move filtering check to gfx_pc.c for those sweet realtime updates
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a259cd15a1
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@ -26,7 +26,6 @@
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#include "gfx_cc.h"
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#include "gfx_rendering_api.h"
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#include "../configfile.h"
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struct ShaderProgram {
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uint32_t shader_id;
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@ -409,7 +408,7 @@ static uint32_t gfx_cm_to_opengl(uint32_t val) {
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}
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static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint32_t cms, uint32_t cmt) {
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const GLenum filter = (linear_filter && (configFiltering == 1)) ? GL_LINEAR : GL_NEAREST;
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const GLenum filter = linear_filter ? GL_LINEAR : GL_NEAREST;
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glActiveTexture(GL_TEXTURE0 + tile);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
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@ -18,6 +18,8 @@
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#include "gfx_rendering_api.h"
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#include "gfx_screen_config.h"
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#include "../configfile.h"
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#define SUPPORT_CHECK(x) assert(x)
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// SCALE_M_N: upscale/downscale M-bit integer to N-bit
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@ -763,7 +765,7 @@ static void gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx) {
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import_texture(i);
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rdp.textures_changed[i] = false;
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}
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bool linear_filter = (rdp.other_mode_h & (3U << G_MDSFT_TEXTFILT)) != G_TF_POINT;
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bool linear_filter = configFiltering && ((rdp.other_mode_h & (3U << G_MDSFT_TEXTFILT)) != G_TF_POINT);
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if (linear_filter != rendering_state.textures[i]->linear_filter || rdp.texture_tile.cms != rendering_state.textures[i]->cms || rdp.texture_tile.cmt != rendering_state.textures[i]->cmt) {
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gfx_flush();
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gfx_rapi->set_sampler_parameters(i, linear_filter, rdp.texture_tile.cms, rdp.texture_tile.cmt);
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