Added HUD rendering to hide-and-seek
This commit is contained in:
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@ -33,6 +33,7 @@ in_files = [
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"src/game/save_file.h",
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"src/game/sound_init.h",
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"src/pc/djui/djui_hud_utils.h",
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"src/pc/network/network_player.h",
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]
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override_allowed_functions = {
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@ -59,6 +60,7 @@ override_disallowed_functions = {
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"src/game/interaction.h": [ "process_interactions", "_handle_" ],
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"src/game/sound_init.h": [ "_loop_", "thread4_", "set_sound_mode" ],
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"src/pc/network/network_utils.h": [ "network_get_player_text_color[^_]" ],
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"src/pc/network/network_player.h": [ "_init", "_connected[^_]", "_shutdown", "_disconnected", "_update" ],
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}
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###########################################################
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@ -22,6 +22,7 @@ Contributors:
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GammaTendonNine
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gunvalk
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IsaacBrumby
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jkcoxson
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Llennpie
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LuigiNoodle
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PeachyPeach
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@ -275,6 +275,15 @@
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<br />
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- network_player.h
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- [get_network_player_from_area](#get_network_player_from_area)
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- [get_network_player_from_level](#get_network_player_from_level)
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- [get_network_player_smallest_global](#get_network_player_smallest_global)
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- [network_player_connected_count](#network_player_connected_count)
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- [network_player_from_global_index](#network_player_from_global_index)
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<br />
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- network_utils.h
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- [network_get_player_text_color_string](#network_get_player_text_color_string)
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- [network_global_index_from_local](#network_global_index_from_local)
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@ -4699,6 +4708,113 @@
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<br />
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---
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# functions from network_player.h
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<br />
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## [get_network_player_from_area](#get_network_player_from_area)
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### Lua Example
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`local NetworkPlayerValue = get_network_player_from_area(courseNum, actNum, levelNum, areaIndex)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| courseNum | integer |
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| actNum | integer |
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| levelNum | integer |
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| areaIndex | integer |
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### Returns
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[NetworkPlayer](structs.md#NetworkPlayer)
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### C Prototype
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`struct NetworkPlayer* get_network_player_from_area(s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex);`
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[:arrow_up_small:](#)
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<br />
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## [get_network_player_from_level](#get_network_player_from_level)
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### Lua Example
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`local NetworkPlayerValue = get_network_player_from_level(courseNum, actNum, levelNum)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| courseNum | integer |
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| actNum | integer |
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| levelNum | integer |
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### Returns
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[NetworkPlayer](structs.md#NetworkPlayer)
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### C Prototype
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`struct NetworkPlayer* get_network_player_from_level(s16 courseNum, s16 actNum, s16 levelNum);`
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[:arrow_up_small:](#)
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<br />
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## [get_network_player_smallest_global](#get_network_player_smallest_global)
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### Lua Example
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`local NetworkPlayerValue = get_network_player_smallest_global()`
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### Parameters
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- None
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### Returns
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[NetworkPlayer](structs.md#NetworkPlayer)
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### C Prototype
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`struct NetworkPlayer* get_network_player_smallest_global(void);`
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[:arrow_up_small:](#)
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<br />
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## [network_player_connected_count](#network_player_connected_count)
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### Lua Example
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`local integerValue = network_player_connected_count()`
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### Parameters
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- None
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### Returns
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- integer
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### C Prototype
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`u8 network_player_connected_count(void);`
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[:arrow_up_small:](#)
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<br />
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## [network_player_from_global_index](#network_player_from_global_index)
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### Lua Example
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`local NetworkPlayerValue = network_player_from_global_index(globalIndex)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| globalIndex | integer |
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### Returns
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[NetworkPlayer](structs.md#NetworkPlayer)
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### C Prototype
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`struct NetworkPlayer* network_player_from_global_index(u8 globalIndex);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from network_utils.h
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@ -13,7 +13,9 @@ gGlobalSyncTable.roundNumber = 0
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gGlobalSyncTable.roundEnded = ROUND_END_UNKNOWN
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sRoundEndedTimer = 0
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sRoundIntermissionTime = 5 * 30 -- five seconds
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sRoundEndedTimeout = 15 * 30 -- fifteen seconds
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sFlashingIndex = 0
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sDisplayCenterTimer = 0
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-- server keeps track of last player turned seeker
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sLastSeekerIndex = 0
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@ -29,6 +31,7 @@ sLastPos.y = 0
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sLastPos.z = 0
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sDistanceMoved = 0
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sDistanceTimer = 0
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sDistanceTimeout = 10 * 30
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function server_update(m)
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-- figure out state of the game
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@ -72,8 +75,7 @@ function server_update(m)
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end
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-- if round was over for 5 seconds
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sRoundEndedTimer = sRoundEndedTimer + 1
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if sRoundEndedTimer >= sRoundIntermissionTime then
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if sRoundEndedTimer >= sRoundEndedTimeout then
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-- reset seekers
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for i=0,(MAX_PLAYERS-1) do
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gPlayerSyncTable[i].seeking = false
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@ -118,16 +120,19 @@ function camping_detection(m)
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end
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-- if the player has moved enough, reset the timer
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if sDistanceMoved > 20 then
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if sDistanceMoved > 25 then
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sDistanceTimer = 0
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end
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-- inform the player that they need to move, or make them a seeker
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if sDistanceTimer == 30 * 1 then
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djui_popup_create('\\#ff4040\\Keep moving!', 3)
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elseif sDistanceTimer > 30 * 6 then
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if sDistanceTimer > sDistanceTimeout then
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s.seeking = true
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end
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-- make sound
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if sDistanceTimer > 0 and sDistanceTimer % 30 == 1 then
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play_sound(SOUND_MENU_CAMERA_BUZZ, m.marioObj.header.gfx.cameraToObject)
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end
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end
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function update()
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@ -148,18 +153,13 @@ function update()
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sDistanceTimer = 0
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end
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-- update sLastSeekerTimer
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-- update sLastSeekerTimer and sRoundEndedTimer
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if gGlobalSyncTable.roundEnded == 0 then
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sLastSeekerTimer = sLastSeekerTimer + 1
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local timeLeft = sLastSeekerTimeout - sLastSeekerTimer
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if timeLeft == 60 * 30 then
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djui_popup_create('\\#ff4040\\Seekers have one minute to get someone!', 3)
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elseif timeLeft == 30 * 30 then
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djui_popup_create('\\#ff4040\\Seekers have 30 seconds to get someone!', 3)
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elseif timeLeft == 10 * 30 then
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djui_popup_create('\\#ff4040\\Seekers have 10 seconds to get someone!', 3)
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end
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else
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sRoundEndedTimer = sRoundEndedTimer + 1
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end
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sDisplayCenterTimer = sDisplayCenterTimer + 1
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end
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function mario_update(m)
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@ -249,6 +249,131 @@ function on_player_connected(m)
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s.seeking = false
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end
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function hud_top_render()
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-- check gamemode enabled state
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if not gGlobalSyncTable.hideAndSeek then
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return
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end
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local seconds = 0
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local text = ''
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if network_player_connected_count() < 2 then
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seconds = 60
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text = 'waiting for players'
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elseif gGlobalSyncTable.roundEnded == 0 then
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seconds = math.floor((sLastSeekerTimeout - sLastSeekerTimer) / 30)
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text = 'seekers have ' .. seconds .. ' seconds'
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else
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seconds = math.floor((sRoundEndedTimeout - sRoundEndedTimer) / 30)
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text = 'next round in ' .. seconds .. ' seconds'
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end
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if seconds < 0 then seconds = 0 end
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local scale = 0.50
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-- get width of screen and text
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local screenWidth = djui_hud_get_screen_width()
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local width = djui_hud_measure_text(text) * scale
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local x = (screenWidth - width) / 2.0
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local y = 0
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local background = 0.0
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if seconds < 60 and gGlobalSyncTable.roundEnded == 0 then
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background = (math.sin(sFlashingIndex / 10.0) * 0.5 + 0.5) * 1.0
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background = background * background
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background = background * background
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end
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-- render top
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djui_hud_set_color(255 * background, 0, 0, 128);
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djui_hud_render_rect(x - 6, y, width + 12, 16);
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djui_hud_set_color(255, 255, 255, 255);
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djui_hud_print_text(text, x, y, scale);
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end
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function hud_bottom_render()
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local seconds = math.floor((sDistanceTimeout - sDistanceTimer) / 30)
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if seconds < 0 then seconds = 0 end
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if sDistanceTimer < 1 then return end
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local text = 'Keep moving! (' .. seconds .. ')'
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local scale = 0.50
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-- get width of screen and text
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local screenWidth = djui_hud_get_screen_width()
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local screenHeight = djui_hud_get_screen_height()
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local width = djui_hud_measure_text(text) * scale
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local x = (screenWidth - width) / 2.0
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local y = screenHeight - 16
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local background = (math.sin(sFlashingIndex / 10.0) * 0.5 + 0.5) * 1.0
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background = background * background
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background = background * background
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-- render top
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djui_hud_set_color(255 * background, 0, 0, 128);
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djui_hud_render_rect(x - 6, y, width + 12, 16);
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djui_hud_set_color(255, 255, 255, 255);
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djui_hud_print_text(text, x, y, scale);
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end
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function hud_center_render()
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if sDisplayCenterTimer > 30 * 5 then return end
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-- set text
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local text = ''
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if gGlobalSyncTable.roundEnded == ROUND_END_SEEKER_WIN then
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text = 'Seekers Win!'
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elseif gGlobalSyncTable.roundEnded == ROUND_END_HIDER_WIN then
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text = 'Hiders Win!'
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elseif gGlobalSyncTable.roundEnded == 0 then
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text = 'Go!'
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else
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return
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end
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-- set scale
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local scale = 1 - (sRoundEndedTimer / 30) + 4
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if scale < 0 then scale = 0 end
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if scale > 1 then scale = 1 end
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scale = scale * scale
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scale = scale * scale
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scale = scale * scale
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-- get width of screen and text
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local screenWidth = djui_hud_get_screen_width()
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local screenHeight = djui_hud_get_screen_height()
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local width = djui_hud_measure_text(text) * scale
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local height = 32 * scale
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local x = (screenWidth - width) / 2.0
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local y = (screenHeight - height) / 2.0
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-- render
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djui_hud_set_color(0, 0, 0, 128);
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djui_hud_render_rect(x - 6 * scale, y, width + 12 * scale, height);
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djui_hud_set_color(255, 255, 255, 255);
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djui_hud_print_text(text, x, y, scale);
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end
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function on_hud_render()
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-- render to N64 screen space, with the HUD font
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djui_hud_set_resolution(RESOLUTION_N64)
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djui_hud_set_font(FONT_NORMAL)
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hud_top_render()
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hud_bottom_render()
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hud_center_render()
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sFlashingIndex = sFlashingIndex + 1
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end
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function on_hide_and_seek_command(msg)
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if not network_is_server() then
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djui_chat_message_create('Only the server can change this setting!')
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@ -271,33 +396,20 @@ end
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-----------------------
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function on_round_number_changed(tag, oldVal, newVal)
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-- inform players when a new round has begun
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if oldVal < newVal then
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djui_popup_create('\\#a0ffa0\\a new round has begun', 2)
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sDistanceMoved = 100
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sDistanceTimer = 0
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play_character_sound(gMarioStates[0], CHAR_SOUND_HERE_WE_GO)
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end
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play_character_sound(gMarioStates[0], CHAR_SOUND_HERE_WE_GO)
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sDisplayCenterTimer = 0
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end
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function on_round_ended_changed(tag, oldVal, newVal)
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-- inform players when a round has ended
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local tColor = '\\#ffa0a0\\'
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if newVal == ROUND_END_UNKNOWN then
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djui_popup_create(tColor .. 'the round has ended', 2)
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elseif newVal == ROUND_END_HIDER_WIN then
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if not gPlayerSyncTable[0].seeking then tColor = '\\#a0ffa0\\' end
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djui_popup_create(tColor .. 'Hiders win!', 2)
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elseif newVal == ROUND_END_SEEKER_WIN then
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if gPlayerSyncTable[0].seeking then tColor = '\\#a0ffa0\\' end
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djui_popup_create(tColor .. 'Seekers win!', 2)
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end
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if oldVal == 0 and newVal ~= 0 then
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sLastSeekerTimer = 0
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play_sound(SOUND_MENU_CLICK_CHANGE_VIEW, gMarioStates[0].marioObj.header.gfx.cameraToObject)
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sDisplayCenterTimer = 0
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elseif newVal == 0 and oldVal ~= 0 then
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sLastSeekerTimer = 0
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end
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sRoundEndedTimer = 0
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end
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function on_seeking_changed(tag, oldVal, newVal)
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@ -323,6 +435,7 @@ hook_event(HOOK_MARIO_UPDATE, mario_update)
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hook_event(HOOK_BEFORE_PHYS_STEP, mario_before_phys_step)
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hook_event(HOOK_ON_PVP_ATTACK, on_pvp_attack)
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hook_event(HOOK_ON_PLAYER_CONNECTED, on_player_connected)
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hook_event(HOOK_ON_HUD_RENDER, on_hud_render)
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hook_chat_command('hide-and-seek', "[on|off] turn hide-and-seek on or off", on_hide_and_seek_command)
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@ -330,6 +443,6 @@ hook_chat_command('hide-and-seek', "[on|off] turn hide-and-seek on or off", on_h
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hook_on_sync_table_change(gGlobalSyncTable, 'roundNumber', 0, on_round_number_changed)
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hook_on_sync_table_change(gGlobalSyncTable, 'roundEnded', 0, on_round_ended_changed)
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for i=0,(MAX_PLAYERS-1) do
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gPlayerSyncTable[i].seeking = false
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gPlayerSyncTable[i].seeking = true
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hook_on_sync_table_change(gPlayerSyncTable[i], 'seeking', i, on_seeking_changed)
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end
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@ -4,6 +4,7 @@
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#include "game/level_update.h"
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#include "pc/lua/smlua_hooks.h"
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#include "djui_panel_playerlist.h"
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#include "djui_hud_utils.h"
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static Gfx* sSavedDisplayListHead = NULL;
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@ -52,6 +53,8 @@ void djui_render_patch(void) {
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void djui_render(void) {
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if (gDjuiDisabled) { return; }
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sSavedDisplayListHead = gDisplayListHead;
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gDjuiHudUtilsZ = 0;
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create_dl_ortho_matrix();
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smlua_call_event_hooks(HOOK_ON_HUD_RENDER);
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@ -16,6 +16,8 @@
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static enum HudUtilsResolution sResolution = RESOLUTION_DJUI;
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static enum DjuiFontType sFont = FONT_NORMAL;
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f32 gDjuiHudUtilsZ = 0;
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extern ALIGNED8 const u8 texture_hud_char_camera[];
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extern ALIGNED8 const u8 texture_hud_char_lakitu[];
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extern ALIGNED8 const u8 texture_hud_char_no_camera[];
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@ -95,6 +97,8 @@ f32 djui_hud_measure_text(const char* message) {
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void djui_hud_print_text(const char* message, float x, float y, float scale) {
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if (message == NULL) { return; }
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gDjuiHudUtilsZ += 0.01f;
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const struct DjuiFont* font = gDjuiFonts[sFont];
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f32 fontScale = font->defaultFontScale * scale;
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@ -107,7 +111,7 @@ void djui_hud_print_text(const char* message, float x, float y, float scale) {
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f32 translatedX = x;
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f32 translatedY = y;
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djui_hud_position_translate(&translatedX, &translatedY);
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create_dl_translation_matrix(DJUI_MTX_PUSH, translatedX, translatedY, 0);
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create_dl_translation_matrix(DJUI_MTX_PUSH, translatedX, translatedY, gDjuiHudUtilsZ);
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// compute font size
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f32 translatedFontSize = fontScale;
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@ -137,11 +141,13 @@ void djui_hud_print_text(const char* message, float x, float y, float scale) {
|
|||
}
|
||||
|
||||
static void djui_hud_render_texture_raw(const u8* texture, u32 bitSize, u32 width, u32 height, f32 x, f32 y, f32 scaleW, f32 scaleH) {
|
||||
gDjuiHudUtilsZ += 0.01f;
|
||||
|
||||
// translate position
|
||||
f32 translatedX = x;
|
||||
f32 translatedY = y;
|
||||
djui_hud_position_translate(&translatedX, &translatedY);
|
||||
create_dl_translation_matrix(DJUI_MTX_PUSH, translatedX, translatedY, 0);
|
||||
create_dl_translation_matrix(DJUI_MTX_PUSH, translatedX, translatedY, gDjuiHudUtilsZ);
|
||||
|
||||
// translate scale
|
||||
f32 translatedW = scaleW;
|
||||
|
@ -162,11 +168,13 @@ void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scal
|
|||
}
|
||||
|
||||
void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height) {
|
||||
gDjuiHudUtilsZ += 0.01f;
|
||||
|
||||
// translate position
|
||||
f32 translatedX = x;
|
||||
f32 translatedY = y;
|
||||
djui_hud_position_translate(&translatedX, &translatedY);
|
||||
create_dl_translation_matrix(DJUI_MTX_PUSH, translatedX, translatedY, 0);
|
||||
create_dl_translation_matrix(DJUI_MTX_PUSH, translatedX, translatedY, gDjuiHudUtilsZ);
|
||||
|
||||
// translate scale
|
||||
f32 translatedW = width;
|
||||
|
|
|
@ -25,6 +25,7 @@ struct GlobalTextures {
|
|||
};
|
||||
|
||||
extern struct GlobalTextures gGlobalTextures;
|
||||
extern f32 gDjuiHudUtilsZ;
|
||||
|
||||
void djui_hud_set_resolution(enum HudUtilsResolution resolutionType);
|
||||
void djui_hud_set_font(enum DjuiFontType fontType);
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "src/game/save_file.h"
|
||||
#include "src/game/sound_init.h"
|
||||
#include "src/pc/djui/djui_hud_utils.h"
|
||||
#include "src/pc/network/network_player.h"
|
||||
|
||||
|
||||
//////////////
|
||||
|
@ -2929,6 +2930,71 @@ int smlua_func_stop_and_set_height_to_floor(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
//////////////////////
|
||||
// network_player.h //
|
||||
//////////////////////
|
||||
|
||||
int smlua_func_get_network_player_from_area(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
|
||||
|
||||
s16 courseNum = smlua_to_integer(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
s16 actNum = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
s16 levelNum = smlua_to_integer(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
s16 areaIndex = smlua_to_integer(L, 4);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_NETWORKPLAYER, get_network_player_from_area(courseNum, actNum, levelNum, areaIndex));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_get_network_player_from_level(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
|
||||
|
||||
s16 courseNum = smlua_to_integer(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
s16 actNum = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
s16 levelNum = smlua_to_integer(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_NETWORKPLAYER, get_network_player_from_level(courseNum, actNum, levelNum));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_get_network_player_smallest_global(UNUSED lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
|
||||
|
||||
|
||||
smlua_push_object(L, LOT_NETWORKPLAYER, get_network_player_smallest_global());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_network_player_connected_count(UNUSED lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
|
||||
|
||||
|
||||
lua_pushinteger(L, network_player_connected_count());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_network_player_from_global_index(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
|
||||
|
||||
u8 globalIndex = smlua_to_integer(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_NETWORKPLAYER, network_player_from_global_index(globalIndex));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/////////////////////
|
||||
// network_utils.h //
|
||||
/////////////////////
|
||||
|
@ -3721,6 +3787,13 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "stationary_ground_step", smlua_func_stationary_ground_step);
|
||||
smlua_bind_function(L, "stop_and_set_height_to_floor", smlua_func_stop_and_set_height_to_floor);
|
||||
|
||||
// network_player.h
|
||||
smlua_bind_function(L, "get_network_player_from_area", smlua_func_get_network_player_from_area);
|
||||
smlua_bind_function(L, "get_network_player_from_level", smlua_func_get_network_player_from_level);
|
||||
smlua_bind_function(L, "get_network_player_smallest_global", smlua_func_get_network_player_smallest_global);
|
||||
smlua_bind_function(L, "network_player_connected_count", smlua_func_network_player_connected_count);
|
||||
smlua_bind_function(L, "network_player_from_global_index", smlua_func_network_player_from_global_index);
|
||||
|
||||
// network_utils.h
|
||||
smlua_bind_function(L, "network_get_player_text_color_string", smlua_func_network_get_player_text_color_string);
|
||||
smlua_bind_function(L, "network_global_index_from_local", smlua_func_network_global_index_from_local);
|
||||
|
|
Loading…
Reference in New Issue