make Lua calls to interaction functions call interaction hooks (#52)

* make Lua calls to interaction functions call interaction hooks

* Revert "make Lua calls to interaction functions call interaction hooks"

This reverts commit 14c597cd340cb19acd72f7e4327f6f078bf09f1d.

* thanks peachy for a far better solution

* don't let mods lie about what interaction it is
This commit is contained in:
Isaac0-dev 2024-06-08 09:14:33 +10:00 committed by GitHub
parent ed1986e743
commit a04aa4c240
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
4 changed files with 90 additions and 94 deletions

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@ -97,7 +97,7 @@ override_disallowed_functions = {
"src/game/mario.h": [ " init_mario" ],
"src/pc/djui/djui_console.h": [ " djui_console_create", "djui_console_message_create" ],
"src/pc/djui/djui_chat_message.h": [ "create_from" ],
"src/game/interaction.h": [ "process_interactions", "_handle_" ],
"src/game/interaction.h": [ "process_interaction", "_handle_" ],
"src/game/sound_init.h": [ "_loop_", "thread4_", "set_sound_mode" ],
"src/pc/network/network_utils.h": [ "network_get_player_text_color[^_]" ],
"src/pc/network/network_player.h": [ "_init", "_connected[^_]", "_shutdown", "_disconnected", "_update", "construct_player_popup" ],
@ -797,17 +797,26 @@ def build_function(function, do_extern):
return 0;
}\n\n""" % (len(function['params']), function['identifier'], len(function['params']))
is_interact_func = fid.startswith('interact_') and fname == 'interaction.h'
i = 1
for param in function['params']:
s += build_param(param, i)
s += ' if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %%u for function \'%%s\'", %d, "%s"); return 0; }\n' % (i, fid)
if is_interact_func and param['identifier'] == 'interactType':
s += " // interactType skipped so mods can't lie about what interaction it is\n"
else:
s += build_param(param, i)
s += ' if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %%u for function \'%%s\'", %d, "%s"); return 0; }\n' % (i, fid)
i += 1
s += '\n'
if do_extern:
s += ' extern %s\n' % function['line']
s += build_call(function)
if is_interact_func:
# special case for interaction functions to call the hooks associated with interactions
s += " lua_pushinteger(L, process_interaction(m, " + fid.upper() + ", o, " + fid + "));\n"
else:
s += build_call(function)
i = 1
for param in function['params']:

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@ -2248,6 +2248,22 @@ void check_kick_or_punch_wall(struct MarioState *m) {
}
}
// Intended for interactions triggered by mods
u32 process_interaction(struct MarioState *m, u32 interactType, struct Object *o, u32 (*interact_function)(struct MarioState *, u32 interactType, struct Object *)) {
if (!m || !o) { return FALSE; }
bool allow = true;
smlua_call_event_hooks_interact_params_ret_bool(HOOK_ALLOW_INTERACT, m, o, interactType, &allow);
if (allow) {
if (interact_function(m, interactType, o)) {
smlua_call_event_hooks_interact_params(HOOK_ON_INTERACT, m, o, interactType, true);
return TRUE;
} else {
smlua_call_event_hooks_interact_params(HOOK_ON_INTERACT, m, o, interactType, false);
}
}
return FALSE;
}
void mario_process_interactions(struct MarioState *m) {
if (!m) { return; }
sDelayInvincTimer = FALSE;

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@ -170,5 +170,6 @@ void mario_handle_special_floors(struct MarioState *m);
u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim);
u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);
u32 determine_interaction(struct MarioState *m, struct Object *o);
u32 process_interaction(struct MarioState *m, u32 interactType, struct Object *o, u32 (*interact_function)(struct MarioState *, u32 interactType, struct Object *));
#endif // INTERACTION_H

View File

@ -13519,12 +13519,11 @@ int smlua_func_interact_bbh_entrance(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_bbh_entrance"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_bbh_entrance"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_bbh_entrance"); return 0; }
lua_pushinteger(L, interact_bbh_entrance(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_BBH_ENTRANCE, o, interact_bbh_entrance));
return 1;
}
@ -13540,12 +13539,11 @@ int smlua_func_interact_bounce_top(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_bounce_top"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_bounce_top"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_bounce_top"); return 0; }
lua_pushinteger(L, interact_bounce_top(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_BOUNCE_TOP, o, interact_bounce_top));
return 1;
}
@ -13561,12 +13559,11 @@ int smlua_func_interact_breakable(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_breakable"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_breakable"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_breakable"); return 0; }
lua_pushinteger(L, interact_breakable(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_BREAKABLE, o, interact_breakable));
return 1;
}
@ -13582,12 +13579,11 @@ int smlua_func_interact_bully(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_bully"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_bully"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_bully"); return 0; }
lua_pushinteger(L, interact_bully(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_BULLY, o, interact_bully));
return 1;
}
@ -13603,12 +13599,11 @@ int smlua_func_interact_cannon_base(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_cannon_base"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_cannon_base"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_cannon_base"); return 0; }
lua_pushinteger(L, interact_cannon_base(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_CANNON_BASE, o, interact_cannon_base));
return 1;
}
@ -13624,12 +13619,11 @@ int smlua_func_interact_cap(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_cap"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_cap"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_cap"); return 0; }
lua_pushinteger(L, interact_cap(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_CAP, o, interact_cap));
return 1;
}
@ -13645,12 +13639,11 @@ int smlua_func_interact_clam_or_bubba(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_clam_or_bubba"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_clam_or_bubba"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_clam_or_bubba"); return 0; }
lua_pushinteger(L, interact_clam_or_bubba(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_CLAM_OR_BUBBA, o, interact_clam_or_bubba));
return 1;
}
@ -13666,12 +13659,11 @@ int smlua_func_interact_coin(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_coin"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_coin"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_coin"); return 0; }
lua_pushinteger(L, interact_coin(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_COIN, o, interact_coin));
return 1;
}
@ -13687,12 +13679,11 @@ int smlua_func_interact_damage(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_damage"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_damage"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_damage"); return 0; }
lua_pushinteger(L, interact_damage(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_DAMAGE, o, interact_damage));
return 1;
}
@ -13708,12 +13699,11 @@ int smlua_func_interact_door(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_door"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_door"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_door"); return 0; }
lua_pushinteger(L, interact_door(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_DOOR, o, interact_door));
return 1;
}
@ -13729,12 +13719,11 @@ int smlua_func_interact_flame(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_flame"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_flame"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_flame"); return 0; }
lua_pushinteger(L, interact_flame(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_FLAME, o, interact_flame));
return 1;
}
@ -13750,12 +13739,11 @@ int smlua_func_interact_grabbable(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_grabbable"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_grabbable"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_grabbable"); return 0; }
lua_pushinteger(L, interact_grabbable(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_GRABBABLE, o, interact_grabbable));
return 1;
}
@ -13771,12 +13759,11 @@ int smlua_func_interact_hit_from_below(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_hit_from_below"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_hit_from_below"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_hit_from_below"); return 0; }
lua_pushinteger(L, interact_hit_from_below(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_HIT_FROM_BELOW, o, interact_hit_from_below));
return 1;
}
@ -13792,12 +13779,11 @@ int smlua_func_interact_hoot(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_hoot"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_hoot"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_hoot"); return 0; }
lua_pushinteger(L, interact_hoot(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_HOOT, o, interact_hoot));
return 1;
}
@ -13813,12 +13799,11 @@ int smlua_func_interact_igloo_barrier(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_igloo_barrier"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_igloo_barrier"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_igloo_barrier"); return 0; }
lua_pushinteger(L, interact_igloo_barrier(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_IGLOO_BARRIER, o, interact_igloo_barrier));
return 1;
}
@ -13834,12 +13819,11 @@ int smlua_func_interact_koopa_shell(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_koopa_shell"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_koopa_shell"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_koopa_shell"); return 0; }
lua_pushinteger(L, interact_koopa_shell(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_KOOPA_SHELL, o, interact_koopa_shell));
return 1;
}
@ -13855,12 +13839,11 @@ int smlua_func_interact_mr_blizzard(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_mr_blizzard"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_mr_blizzard"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_mr_blizzard"); return 0; }
lua_pushinteger(L, interact_mr_blizzard(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_MR_BLIZZARD, o, interact_mr_blizzard));
return 1;
}
@ -13876,12 +13859,11 @@ int smlua_func_interact_player(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_player"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_player"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_player"); return 0; }
lua_pushinteger(L, interact_player(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_PLAYER, o, interact_player));
return 1;
}
@ -13897,12 +13879,11 @@ int smlua_func_interact_pole(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_pole"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_pole"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_pole"); return 0; }
lua_pushinteger(L, interact_pole(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_POLE, o, interact_pole));
return 1;
}
@ -13918,12 +13899,11 @@ int smlua_func_interact_shock(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_shock"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_shock"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_shock"); return 0; }
lua_pushinteger(L, interact_shock(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_SHOCK, o, interact_shock));
return 1;
}
@ -13939,12 +13919,11 @@ int smlua_func_interact_snufit_bullet(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_snufit_bullet"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_snufit_bullet"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_snufit_bullet"); return 0; }
lua_pushinteger(L, interact_snufit_bullet(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_SNUFIT_BULLET, o, interact_snufit_bullet));
return 1;
}
@ -13960,12 +13939,11 @@ int smlua_func_interact_spiny_walking(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_spiny_walking"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_spiny_walking"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_spiny_walking"); return 0; }
lua_pushinteger(L, interact_spiny_walking(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_SPINY_WALKING, o, interact_spiny_walking));
return 1;
}
@ -13981,12 +13959,11 @@ int smlua_func_interact_star_or_key(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_star_or_key"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_star_or_key"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_star_or_key"); return 0; }
lua_pushinteger(L, interact_star_or_key(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_STAR_OR_KEY, o, interact_star_or_key));
return 1;
}
@ -14002,12 +13979,11 @@ int smlua_func_interact_strong_wind(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_strong_wind"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_strong_wind"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_strong_wind"); return 0; }
lua_pushinteger(L, interact_strong_wind(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_STRONG_WIND, o, interact_strong_wind));
return 1;
}
@ -14023,12 +13999,11 @@ int smlua_func_interact_text(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_text"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_text"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_text"); return 0; }
lua_pushinteger(L, interact_text(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_TEXT, o, interact_text));
return 1;
}
@ -14044,12 +14019,11 @@ int smlua_func_interact_tornado(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_tornado"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_tornado"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_tornado"); return 0; }
lua_pushinteger(L, interact_tornado(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_TORNADO, o, interact_tornado));
return 1;
}
@ -14065,12 +14039,11 @@ int smlua_func_interact_warp(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_warp"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_warp"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_warp"); return 0; }
lua_pushinteger(L, interact_warp(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_WARP, o, interact_warp));
return 1;
}
@ -14086,12 +14059,11 @@ int smlua_func_interact_warp_door(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_warp_door"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_warp_door"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_warp_door"); return 0; }
lua_pushinteger(L, interact_warp_door(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_WARP_DOOR, o, interact_warp_door));
return 1;
}
@ -14107,12 +14079,11 @@ int smlua_func_interact_water_ring(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_water_ring"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_water_ring"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_water_ring"); return 0; }
lua_pushinteger(L, interact_water_ring(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_WATER_RING, o, interact_water_ring));
return 1;
}
@ -14128,12 +14099,11 @@ int smlua_func_interact_whirlpool(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "interact_whirlpool"); return 0; }
u32 interactType = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "interact_whirlpool"); return 0; }
// interactType skipped so mods can't lie about what interaction it is
struct Object* o = (struct Object*)smlua_to_cobject(L, 3, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "interact_whirlpool"); return 0; }
lua_pushinteger(L, interact_whirlpool(m, interactType, o));
lua_pushinteger(L, process_interaction(m, INTERACT_WHIRLPOOL, o, interact_whirlpool));
return 1;
}