
|
||||
"FISH_SPAWNER_ACT_IDLE = 1\n"
|
||||
"FISH_SPAWNER_ACT_RESPAWN = 2\n"
|
||||
"FISH_SPAWNER_BP_MANY_BLUE = 0\n"
|
||||
"FISH_SPAWNER_BP_FEW_BLUE = 1\n"
|
||||
"FISH_SPAWNER_BP_MANY_CYAN = 2\n"
|
||||
"FISH_SPAWNER_BP_FEW_CYAN = 3\n"
|
||||
"FISH_ACT_INIT = 0\n"
|
||||
"FISH_ACT_ROAM = 1\n"
|
||||
"FISH_ACT_FLEE = 2\n"
|
||||
"BLUE_FISH_ACT_DIVE = 0\n"
|
||||
"BLUE_FISH_ACT_TURN = 1\n"
|
||||
"BLUE_FISH_ACT_ASCEND = 2\n"
|
||||
"BLUE_FISH_ACT_TURN_BACK = 3\n"
|
||||
"BLUE_FISH_ACT_SPAWN = 0\n"
|
||||
"BLUE_FISH_ACT_ROOM = 1\n"
|
||||
"BLUE_FISH_ACT_DUPLICATE = 2\n"
|
||||
"CANNON_TRAP_DOOR_ACT_CLOSED = 0\n"
|
||||
"CANNON_TRAP_DOOR_ACT_CAM_ZOOM = 1\n"
|
||||
"CANNON_TRAP_DOOR_ACT_OPENING = 2\n"
|
||||
"CANNON_TRAP_DOOR_ACT_OPEN = 3\n"
|
||||
"HOMING_AMP_ACT_INACTIVE = 0\n"
|
||||
"HOMING_AMP_ACT_APPEAR = 1\n"
|
||||
"HOMING_AMP_ACT_CHASE = 2\n"
|
||||
"HOMING_AMP_ACT_GIVE_UP = 3\n"
|
||||
"HOMING_AMP_ACT_ATTACK_COOLDOWN = 4\n"
|
||||
"AMP_BP_ROT_RADIUS_200 = 0\n"
|
||||
"AMP_BP_ROT_RADIUS_300 = 1\n"
|
||||
"AMP_BP_ROT_RADIUS_400 = 2\n"
|
||||
"AMP_BP_ROT_RADIUS_0 = 3\n"
|
||||
"AMP_ACT_IDLE = 2\n"
|
||||
"AMP_ACT_ATTACK_COOLDOWN = 4\n"
|
||||
"BUTTERFLY_ACT_RESTING = 0\n"
|
||||
"BUTTERFLY_ACT_FOLLOW_MARIO = 1\n"
|
||||
"BUTTERFLY_ACT_RETURN_HOME = 2\n"
|
||||
"HOOT_AVAIL_ASLEEP_IN_TREE = 0\n"
|
||||
"HOOT_AVAIL_WANTS_TO_TALK = 1\n"
|
||||
"HOOT_AVAIL_READY_TO_FLY = 2\n"
|
||||
"HOOT_ACT_ASCENT = 0\n"
|
||||
"HOOT_ACT_CARRY = 1\n"
|
||||
"HOOT_ACT_TIRED = 2\n"
|
||||
"BULLY_BP_SIZE_SMALL = 0\n"
|
||||
"BULLY_BP_SIZE_BIG = 1\n"
|
||||
"BULLY_ACT_PATROL = 0\n"
|
||||
"BULLY_ACT_CHASE_MARIO = 1\n"
|
||||
"BULLY_ACT_KNOCKBACK = 2\n"
|
||||
"BULLY_ACT_BACK_UP = 3\n"
|
||||
"BULLY_ACT_INACTIVE = 4\n"
|
||||
"BULLY_ACT_ACTIVATE_AND_FALL = 5\n"
|
||||
"BULLY_ACT_LAVA_DEATH = 100\n"
|
||||
"BULLY_ACT_DEATH_PLANE_DEATH = 101\n"
|
||||
"BULLY_STYPE_GENERIC = 0\n"
|
||||
"BULLY_STYPE_MINION = 1\n"
|
||||
"BULLY_STYPE_CHILL = 16\n"
|
||||
"WATER_RING_ACT_NOT_COLLECTED = 0\n"
|
||||
"WATER_RING_ACT_COLLECTED = 1\n"
|
||||
"JS_RING_SPAWNER_ACT_ACTIVE = 0\n"
|
||||
"JS_RING_SPAWNER_ACT_INACTIVE = 1\n"
|
||||
"CELEB_STAR_ACT_SPIN_AROUND_MARIO = 0\n"
|
||||
"CELEB_STAR_ACT_FACE_CAMERA = 1\n"
|
||||
"LLL_DRAWBRIDGE_ACT_LOWER = 0\n"
|
||||
"LLL_DRAWBRIDGE_ACT_RAISE = 1\n"
|
||||
"BOMP_ACT_WAIT = 0\n"
|
||||
"BOMP_ACT_POKE_OUT = 1\n"
|
||||
"BOMP_ACT_EXTEND = 2\n"
|
||||
"BOMP_ACT_RETRACT = 3\n"
|
||||
"WF_SLID_BRICK_PTFM_BP_MOV_VEL_10 = 1\n"
|
||||
"WF_SLID_BRICK_PTFM_BP_MOV_VEL_15 = 2\n"
|
||||
"WF_SLID_BRICK_PTFM_BP_MOV_VEL_20 = 3\n"
|
||||
"WF_SLID_BRICK_PTFM_ACT_WAIT = 0\n"
|
||||
"WF_SLID_BRICK_PTFM_ACT_EXTEND = 1\n"
|
||||
"WF_SLID_BRICK_PTFM_ACT_RETRACT = 2\n"
|
||||
"FAKE_MONEYBAG_COIN_ACT_IDLE = 0\n"
|
||||
"FAKE_MONEYBAG_COIN_ACT_TRANSFORM = 1\n"
|
||||
"MONEYBAG_ACT_APPEAR = 0\n"
|
||||
"MONEYBAG_ACT_UNUSED_APPEAR = 1\n"
|
||||
"MONEYBAG_ACT_MOVE_AROUND = 2\n"
|
||||
"MONEYBAG_ACT_RETURN_HOME = 3\n"
|
||||
"MONEYBAG_ACT_DISAPPEAR = 4\n"
|
||||
"MONEYBAG_ACT_DEATH = 5\n"
|
||||
"MONEYBAG_JUMP_LANDING = 0\n"
|
||||
"MONEYBAG_JUMP_PREPARE = 1\n"
|
||||
"MONEYBAG_JUMP_JUMP = 2\n"
|
||||
"MONEYBAG_JUMP_JUMP_AND_BOUNCE = 3\n"
|
||||
"MONEYBAG_JUMP_WALK_AROUND = 4\n"
|
||||
"MONEYBAG_JUMP_WALK_HOME = 5\n"
|
||||
"BBALL_ACT_INITIALIZE = 0\n"
|
||||
"BBALL_ACT_ROLL = 1\n"
|
||||
"BBALL_BP_STYPE_BOB_UPPER = 0\n"
|
||||
"BBALL_BP_STYPE_TTM = 1\n"
|
||||
"BBALL_BP_STYPE_BOB_LOWER = 2\n"
|
||||
"BBALL_BP_STYPE_THI_LARGE = 3\n"
|
||||
"BBALL_BP_STYPE_THI_SMALL = 4\n"
|
||||
"FREE_BBALL_ACT_IDLE = 0\n"
|
||||
"FREE_BBALL_ACT_ROLL = 1\n"
|
||||
"FREE_BBALL_ACT_RESET = 2\n"
|
||||
"BETA_CHEST_ACT_IDLE_CLOSED = 0\n"
|
||||
"BETA_CHEST_ACT_OPENING = 1\n"
|
||||
"BETA_CHEST_ACT_IDLE_OPEN = 2\n"
|
||||
"BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_ON = 0\n"
|
||||
"BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_OFF = 1\n"
|
||||
"BOO_DEATH_STATUS_ALIVE = 0\n"
|
||||
"BOO_DEATH_STATUS_DYING = 1\n"
|
||||
"BOO_DEATH_STATUS_DEAD = 2\n"
|
||||
"BOO_NOT_ATTACKED = 0\n"
|
||||
"BOO_ATTACKED = 1\n"
|
||||
"BOO_BOUNCED_ON = -1\n"
|
||||
"BETA_BOO_KEY_ACT_IN_BOO = 0\n"
|
||||
"BETA_BOO_KEY_ACT_DROPPING = 1\n"
|
||||
"BETA_BOO_KEY_ACT_DROPPED = 2\n"
|
||||
"BOO_CAGE_ACT_IN_BOO = 0\n"
|
||||
"BOO_CAGE_ACT_FALLING = 1\n"
|
||||
"BOO_CAGE_ACT_ON_GROUND = 2\n"
|
||||
"BOO_CAGE_ACT_MARIO_JUMPING_IN = 3\n"
|
||||
"BOO_CAGE_ACT_USELESS = 4\n"
|
||||
"HAUNTED_BOOKSHELF_ACT_IDLE = 0\n"
|
||||
"HAUNTED_BOOKSHELF_ACT_RECEDE = 1\n"
|
||||
"BBH_NEAR_MERRY_GO_ROUND_ROOM = 10\n"
|
||||
"BBH_DYNAMIC_SURFACE_ROOM = 0\n"
|
||||
"BBH_OUTSIDE_ROOM = 13\n"
|
||||
"COFFIN_SPAWNER_ACT_COFFINS_UNLOADED = 0\n"
|
||||
"COFFIN_ACT_IDLE = 0\n"
|
||||
"COFFIN_ACT_STAND_UP = 1\n"
|
||||
"COFFIN_BP_STATIC = 0\n"
|
||||
"ARROW_LIFT_ACT_IDLE = 0\n"
|
||||
"ARROW_LIFT_ACT_MOVING_AWAY = 1\n"
|
||||
"ARROW_LIFT_ACT_MOVING_BACK = 2\n"
|
||||
"ARROW_LIFT_NOT_DONE_MOVING = 0\n"
|
||||
"ARROW_LIFT_DONE_MOVING = 1\n"
|
||||
"YOSHI_ACT_IDLE = 0\n"
|
||||
"YOSHI_ACT_WALK = 1\n"
|
||||
"YOSHI_ACT_TALK = 2\n"
|
||||
"YOSHI_ACT_WALK_JUMP_OFF_ROOF = 3\n"
|
||||
"YOSHI_ACT_FINISH_JUMPING_AND_DESPAWN = 4\n"
|
||||
"YOSHI_ACT_GIVE_PRESENT = 5\n"
|
||||
"YOSHI_ACT_CREDITS = 10\n"
|
||||
"KOOPA_UNSHELLED_ACT_RUN = 0\n"
|
||||
"KOOPA_UNSHELLED_ACT_DIVE = 1\n"
|
||||
"KOOPA_UNSHELLED_ACT_LYING = 2\n"
|
||||
"KOOPA_UNSHELLED_ACT_UNUSED3 = 3\n"
|
||||
"KOOPA_SHELLED_ACT_STOPPED = 0\n"
|
||||
"KOOPA_SHELLED_ACT_WALK = 1\n"
|
||||
"KOOPA_SHELLED_ACT_RUN_FROM_MARIO = 2\n"
|
||||
"KOOPA_SHELLED_ACT_LYING = 3\n"
|
||||
"KOOPA_SHELLED_ACT_DIE = 4\n"
|
||||
"KOOPA_THE_QUICK_ACT_WAIT_BEFORE_RACE = 0\n"
|
||||
"KOOPA_THE_QUICK_ACT_UNUSED1 = 1\n"
|
||||
"KOOPA_THE_QUICK_ACT_SHOW_INIT_TEXT = 2\n"
|
||||
"KOOPA_THE_QUICK_ACT_RACE = 3\n"
|
||||
"KOOPA_THE_QUICK_ACT_DECELERATE = 4\n"
|
||||
"KOOPA_THE_QUICK_ACT_STOP = 5\n"
|
||||
"KOOPA_THE_QUICK_ACT_AFTER_RACE = 6\n"
|
||||
"KOOPA_SHELLED_SUB_ACT_START_WALK = 0\n"
|
||||
"KOOPA_SHELLED_SUB_ACT_WALK = 1\n"
|
||||
"KOOPA_SHELLED_SUB_ACT_STOP_WALK = 2\n"
|
||||
"KOOPA_THE_QUICK_SUB_ACT_START_RUN = 0\n"
|
||||
"KOOPA_THE_QUICK_SUB_ACT_RUN = 1\n"
|
||||
"KOOPA_THE_QUICK_SUB_ACT_JUMP = 2\n"
|
||||
"KOOPA_THE_QUICK_BOB_INDEX = 0\n"
|
||||
"KOOPA_THE_QUICK_THI_INDEX = 1\n"
|
||||
"KOOPA_BP_UNSHELLED = 0\n"
|
||||
"KOOPA_BP_NORMAL = 1\n"
|
||||
"KOOPA_BP_KOOPA_THE_QUICK_BASE = 2\n"
|
||||
"KOOPA_BP_KOOPA_THE_QUICK_BOB = (KOOPA_BP_KOOPA_THE_QUICK_BASE + KOOPA_THE_QUICK_BOB_INDEX)\n"
|
||||
"KOOPA_BP_KOOPA_THE_QUICK_THI = (KOOPA_BP_KOOPA_THE_QUICK_BASE + KOOPA_THE_QUICK_THI_INDEX)\n"
|
||||
"KOOPA_BP_TINY = 4\n"
|
||||
"POKEY_ACT_UNINITIALIZED = 0\n"
|
||||
"POKEY_ACT_WANDER = 1\n"
|
||||
"POKEY_ACT_UNLOAD_PARTS = 2\n"
|
||||
"SWOOP_ACT_IDLE = 0\n"
|
||||
"SWOOP_ACT_MOVE = 1\n"
|
||||
"FLY_GUY_ACT_IDLE = 0\n"
|
||||
"FLY_GUY_ACT_APPROACH_MARIO = 1\n"
|
||||
"FLY_GUY_ACT_LUNGE = 2\n"
|
||||
"FLY_GUY_ACT_SHOOT_FIRE = 3\n"
|
||||
"GOOMBA_TRIPLET_SPAWNER_BP_SIZE_MASK = 0x00000003\n"
|
||||
"GOOMBA_TRIPLET_SPAWNER_BP_EXTRA_GOOMBAS_MASK = 0x000000FC\n"
|
||||
"GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED = 0\n"
|
||||
"GOOMBA_TRIPLET_SPAWNER_ACT_LOADED = 1\n"
|
||||
"GOOMBA_BP_SIZE_MASK = 0x00000003\n"
|
||||
"GOOMBA_SIZE_REGULAR = 0\n"
|
||||
"GOOMBA_SIZE_HUGE = 1\n"
|
||||
"GOOMBA_SIZE_TINY = 2\n"
|
||||
"GOOMBA_BP_TRIPLET_FLAG_MASK = 0x000000FC\n"
|
||||
"GOOMBA_ACT_WALK = 0\n"
|
||||
"GOOMBA_ACT_ATTACKED_MARIO = 1\n"
|
||||
"GOOMBA_ACT_JUMP = 2\n"
|
||||
"CHAIN_CHOMP_ACT_UNINITIALIZED = 0\n"
|
||||
"CHAIN_CHOMP_ACT_MOVE = 1\n"
|
||||
"CHAIN_CHOMP_ACT_UNLOAD_CHAIN = 2\n"
|
||||
"CHAIN_CHOMP_SUB_ACT_TURN = 0\n"
|
||||
"CHAIN_CHOMP_SUB_ACT_LUNGE = 1\n"
|
||||
"CHAIN_CHOMP_NOT_RELEASED = 0\n"
|
||||
"CHAIN_CHOMP_RELEASED_TRIGGER_CUTSCENE = 1\n"
|
||||
"CHAIN_CHOMP_RELEASED_LUNGE_AROUND = 2\n"
|
||||
"CHAIN_CHOMP_RELEASED_BREAK_GATE = 3\n"
|
||||
"CHAIN_CHOMP_RELEASED_JUMP_AWAY = 4\n"
|
||||
"CHAIN_CHOMP_RELEASED_END_CUTSCENE = 5\n"
|
||||
"CHAIN_CHOMP_CHAIN_PART_BP_PIVOT = 0\n"
|
||||
"WOODEN_POST_BP_NO_COINS_MASK = 0x0000FF00\n"
|
||||
"WIGGLER_ACT_UNINITIALIZED = 0\n"
|
||||
"WIGGLER_ACT_WALK = 1\n"
|
||||
"WIGGLER_ACT_KNOCKBACK = 2\n"
|
||||
"WIGGLER_ACT_JUMPED_ON = 3\n"
|
||||
"WIGGLER_ACT_SHRINK = 4\n"
|
||||
"WIGGLER_ACT_FALL_THROUGH_FLOOR = 5\n"
|
||||
"WIGGLER_TEXT_STATUS_AWAIT_DIALOG = 0\n"
|
||||
"WIGGLER_TEXT_STATUS_SHOWING_DIALOG = 1\n"
|
||||
"WIGGLER_TEXT_STATUS_COMPLETED_DIALOG = 2\n"
|
||||
"SPINY_ACT_WALK = 0\n"
|
||||
"SPINY_ACT_HELD_BY_LAKITU = 1\n"
|
||||
"SPINY_ACT_THROWN_BY_LAKITU = 2\n"
|
||||
"SPINY_ACT_ATTACKED_MARIO = 3\n"
|
||||
"ENEMY_LAKITU_ACT_UNINITIALIZED = 0\n"
|
||||
"ENEMY_LAKITU_ACT_MAIN = 1\n"
|
||||
"ENEMY_LAKITU_SUB_ACT_NO_SPINY = 0\n"
|
||||
"ENEMY_LAKITU_SUB_ACT_HOLD_SPINY = 1\n"
|
||||
"ENEMY_LAKITU_SUB_ACT_THROW_SPINY = 2\n"
|
||||
"CLOUD_ACT_SPAWN_PARTS = 0\n"
|
||||
"CLOUD_ACT_MAIN = 1\n"
|
||||
"CLOUD_ACT_UNLOAD = 2\n"
|
||||
"CLOUD_ACT_FWOOSH_HIDDEN = 3\n"
|
||||
"CLOUD_BP_FWOOSH = 0\n"
|
||||
"CLOUD_BP_LAKITU_CLOUD = 1\n"
|
||||
"CAMERA_LAKITU_INTRO_ACT_TRIGGER_CUTSCENE = 0\n"
|
||||
"CAMERA_LAKITU_INTRO_ACT_SPAWN_CLOUD = 1\n"
|
||||
"CAMERA_LAKITU_INTRO_ACT_UNK2 = 2\n"
|
||||
"CAMERA_LAKITU_BP_FOLLOW_CAMERA = 0\n"
|
||||
"CAMERA_LAKITU_BP_INTRO = 1\n"
|
||||
"MANTA_ACT_SPAWN_RINGS = 0\n"
|
||||
"MANTA_ACT_NO_RINGS = 1\n"
|
||||
"MONTY_MOLE_ACT_SELECT_HOLE = 0\n"
|
||||
"MONTY_MOLE_ACT_RISE_FROM_HOLE = 1\n"
|
||||
"MONTY_MOLE_ACT_SPAWN_ROCK = 2\n"
|
||||
"MONTY_MOLE_ACT_BEGIN_JUMP_INTO_HOLE = 3\n"
|
||||
"MONTY_MOLE_ACT_THROW_ROCK = 4\n"
|
||||
"MONTY_MOLE_ACT_JUMP_INTO_HOLE = 5\n"
|
||||
"MONTY_MOLE_ACT_HIDE = 6\n"
|
||||
"MONTY_MOLE_ACT_JUMP_OUT_OF_HOLE = 7\n"
|
||||
"MONTY_MOLE_BP_NO_ROCK = 0\n"
|
||||
"MONTY_MOLE_ROCK_ACT_HELD = 0\n"
|
||||
"MONTY_MOLE_ROCK_ACT_MOVE = 1\n"
|
||||
"UKIKI_ACT_IDLE = 0\n"
|
||||
"UKIKI_ACT_RUN = 1\n"
|
||||
"UKIKI_ACT_TURN_TO_MARIO = 2\n"
|
||||
"UKIKI_ACT_JUMP = 3\n"
|
||||
"UKIKI_ACT_GO_TO_CAGE = 4\n"
|
||||
"UKIKI_ACT_WAIT_TO_RESPAWN = 5\n"
|
||||
"UKIKI_ACT_UNUSED_TURN = 6\n"
|
||||
"UKIKI_ACT_RETURN_HOME = 7\n"
|
||||
"UKIKI_SUB_ACT_TAUNT_NONE = 0\n"
|
||||
"UKIKI_SUB_ACT_TAUNT_ITCH = 1\n"
|
||||
"UKIKI_SUB_ACT_TAUNT_SCREECH = 2\n"
|
||||
"UKIKI_SUB_ACT_TAUNT_JUMP_CLAP = 3\n"
|
||||
"UKIKI_SUB_ACT_TAUNT_HANDSTAND = 4\n"
|
||||
"UKIKI_SUB_ACT_CAGE_RUN_TO_CAGE = 0\n"
|
||||
"UKIKI_SUB_ACT_CAGE_WAIT_FOR_MARIO = 1\n"
|
||||
"UKIKI_SUB_ACT_CAGE_TALK_TO_MARIO = 2\n"
|
||||
"UKIKI_SUB_ACT_CAGE_TURN_TO_CAGE = 3\n"
|
||||
"UKIKI_SUB_ACT_CAGE_JUMP_TO_CAGE = 4\n"
|
||||
"UKIKI_SUB_ACT_CAGE_LAND_ON_CAGE = 5\n"
|
||||
"UKIKI_SUB_ACT_CAGE_SPIN_ON_CAGE = 6\n"
|
||||
"UKIKI_SUB_ACT_CAGE_DESPAWN = 7\n"
|
||||
"UKIKI_TEXT_DEFAULT = 0\n"
|
||||
"UKIKI_TEXT_CAGE_TEXTBOX = 1\n"
|
||||
"UKIKI_TEXT_GO_TO_CAGE = 2\n"
|
||||
"UKIKI_TEXT_STOLE_CAP = 3\n"
|
||||
"UKIKI_TEXT_HAS_CAP = 4\n"
|
||||
"UKIKI_TEXT_GAVE_CAP_BACK = 5\n"
|
||||
"UKIKI_TEXT_DO_NOT_LET_GO = 6\n"
|
||||
"UKIKI_TEXT_STEAL_CAP = 7\n"
|
||||
"UKIKI_CAGE = 0\n"
|
||||
"UKIKI_CAP = 1\n"
|
||||
"UKIKI_ANIM_RUN = 0\n"
|
||||
"UKIKI_ANIM_UNUSED_WALK = 1\n"
|
||||
"UKIKI_ANIM_UNUSED_APOSE = 2\n"
|
||||
"UKIKI_ANIM_UNUSED_DEATH = 3\n"
|
||||
"UKIKI_ANIM_SCREECH = 4\n"
|
||||
"UKIKI_ANIM_JUMP_CLAP = 5\n"
|
||||
"UKIKI_ANIM_UNUSED_HOP = 6\n"
|
||||
"UKIKI_ANIM_LAND = 7\n"
|
||||
"UKIKI_ANIM_JUMP = 8\n"
|
||||
"UKIKI_ANIM_ITCH = 9\n"
|
||||
"UKIKI_ANIM_HANDSTAND = 10\n"
|
||||
"UKIKI_ANIM_TURN = 11\n"
|
||||
"UKIKI_ANIM_HELD = 12\n"
|
||||
"UKIKI_ANIM_STATE_DEFAULT = 0\n"
|
||||
"UKIKI_ANIM_STATE_EYE_CLOSED = 1\n"
|
||||
"UKIKI_ANIM_STATE_CAP_ON = 2\n"
|
||||
"UKIKI_CAP_ON = 1\n"
|
||||
"UKIKI_CAGE_STAR_ACT_IN_CAGE = 0\n"
|
||||
"UKIKI_CAGE_STAR_ACT_SPAWN_STAR = 1\n"
|
||||
"UKIKI_CAGE_ACT_WAIT_FOR_UKIKI = 0\n"
|
||||
"UKIKI_CAGE_ACT_SPIN = 1\n"
|
||||
"UKIKI_CAGE_ACT_FALL = 2\n"
|
||||
"UKIKI_CAGE_ACT_HIDE = 3\n"
|
||||
"PIRANHA_PLANT_ACT_IDLE = 0\n"
|
||||
"PIRANHA_PLANT_ACT_SLEEPING = 1\n"
|
||||
"PIRANHA_PLANT_ACT_BITING = 2\n"
|
||||
"PIRANHA_PLANT_ACT_WOKEN_UP = 3\n"
|
||||
"PIRANHA_PLANT_ACT_STOPPED_BITING = 4\n"
|
||||
"PIRANHA_PLANT_ACT_ATTACKED = 5\n"
|
||||
"PIRANHA_PLANT_ACT_SHRINK_AND_DIE = 6\n"
|
||||
"PIRANHA_PLANT_ACT_WAIT_TO_RESPAWN = 7\n"
|
||||
"PIRANHA_PLANT_ACT_RESPAWN = 8\n"
|
||||
"PIRANHA_PLANT_BUBBLE_ACT_IDLE = 0\n"
|
||||
"PIRANHA_PLANT_BUBBLE_ACT_GROW_SHRINK_LOOP = 1\n"
|
||||
"PIRANHA_PLANT_BUBBLE_ACT_BURST = 2\n"
|
||||
"PLATFORM_ON_TRACK_ACT_INIT = 0\n"
|
||||
"PLATFORM_ON_TRACK_ACT_WAIT_FOR_MARIO = 1\n"
|
||||
"PLATFORM_ON_TRACK_ACT_MOVE_ALONG_TRACK = 2\n"
|
||||
"PLATFORM_ON_TRACK_ACT_PAUSE_BRIEFLY = 3\n"
|
||||
"PLATFORM_ON_TRACK_ACT_FALL = 4\n"
|
||||
"PLATFORM_ON_TRACK_BP_MASK_PATH = 0xF\n"
|
||||
"PLATFORM_ON_TRACK_BP_MASK_TYPE = (0x7 << 4)\n"
|
||||
"PLATFORM_ON_TRACK_BP_RETURN_TO_START = (1 << 8)\n"
|
||||
"PLATFORM_ON_TRACK_BP_DONT_DISAPPEAR = (1 << 9)\n"
|
||||
"PLATFORM_ON_TRACK_BP_DONT_TURN_YAW = (1 << 10)\n"
|
||||
"PLATFORM_ON_TRACK_BP_DONT_TURN_ROLL = (1 << 11)\n"
|
||||
"PLATFORM_ON_TRACK_TYPE_CARPET = 0\n"
|
||||
"PLATFORM_ON_TRACK_TYPE_SKI_LIFT = 1\n"
|
||||
"PLATFORM_ON_TRACK_TYPE_CHECKERED = 2\n"
|
||||
"PLATFORM_ON_TRACK_TYPE_GRATE = 3\n"
|
||||
"PURPLE_SWITCH_IDLE = 0\n"
|
||||
"PURPLE_SWITCH_PRESSED = 1\n"
|
||||
"PURPLE_SWITCH_TICKING = 2\n"
|
||||
"PURPLE_SWITCH_UNPRESSED = 3\n"
|
||||
"PURPLE_SWITCH_WAIT_FOR_MARIO_TO_GET_OFF = 4\n"
|
||||
"PYRAMID_ELEVATOR_IDLE = 0\n"
|
||||
"PYRAMID_ELEVATOR_START_MOVING = 1\n"
|
||||
"PYRAMID_ELEVATOR_CONSTANT_VELOCITY = 2\n"
|
||||
"PYRAMID_ELEVATOR_END_MOVING = 3\n"
|
||||
"PYRAMID_ELEVATOR_AT_BOTTOM = 4\n"
|
||||
"PYRAMID_TOP_ACT_CHECK_IF_SOLVED = 0\n"
|
||||
"PYRAMID_TOP_ACT_SPINNING = 1\n"
|
||||
"PYRAMID_TOP_ACT_EXPLODE = 2\n"
|
||||
"PYRAMID_WALL_ACT_MOVING_DOWN = 0\n"
|
||||
"PYRAMID_WALL_ACT_MOVING_UP = 1\n"
|
||||
"PYRAMID_WALL_BP_POSITION_HIGH = 0\n"
|
||||
"PYRAMID_WALL_BP_POSITION_MIDDLE = 1\n"
|
||||
"PYRAMID_WALL_BP_POSITION_LOW = 2\n"
|
||||
"PENGUIN_WALK_BABY = 0\n"
|
||||
"PENGUIN_WALK_BIG = 1\n"
|
||||
"PENGUIN_ANIM_WALK = 0\n"
|
||||
"PENGUIN_ANIM_IDLE = 3\n"
|
||||
"RACING_PENGUIN_ACT_WAIT_FOR_MARIO = 0\n"
|
||||
"RACING_PENGUIN_ACT_SHOW_INIT_TEXT = 1\n"
|
||||
"RACING_PENGUIN_ACT_PREPARE_FOR_RACE = 2\n"
|
||||
"RACING_PENGUIN_ACT_RACE = 3\n"
|
||||
"RACING_PENGUIN_ACT_FINISH_RACE = 4\n"
|
||||
"RACING_PENGUIN_ACT_SHOW_FINAL_TEXT = 5\n"
|
||||
"SL_WALKING_PENGUIN_ACT_MOVING_FORWARDS = 0\n"
|
||||
"SL_WALKING_PENGUIN_ACT_TURNING_BACK = 1\n"
|
||||
"SL_WALKING_PENGUIN_ACT_RETURNING = 2\n"
|
||||
"SL_WALKING_PENGUIN_ACT_TURNING_FORWARDS = 3\n"
|
||||
"SL_SNOWMAN_WIND_ACT_IDLE = 0\n"
|
||||
"SL_SNOWMAN_WIND_ACT_TALKING = 1\n"
|
||||
"SL_SNOWMAN_WIND_ACT_BLOWING = 2\n"
|
||||
"WATER_BOMB_ACT_SHOT_FROM_CANNON = 0\n"
|
||||
"WATER_BOMB_ACT_INIT = 1\n"
|
||||
"WATER_BOMB_ACT_DROP = 2\n"
|
||||
"WATER_BOMB_ACT_EXPLODE = 3\n"
|
||||
"TTC_ROTATING_SOLID_BP_CUBE = 0\n"
|
||||
"TTC_ROTATING_SOLID_BP_TRIANGULAR_PRISM = 1\n"
|
||||
"TTC_MOVING_BAR_ACT_WAIT = 0\n"
|
||||
"TTC_MOVING_BAR_ACT_PULL_BACK = 1\n"
|
||||
"TTC_MOVING_BAR_ACT_EXTEND = 2\n"
|
||||
"TTC_MOVING_BAR_ACT_RETRACT = 3\n"
|
||||
"TTC_COG_BP_SHAPE_MASK = 0x00000002\n"
|
||||
"TTC_COG_BP_SHAPE_HEXAGON = (0 << 1)\n"
|
||||
"TTC_COG_BP_SHAPE_TRIANGLE = (1 << 1)\n"
|
||||
"TTC_COG_BP_DIR_MASK = 0x00000001\n"
|
||||
"TTC_COG_BP_DIR_CCW = (0 << 0)\n"
|
||||
"TTC_COG_BP_DIR_CW = (1 << 0)\n"
|
||||
"TTC_2D_ROTATOR_BP_HAND = 0\n"
|
||||
"TTC_2D_ROTATOR_BP_2D_COG = 1\n"
|
||||
"ACTIVATED_BF_PLAT_TYPE_BITS_ARROW_PLAT = 0\n"
|
||||
"ACTIVATED_BF_PLAT_TYPE_BITFS_MESH_PLAT = 1\n"
|
||||
"ACTIVATED_BF_PLAT_TYPE_BITFS_ELEVATOR = 2\n"
|
||||
"DORRIE_ACT_MOVE = 0\n"
|
||||
"DORRIE_ACT_LOWER_HEAD = 1\n"
|
||||
"DORRIE_ACT_RAISE_HEAD = 2\n"
|
||||
"MAD_PIANO_ACT_WAIT = 0\n"
|
||||
"MAD_PIANO_ACT_ATTACK = 1\n"
|
||||
"FIRE_PIRANHA_PLANT_ACT_HIDE = 0\n"
|
||||
"FIRE_PIRANHA_PLANT_ACT_GROW = 1\n"
|
||||
"FIRE_SPITTER_ACT_IDLE = 0\n"
|
||||
"FIRE_SPITTER_ACT_SPIT_FIRE = 1\n"
|
||||
"EYEROK_BOSS_ACT_SLEEP = 0\n"
|
||||
"EYEROK_BOSS_ACT_WAKE_UP = 1\n"
|
||||
"EYEROK_BOSS_ACT_SHOW_INTRO_TEXT = 2\n"
|
||||
"EYEROK_BOSS_ACT_FIGHT = 3\n"
|
||||
"EYEROK_BOSS_ACT_DIE = 4\n"
|
||||
"EYEROK_BOSS_ACT_DEAD = 5\n"
|
||||
"EYEROK_BOSS_ACT_PAUSE = 6\n"
|
||||
"EYEROK_HAND_ACT_SLEEP = 0\n"
|
||||
"EYEROK_HAND_ACT_IDLE = 1\n"
|
||||
"EYEROK_HAND_ACT_OPEN = 2\n"
|
||||
"EYEROK_HAND_ACT_SHOW_EYE = 3\n"
|
||||
"EYEROK_HAND_ACT_CLOSE = 4\n"
|
||||
"EYEROK_HAND_ACT_RETREAT = 5\n"
|
||||
"EYEROK_HAND_ACT_TARGET_MARIO = 6\n"
|
||||
"EYEROK_HAND_ACT_SMASH = 7\n"
|
||||
"EYEROK_HAND_ACT_FIST_PUSH = 8\n"
|
||||
"EYEROK_HAND_ACT_FIST_SWEEP = 9\n"
|
||||
"EYEROK_HAND_ACT_BEGIN_DOUBLE_POUND = 10\n"
|
||||
"EYEROK_HAND_ACT_DOUBLE_POUND = 11\n"
|
||||
"EYEROK_HAND_ACT_ATTACKED = 12\n"
|
||||
"EYEROK_HAND_ACT_RECOVER = 13\n"
|
||||
"EYEROK_HAND_ACT_BECOME_ACTIVE = 14\n"
|
||||
"EYEROK_HAND_ACT_DIE = 15\n"
|
||||
"EYEROK_HAND_ACT_DEAD = 16\n"
|
||||
"EYEROK_HAND_ACT_PAUSE = 17\n"
|
||||
"KLEPTO_ACT_CIRCLE_TARGET_HOLDING = 0\n"
|
||||
"KLEPTO_ACT_APPROACH_TARGET_HOLDING = 1\n"
|
||||
"KLEPTO_ACT_WAIT_FOR_MARIO = 2\n"
|
||||
"KLEPTO_ACT_TURN_TOWARD_MARIO = 3\n"
|
||||
"KLEPTO_ACT_DIVE_AT_MARIO = 4\n"
|
||||
"KLEPTO_ACT_RESET_POSITION = 5\n"
|
||||
"KLEPTO_ACT_STRUCK_BY_MARIO = 6\n"
|
||||
"KLEPTO_ACT_RETREAT = 7\n"
|
||||
"KLEPTO_ANIM_STATE_HOLDING_NOTHING = 0\n"
|
||||
"KLEPTO_ANIM_STATE_HOLDING_CAP = 1\n"
|
||||
"KLEPTO_ANIM_STATE_HOLDING_STAR = 2\n"
|
||||
"BIRD_ACT_INACTIVE = 0\n"
|
||||
"BIRD_ACT_FLY = 1\n"
|
||||
"BIRD_BP_SPAWNED = 0\n"
|
||||
"BIRD_BP_SPAWNER = 1\n"
|
||||
"SKEETER_ACT_IDLE = 0\n"
|
||||
"SKEETER_ACT_LUNGE = 1\n"
|
||||
"SKEETER_ACT_WALK = 2\n"
|
||||
"SNUFIT_ACT_IDLE = 0\n"
|
||||
"SNUFIT_ACT_SHOOT = 1\n"
|
||||
"TWEESTER_ACT_IDLE = 0\n"
|
||||
"TWEESTER_ACT_CHASE = 1\n"
|
||||
"TWEESTER_ACT_HIDE = 2\n"
|
||||
"TWEESTER_SUB_ACT_WAIT = 0\n"
|
||||
"TWEESTER_SUB_ACT_CHASE = 0\n"
|
||||
"TRIPLET_BUTTERFLY_ACT_INIT = 0\n"
|
||||
"TRIPLET_BUTTERFLY_ACT_WANDER = 1\n"
|
||||
"TRIPLET_BUTTERFLY_ACT_ACTIVATE = 2\n"
|
||||
"TRIPLET_BUTTERFLY_ACT_EXPLODE = 3\n"
|
||||
"TRIPLET_BUTTERFLY_BP_BUTTERFLY_NUM = 0x00000003\n"
|
||||
"TRIPLET_BUTTERFLY_BP_NO_BOMBS = 0x00000004\n"
|
||||
"TRIPLET_BUTTERFLY_TYPE_NORMAL = -1\n"
|
||||
"TRIPLET_BUTTERFLY_TYPE_EXPLODES = 0\n"
|
||||
"TRIPLET_BUTTERFLY_TYPE_SPAWN_1UP = 1\n"
|
||||
"WATER_LEVEL_DIAMOND_ACT_INIT = 0\n"
|
||||
"WATER_LEVEL_DIAMOND_ACT_IDLE = 1\n"
|
||||
"WATER_LEVEL_DIAMOND_ACT_CHANGE_WATER_LEVEL = 2\n"
|
||||
"WATER_LEVEL_DIAMOND_ACT_IDLE_SPINNING = 3\n"
|
||||
"MIPS_ACT_WAIT_FOR_NEARBY_MARIO = 0\n"
|
||||
"MIPS_ACT_FOLLOW_PATH = 1\n"
|
||||
"MIPS_ACT_WAIT_FOR_ANIMATION_DONE = 2\n"
|
||||
"MIPS_ACT_FALL_DOWN = 3\n"
|
||||
"MIPS_ACT_IDLE = 4\n"
|
||||
"MIPS_STAR_STATUS_HAVENT_SPAWNED_STAR = 0\n"
|
||||
"MIPS_STAR_STATUS_SHOULD_SPAWN_STAR = 1\n"
|
||||
"MIPS_STAR_STATUS_ALREADY_SPAWNED_STAR = 2\n"
|
||||
"FALLING_PILLAR_ACT_IDLE = 0\n"
|
||||
"FALLING_PILLAR_ACT_TURNING = 1\n"
|
||||
"FALLING_PILLAR_ACT_FALLING = 2\n"
|
||||
"BOWSER_PUZZLE_ACT_SPAWN_PIECES = 0\n"
|
||||
"BOWSER_PUZZLE_ACT_WAIT_FOR_COMPLETE = 1\n"
|
||||
"BOWSER_PUZZLE_ACT_DONE = 2\n"
|
||||
"MR_BLIZZARD_ACT_SPAWN_SNOWBALL = 0\n"
|
||||
"MR_BLIZZARD_ACT_HIDE_UNHIDE = 1\n"
|
||||
"MR_BLIZZARD_ACT_RISE_FROM_GROUND = 2\n"
|
||||
"MR_BLIZZARD_ACT_ROTATE = 3\n"
|
||||
"MR_BLIZZARD_ACT_THROW_SNOWBALL = 4\n"
|
||||
"MR_BLIZZARD_ACT_BURROW = 5\n"
|
||||
"MR_BLIZZARD_ACT_DEATH = 6\n"
|
||||
"MR_BLIZZARD_ACT_JUMP = 7\n"
|
||||
"MR_BLIZZARD_STYPE_NO_CAP = 0\n"
|
||||
"MR_BLIZZARD_STYPE_JUMPING = 1\n"
|
||||
"TIME_STOP_UNKNOWN_0 = (1 << 0)\n"
|
||||
"TIME_STOP_ENABLED = (1 << 1)\n"
|
||||
"TIME_STOP_DIALOG = (1 << 2)\n"
|
||||
|
|
|
@ -14753,6 +14753,23 @@ int smlua_func_hud_show(UNUSED lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_movtexqc_register(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
|
||||
|
||||
const char* name = smlua_to_string(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
s16 level = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
s16 area = smlua_to_integer(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
s16 type = smlua_to_integer(L, 4);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
movtexqc_register(name, level, area, type);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_set_environment_region(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
|
||||
|
||||
|
@ -16810,6 +16827,7 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "get_temp_s32_pointer", smlua_func_get_temp_s32_pointer);
|
||||
smlua_bind_function(L, "hud_hide", smlua_func_hud_hide);
|
||||
smlua_bind_function(L, "hud_show", smlua_func_hud_show);
|
||||
smlua_bind_function(L, "movtexqc_register", smlua_func_movtexqc_register);
|
||||
smlua_bind_function(L, "set_environment_region", smlua_func_set_environment_region);
|
||||
smlua_bind_function(L, "warp_exit_level", smlua_func_warp_exit_level);
|
||||
smlua_bind_function(L, "warp_restart_level", smlua_func_warp_restart_level);
|
||||
|
|
|
@ -90,6 +90,10 @@ s16 get_current_save_file_num(void) {
|
|||
|
||||
///
|
||||
|
||||
void movtexqc_register(const char* name, s16 level, s16 area, s16 type) {
|
||||
dynos_movtexqc_register(name, level, area, type);
|
||||
}
|
||||
|
||||
f32 get_environment_region(u8 index) {
|
||||
if (gEnvironmentRegions != NULL && index <= gEnvironmentRegions[0]) {
|
||||
return gEnvironmentRegions[6 * (int)index];
|
||||
|
|
|
@ -22,6 +22,7 @@ f32 get_hand_foot_pos_z(struct MarioState* m, u8 index);
|
|||
|
||||
s16 get_current_save_file_num(void);
|
||||
|
||||
void movtexqc_register(const char* name, s16 level, s16 area, s16 type);
|
||||
f32 get_environment_region(u8 index);
|
||||
void set_environment_region(u8 index, s32 value);
|
||||
|
||||
|
|
|
@ -552,7 +552,10 @@ u8 smlua_model_util_load(enum ModelExtendedId id) {
|
|||
u32 smlua_model_util_get_id(const char* name) {
|
||||
// find geolayout
|
||||
const void* layout = dynos_geolayout_get(name);
|
||||
if (layout == NULL) { return E_MODEL_ERROR_MODEL; }
|
||||
if (layout == NULL) {
|
||||
LOG_ERROR("Failed to find model: %s", name);
|
||||
return E_MODEL_ERROR_MODEL;
|
||||
}
|
||||
|
||||
// find existing model
|
||||
for (u32 i = 0; i < E_MODEL_MAX; i++) {
|
||||
|
|
Loading…
Reference in New Issue