Update Character Select
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@ -4,7 +4,7 @@ if VERSION_NUMBER < 37 then
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return 0
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return 0
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end
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end
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MOD_VERSION = "1.9.1"
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MOD_VERSION = "1.9.2"
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ommActive = false
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ommActive = false
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for i in pairs(gActiveMods) do
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for i in pairs(gActiveMods) do
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@ -511,6 +511,17 @@ local sCapBhvs = {
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--- @param o Object
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--- @param o Object
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--- @param model integer
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--- @param model integer
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local BowserKey = false
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local function on_star_or_key_grab(m, o, type)
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if type == INTERACT_STAR_OR_KEY then
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if get_id_from_behavior(o.behavior) == id_bhvBowserKey then
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BowserKey = true
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else
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BowserKey = false
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end
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end
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end
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function set_model(o, model)
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function set_model(o, model)
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if optionTable[optionTableRef.localModels].toggle == 0 then return end
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if optionTable[optionTableRef.localModels].toggle == 0 then return end
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if obj_has_behavior_id(o, id_bhvMario) ~= 0 then
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if obj_has_behavior_id(o, id_bhvMario) ~= 0 then
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@ -523,7 +534,7 @@ function set_model(o, model)
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if obj_has_behavior_id(o, id_bhvCelebrationStar) ~= 0 and o.parentObj ~= nil then
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if obj_has_behavior_id(o, id_bhvCelebrationStar) ~= 0 and o.parentObj ~= nil then
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local i = network_local_index_from_global(o.parentObj.globalPlayerIndex)
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local i = network_local_index_from_global(o.parentObj.globalPlayerIndex)
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local starModel = characterCelebrationStar[gPlayerSyncTable[i].modelId]
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local starModel = characterCelebrationStar[gPlayerSyncTable[i].modelId]
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if gPlayerSyncTable[i].modelId ~= nil and starModel ~= nil and obj_has_model_extended(o, starModel) == 0 then
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if gPlayerSyncTable[i].modelId ~= nil and starModel ~= nil and obj_has_model_extended(o, starModel) == 0 and not BowserKey then
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obj_set_model_extended(o, starModel)
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obj_set_model_extended(o, starModel)
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end
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end
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return
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return
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@ -559,6 +570,7 @@ function set_model(o, model)
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end
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end
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hook_event(HOOK_MARIO_UPDATE, mario_update)
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hook_event(HOOK_MARIO_UPDATE, mario_update)
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hook_event(HOOK_ON_INTERACT, on_star_or_key_grab)
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hook_event(HOOK_OBJECT_SET_MODEL, set_model)
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hook_event(HOOK_OBJECT_SET_MODEL, set_model)
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------------------
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------------------
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@ -3,55 +3,57 @@ if incompatibleClient then return 0 end
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characterColorPresets = {
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characterColorPresets = {
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[E_MODEL_MARIO] = {
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[E_MODEL_MARIO] = {
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[PANTS] = {r = 0x00, g = 0x00, b = 0xff},
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[PANTS] = { r = 0x00, g = 0x00, b = 0xff },
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[SHIRT] = {r = 0xff, g = 0x00, b = 0x00},
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[SHIRT] = { r = 0xff, g = 0x00, b = 0x00 },
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[GLOVES] = {r = 0xff, g = 0xff, b = 0xff},
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[GLOVES] = { r = 0xff, g = 0xff, b = 0xff },
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[SHOES] = {r = 0x72, g = 0x1c, b = 0x0e},
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[SHOES] = { r = 0x72, g = 0x1c, b = 0x0e },
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[HAIR] = {r = 0x73, g = 0x06, b = 0x00},
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[HAIR] = { r = 0x73, g = 0x06, b = 0x00 },
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[SKIN] = {r = 0xfe, g = 0xc1, b = 0x79},
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[SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 },
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[CAP] = {r = 0xff, g = 0x00, b = 0x00},
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[CAP] = { r = 0xff, g = 0x00, b = 0x00 },
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[EMBLEM] = {r = 0xff, g = 0x00, b = 0x00},
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[EMBLEM] = { r = 0xff, g = 0x00, b = 0x00 },
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},
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},
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[E_MODEL_LUIGI] = {
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[E_MODEL_LUIGI] = {
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[PANTS] = {r = 0x00, g = 0x00, b = 0xff},
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[PANTS] = { r = 0x00, g = 0x00, b = 0xff },
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[SHIRT] = {r = 0x00, g = 0xff, b = 0x00},
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[SHIRT] = { r = 0x00, g = 0xff, b = 0x00 },
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[GLOVES] = {r = 0xff, g = 0xff, b = 0xff},
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[GLOVES] = { r = 0xff, g = 0xff, b = 0xff },
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[SHOES] = {r = 0x72, g = 0x1c, b = 0x0e},
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[SHOES] = { r = 0x72, g = 0x1c, b = 0x0e },
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[HAIR] = {r = 0x73, g = 0x06, b = 0x00},
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[HAIR] = { r = 0x73, g = 0x06, b = 0x00 },
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[SKIN] = {r = 0xfe, g = 0xc1, b = 0x79},
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[SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 },
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[CAP] = {r = 0x00, g = 0xff, b = 0x00},
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[CAP] = { r = 0x00, g = 0xff, b = 0x00 },
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[EMBLEM] = {r = 0x00, g = 0xff, b = 0x00},
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[EMBLEM] = { r = 0x00, g = 0xff, b = 0x00 },
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},
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},
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[E_MODEL_TOAD_PLAYER] = {
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[E_MODEL_TOAD_PLAYER] = {
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[PANTS] = {r = 0xff, g = 0xff, b = 0xff},
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[PANTS] = { r = 0xff, g = 0xff, b = 0xff },
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[SHIRT] = {r = 0x4c, g = 0x2c, b = 0xd3},
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[SHIRT] = { r = 0x4c, g = 0x2c, b = 0xd3 },
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[GLOVES] = {r = 0xff, g = 0xff, b = 0xff},
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[GLOVES] = { r = 0xff, g = 0xff, b = 0xff },
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[SHOES] = {r = 0x68, g = 0x40, b = 0x1b},
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[SHOES] = { r = 0x68, g = 0x40, b = 0x1b },
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[HAIR] = {r = 0x73, g = 0x06, b = 0x00},
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[HAIR] = { r = 0x73, g = 0x06, b = 0x00 },
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[SKIN] = {r = 0xfe, g = 0xd5, b = 0xa1},
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[SKIN] = { r = 0xfe, g = 0xd5, b = 0xa1 },
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[CAP] = {r = 0xff, g = 0x00, b = 0x00},
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[CAP] = { r = 0xff, g = 0x00, b = 0x00 },
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[EMBLEM] = {r = 0xff, g = 0x00, b = 0x00},
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[EMBLEM] = { r = 0xff, g = 0x00, b = 0x00 },
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},
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},
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[E_MODEL_WALUIGI] = {
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[E_MODEL_WALUIGI] = {
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[PANTS] = {r = 0x16, g = 0x16, b = 0x27},
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[PANTS] = { r = 0x16, g = 0x16, b = 0x27 },
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[SHIRT] = {r = 0x61, g = 0x26, b = 0xb0},
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[SHIRT] = { r = 0x61, g = 0x26, b = 0xb0 },
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[GLOVES] = {r = 0xff, g = 0xff, b = 0xff},
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[GLOVES] = { r = 0xff, g = 0xff, b = 0xff },
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[SHOES] = {r = 0xfe, g = 0x76, b = 0x00},
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[SHOES] = { r = 0xfe, g = 0x76, b = 0x00 },
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[HAIR] = {r = 0x73, g = 0x53, b = 0x00},
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[HAIR] = { r = 0x73, g = 0x53, b = 0x00 },
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[SKIN] = {r = 0xfe, g = 0xc1, b = 0x79},
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[SHOES] = { r = 0xfe, g = 0x76, b = 0x00 },
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[CAP] = {r = 0x61, g = 0x26, b = 0xb0},
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[SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 },
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[EMBLEM] = {r = 0x4c, g = 0x2c, b = 0xd3},
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[CAP] = { r = 0x61, g = 0x26, b = 0xb0 },
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[EMBLEM] = { r = 0xff, g = 0xde, b = 0x00 },
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},
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},
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[E_MODEL_WARIO] = {
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[E_MODEL_WARIO] = {
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[PANTS] = {r = 0x7f, g = 0x20, b = 0x7a},
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[PANTS] = { r = 0x7f, g = 0x20, b = 0x7a },
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[SHIRT] = {r = 0xe3, g = 0xa9, b = 0x01},
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[SHIRT] = { r = 0xff, g = 0xbd, b = 0x00 },
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[GLOVES] = {r = 0xff, g = 0xff, b = 0xff},
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[GLOVES] = { r = 0xff, g = 0xff, b = 0xff },
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[SHOES] = {r = 0x0e, g = 0x72, b = 0x1c},
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[SHOES] = { r = 0x0e, g = 0x72, b = 0x1c },
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[HAIR] = {r = 0x73, g = 0x53, b = 0x00},
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[HAIR] = { r = 0x73, g = 0x53, b = 0x00 },
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[SKIN] = {r = 0xfe, g = 0xc1, b = 0x79},
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[SHOES] = { r = 0x0e, g = 0x72, b = 0x1c },
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[CAP] = {r = 0xe3, g = 0xa9, b = 0x01},
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[SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 },
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[EMBLEM] = {r = 0x61, g = 0x26, b = 0xb0},
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[CAP] = { r = 0xff, g = 0xbd, b = 0x00 },
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},
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[EMBLEM] = { r = 0x00, g = 0x00, b = 0xff },
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}
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}
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}
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local defaultModels = {
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local defaultModels = {
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