Force drop objects on instant warp
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51c1af7c68
commit
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@ -30,6 +30,7 @@
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#include "course_table.h"
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#include "../../include/libc/stdlib.h"
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#include "rumble_init.h"
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#include "game/interaction.h"
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#include "pc/pc_main.h"
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#include "pc/cliopts.h"
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@ -630,6 +631,7 @@ void check_instant_warp(void) {
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//vec3f_mul(gMarioStates[0].vel, -0.8f);
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return;
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}
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mario_drop_held_object(&gMarioStates[0]);
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u8 changeOfArea = (gCurrAreaIndex != warp->area);
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gMarioStates[0].pos[0] += warp->displacement[0];
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gMarioStates[0].pos[1] += warp->displacement[1];
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@ -46,7 +46,7 @@ static void debug_warp_level1() {
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}
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static void debug_warp_level2() {
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dynos_warp_to_level(LEVEL_HMC, 1, 1);
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dynos_warp_to_level(LEVEL_WDW, 1, 1);
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}
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static void debug_grand_star(void) {
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@ -495,8 +495,14 @@ void network_send_object(struct Object* o) {
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if (gNetworkType == NT_NONE || gNetworkPlayerLocal == NULL) { return; }
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// sanity check SyncObject
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if (!network_sync_object_initialized(o)) { LOG_ERROR("tried to send uninitialized sync obj"); return; }
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if (o->behavior == bhvRespawner) { LOG_INFO("tried to send respawner sync obj"); return; }
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if (!network_sync_object_initialized(o)) {
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LOG_ERROR("tried to send uninitialized sync obj");
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return;
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}
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if (o->behavior == bhvRespawner) {
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LOG_INFO("tried to send respawner sync obj");
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return;
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}
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struct SyncObject* so = &gSyncObjects[o->oSyncID];
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if (so == NULL) { LOG_ERROR("tried to send null sync obj"); return; }
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