fix some git merge conflicts that weren't resolved (#55)
and added -latomic to build flags to fix compile warnings while compiling miniaudio
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Makefile
1
Makefile
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@ -963,6 +963,7 @@ endif
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# Prevent a crash with -sopt
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export LANG := C
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LDFLAGS += -latomic
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#==============================================================================#
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# Extra CC Flags #
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@ -2,7 +2,7 @@
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#include "pc/loading.h"
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void DynOS_Gfx_GeneratePacks(const char* directory) {
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snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS Packs In Path:\n\\#808080\\%s", directory);
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REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS Packs In Path:\n\\#808080\\%s", directory));
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DIR *modsDir = opendir(directory);
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if (!modsDir) { return; }
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@ -313,7 +313,7 @@ void* main_game_init(void* isThreaded) {
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// load language
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if (!djui_language_init(configLanguage)) { snprintf(configLanguage, MAX_CONFIG_STRING, "%s", ""); }
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if (gIsThreaded) { REFRESH_MUTEX(loading_screen_set_segment_text("Loading")); }
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REFRESH_MUTEX(loading_screen_set_segment_text("Loading"));
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dynos_gfx_init();
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enable_queued_dynos_packs();
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sync_objects_init_system();
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@ -322,7 +322,7 @@ void* main_game_init(void* isThreaded) {
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// check_for_updates();
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// }
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if (gIsThreaded) { REFRESH_MUTEX(loading_screen_set_segment_text("Loading ROM Assets")); }
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REFRESH_MUTEX(loading_screen_set_segment_text("Loading ROM Assets"));
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rom_assets_load();
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smlua_text_utils_init();
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