Update mario_actions_airborne.c
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@ -1754,7 +1754,7 @@ s32 act_flying(struct MarioState *m) {
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set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
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#else
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if (newcam_active == 0)
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set_camera_mode(m->area->camera, m->area->camera->defMode, 1);
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set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
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else
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{
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m->area->camera->mode = CAMERA_MODE_NEWCAM;
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