Check for ACT_FLAG_INTANGIBLE in passes_pvp_interaction_checks()

This commit is contained in:
MysterD 2022-04-30 17:28:02 -07:00
parent 121ae62d4c
commit a0e15a63db
1 changed files with 2 additions and 2 deletions

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@ -1332,12 +1332,12 @@ u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState*
u8 isAttackerInvulnerable = (attacker->action & ACT_FLAG_INVULNERABLE) || attacker->invincTimer != 0 || attacker->hurtCounter != 0;
u8 isInvulnerable = (victim->action & ACT_FLAG_INVULNERABLE) || victim->invincTimer != 0 || victim->hurtCounter != 0 || isInCutscene;
u8 isIgnoredAttack = (attacker->action == ACT_JUMP || attacker->action == ACT_DOUBLE_JUMP || attacker->action == ACT_LONG_JUMP || attacker->action == ACT_SIDE_FLIP);
u8 isVictimIntangible = (victim->action & ACT_FLAG_INTANGIBLE);
if (victim->knockbackTimer > 0) {
return false;
}
return (!isInvulnerable && !isIgnoredAttack && !isAttackerInvulnerable);
return (!isInvulnerable && !isIgnoredAttack && !isAttackerInvulnerable && !isVictimIntangible);
}
u32 interact_player(struct MarioState* m, UNUSED u32 interactType, struct Object* o) {