Remove some TARGET_N64 remnants
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91320b9cf9
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998a057051
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@ -656,10 +656,6 @@ struct Note
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// that results in messy US/EU ifdefs. Instead we cast to a struct pointer
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// when needed... This breaks alignment on non-N64 platforms, which we hack
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// around by skipping the padding in that case.
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// TODO: use macros or something instead.
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#ifdef TARGET_N64
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u8 pad0[12];
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#endif
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/*0x04, 0x30, 0x30*/ u8 priority;
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/* 0x31, 0x31*/ u8 waveId;
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@ -1856,14 +1856,6 @@ void audio_init() {
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#endif
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#endif
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#ifdef TARGET_N64
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eu_stubbed_printf_3("Clear Workarea %x -%x size %x \n",
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(uintptr_t) &gAudioGlobalsStartMarker,
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(uintptr_t) &gAudioGlobalsEndMarker,
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(uintptr_t) &gAudioGlobalsEndMarker - (uintptr_t) &gAudioGlobalsStartMarker
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);
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#endif
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eu_stubbed_printf_1("AudioHeap is %x\n", gAudioHeapSize);
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for (i = 0; i < NUMAIBUFFERS; i++) {
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