Fix fullscreen exit resulting in a slightly lower Y position

This commit is contained in:
Heaven Volkoff 2020-05-17 23:08:12 -03:00
parent 0fa331d961
commit 9927b3555d
3 changed files with 27 additions and 19 deletions

View File

@ -41,7 +41,9 @@ ConfigWindow configWindow = {
.y = SDL_WINDOWPOS_CENTERED,
.w = DESIRED_SCREEN_WIDTH,
.h = DESIRED_SCREEN_HEIGHT,
.reset = false
.reset = false,
.vsync = false,
.exiting_fullscreen = false,
};
unsigned int configFiltering = 1; // 0=force nearest, 1=linear, (TODO) 2=three-point
unsigned int configMasterVolume = MAX_VOLUME; // 0 - MAX_VOLUME

View File

@ -10,6 +10,8 @@
typedef struct {
unsigned int x, y, w, h;
bool reset;
bool vsync;
bool exiting_fullscreen;
} ConfigWindow;
extern bool configFullscreen;

View File

@ -22,6 +22,8 @@
#endif // End of OS-Specific GL defines
#include <stdio.h>
#include "gfx_window_manager_api.h"
#include "gfx_screen_config.h"
#include "../pc_main.h"
@ -40,7 +42,6 @@
static SDL_Window *wnd;
static SDL_GLContext ctx = NULL;
static int inverted_scancode_table[512];
static bool window_vsync;
const SDL_Scancode windows_scancode_table[] =
{
@ -104,23 +105,26 @@ static void gfx_sdl_set_fullscreen() {
} else {
SDL_SetWindowFullscreen(wnd, 0);
SDL_ShowCursor(SDL_ENABLE);
SDL_SetWindowSize(wnd, configWindow.w, configWindow.h);
SDL_SetWindowPosition(wnd, configWindow.x, configWindow.y);
configWindow.exiting_fullscreen = true;
}
}
static void gfx_sdl_reset_dimension_and_pos() {
if (!configWindow.reset) return;
if (configWindow.exiting_fullscreen)
configWindow.exiting_fullscreen = false;
else if (configWindow.reset) {
configWindow.x = SDL_WINDOWPOS_CENTERED;
configWindow.y = SDL_WINDOWPOS_CENTERED;
configWindow.w = DESIRED_SCREEN_WIDTH;
configWindow.h = DESIRED_SCREEN_HEIGHT;
configWindow.reset = false;
if (!IS_FULLSCREEN) {
if (IS_FULLSCREEN) return;
} else
return;
SDL_SetWindowSize(wnd, configWindow.w, configWindow.h);
SDL_SetWindowPosition(wnd, configWindow.x, configWindow.y);
}
}
static bool test_vsync(void) {
@ -176,8 +180,8 @@ static void gfx_sdl_init(void) {
gfx_sdl_set_fullscreen();
window_vsync = test_vsync();
if (!window_vsync)
configWindow.vsync = test_vsync();
if (!configWindow.vsync)
printf("Warning: VSync is not enabled or not working. Falling back to timer for synchronization\n");
for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
@ -239,8 +243,8 @@ static void gfx_sdl_handle_events(void) {
gfx_sdl_onkeyup(event.key.keysym.scancode);
break;
#endif
case SDL_WINDOWEVENT: // FIX-ME: Check if this makes sense to be include in Web build
if (!IS_FULLSCREEN) {
case SDL_WINDOWEVENT: // TODO: Check if this makes sense to be included in the Web build
if (!(IS_FULLSCREEN || configWindow.exiting_fullscreen)) {
switch (event.window.event) {
case SDL_WINDOWEVENT_MOVED:
configWindow.x = event.window.data1;
@ -280,7 +284,7 @@ static void sync_framerate_with_timer(void) {
}
static void gfx_sdl_swap_buffers_begin(void) {
if (!window_vsync)
if (!configWindow.vsync)
sync_framerate_with_timer();
SDL_GL_SwapWindow(wnd);
}