Added extended bounds
This commit is contained in:
parent
f9cb7f3e82
commit
a58130b9f6
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@ -226,7 +226,9 @@ s32 DynOS_Level_GetCourse(s32 aLevel) {
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const void *DynOS_Level_GetScript(s32 aLevel) {
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DynOS_Level_Init();
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return DynOS_Lvl_Get("level_castle_inside_entry"); // DO NOT COMMIT
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if (aLevel != LEVEL_WDW) {
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return DynOS_Lvl_Get(""); // DO NOT COMMIT
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}
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return sDynosLevelScripts[aLevel];
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}
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@ -33,11 +33,13 @@
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#endif
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// Static assertions
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#ifndef __cplusplus
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#ifdef __GNUC__
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#define STATIC_ASSERT(cond, msg) _Static_assert(cond, msg)
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#else
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#define STATIC_ASSERT(cond, msg) typedef char GLUE2(static_assertion_failed, __LINE__)[(cond) ? 1 : -1]
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#endif
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#endif
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// Align to 8-byte boundary for DMA requirements
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#ifdef __GNUC__
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@ -1,8 +1,8 @@
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#ifndef SEGMENTS_H
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#define SEGMENTS_H
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#ifdef BETTERCAMERA
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#define USE_EXT_RAM
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#ifndef LINKER
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#include "segment_symbols.h"
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#endif
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/*
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@ -15,53 +15,19 @@
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* linker script syntax.
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*/
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#ifndef USE_EXT_RAM /* Default: Runs out of memory quickly when importing custom assets. */
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#define SEG_POOL_START 0x8005C000
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#define SEG_POOL_END SEG_BUFFERS
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#define SEG_GODDARD 0x8016F000
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#define SEG_BUFFERS 0x801C1000
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#ifdef VERSION_EU
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#define SEG_MAIN 0x80241800 // TODO: Investigate why it's different?
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#elif defined(VERSION_SH)
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#define SEG_MAIN 0x80249000
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#else
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#define SEG_MAIN 0x80246000
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#endif
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#ifdef VERSION_EU
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#define SEG_ENGINE 0x8036FF00
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#else
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#define SEG_ENGINE 0x80378800
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#endif
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#define SEG_FRAMEBUFFERS 0x8038F800
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#ifndef USE_EXT_RAM
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#define RAM_END 0x80400000
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#else /* Use Expansion Pak space for pool. */
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#define RAM_END 0x80800000
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#endif
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/*
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* Workaround for running out of pool space due to
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* importing large custom content.
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*/
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#define SEG_BUFFERS 0x8005C000 // 0x0085000 in size
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#ifdef BETTERCAMERA
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#define SEG_MAIN 0x800F1000 // 0x0132800 in size
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#define SEG_ENGINE 0x80223800 // 0x0017000 in size
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#define SEG_FRAMEBUFFERS 0x8023A800 // 0x0070800 in size
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#define SEG_POOL_START 0x802AB000 // 0x0165000 in size
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#else
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#define SEG_MAIN 0x800E1000 // 0x0132800 in size
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#define SEG_ENGINE 0x80213800 // 0x0017000 in size
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#define SEG_FRAMEBUFFERS 0x8022A800 // 0x0070800 in size
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#define SEG_POOL_START 0x8029B000 // 0x0165000 in size
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#endif
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#define SEG_POOL_END 0x80800000
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#define SEG_POOL_END_4MB 0x80400000 // For the error message screen enhancement.
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#define SEG_GODDARD SEG_POOL_START + 0x113000
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#endif
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#define POOL_SIZE RAM_END - SEG_POOL_START
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#endif // SEGMENTS_H
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77
sm64.ld
77
sm64.ld
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@ -1,8 +1,8 @@
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OUTPUT_ARCH (mips)
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/* include/segments.h defines SEG_POOL_START, SEG_POOL_END, SEG_BUFFERS,
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* SEG_GODDARD, SEG_MAIN, SEG_ENGINE, SEG_FRAMEBUFFERS */
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#define LINKER /* Removes externs from preprocessed script */
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#include "segments.h"
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#undef LINKER
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#define BEGIN_SEG(name, addr) \
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_##name##SegmentStart = ADDR(.name); \
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@ -79,7 +79,31 @@ SECTIONS
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BEGIN_NOLOAD(zbuffer) {
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BUILD_DIR/src/buffers/zbuffer.o(.bss*);
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}
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END_NOLOAD(zbuffer)
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. = _zbufferSegmentNoloadEnd;
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BEGIN_NOLOAD(buffers)
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{
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BUILD_DIR/src/buffers/buffers.o(.bss*);
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BUILD_DIR/src/audio/globals_start.o(.bss*);
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BUILD_DIR/src/audio/synthesis.o(.bss*);
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BUILD_DIR/src/audio/heap.o(.bss*);
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BUILD_DIR/src/audio/load.o(.bss*);
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BUILD_DIR/src/audio/data.o(.bss*);
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BUILD_DIR/src/audio*.o(.bss*);
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#ifdef VERSION_EU
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. = ALIGN(0x200);
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#else
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. = ALIGN(0x1000);
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#endif
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BUILD_DIR/src/buffers/gfx_output_buffer.o(.bss*);
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}
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END_NOLOAD(buffers)
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/*ASSERT((. <= SEG_MAIN), "Error: buffers segment extended into main")*/
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. = _buffersSegmentNoloadEnd;
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/* lib/src/__osDevMgrMain.c and lib/src/osCreateViManager.c contain infinite
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* loops compiled without -g, which cause the return statements and the .o
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* files themselves to be aligned to 32-byte boundaries. But the linker
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@ -87,7 +111,7 @@ SECTIONS
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* only to 16 bytes, in some cases misaligning them. We force the same to
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* happen using the SUBALIGN directive. This is harmless; the alignment is
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* just an optimization. */
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BEGIN_SEG(main, SEG_MAIN) SUBALIGN(16)
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BEGIN_SEG(main, .) SUBALIGN(16)
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{
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BUILD_DIR/asm/entry.o(.text);
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BUILD_DIR/src/game/crash_screen.o(.text);
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@ -743,9 +767,11 @@ SECTIONS
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_mainSegmentNoloadSizeLo = SIZEOF (.main.noload) & 0xffff;
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_mainSegmentNoloadSizeHi = SIZEOF (.main.noload) >> 16;
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ASSERT((. <= SEG_ENGINE), "Error: main segment extended into engine.")
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/*ASSERT((. <= SEG_ENGINE), "Error: main segment extended into engine.")*/
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BEGIN_SEG(engine, SEG_ENGINE)
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. = _mainSegmentNoloadEnd;
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BEGIN_SEG(engine, .)
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{
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BUILD_DIR/src/engine/math_util.o(.text);
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BUILD_DIR/src/engine/graph_node.o(.text);
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@ -801,18 +827,22 @@ SECTIONS
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BUILD_DIR/src/game/object_helpers.o(.bss*);
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#endif
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BUILD_DIR/src/engine*.o(.bss*);
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. = ALIGN(0x40);
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}
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END_NOLOAD(engine)
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ASSERT((. <= SEG_FRAMEBUFFERS), "Error: engine segment extended into framebuffers.")
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/*ASSERT((. <= SEG_FRAMEBUFFERS), "Error: engine segment extended into framebuffers.")*/
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. = SEG_FRAMEBUFFERS;
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. = _engineSegmentNoloadEnd;
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BEGIN_NOLOAD(framebuffers)
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{
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BUILD_DIR/src/buffers/framebuffers.o(.bss*);
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}
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END_NOLOAD(framebuffers)
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__mainPoolStart = .;
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__mainPoolSize = RAM_END - .;
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__expansionRamStart = 0x80400000;
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ASSERT((. <= __expansionRamStart), "Error: RDRAM expanded into Expansion RAM, despite Expansion RAM not being defined.")
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@ -949,40 +979,9 @@ SECTIONS
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}
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END_NOLOAD(goddard)
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ASSERT((. <= SEG_POOL_END), "Error: extended past pool end.")
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ASSERT((. <= (SEG_POOL_START + POOL_SIZE)), "Error: extended past pool end.")
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. = SEG_BUFFERS;
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BEGIN_NOLOAD(buffers)
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{
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BUILD_DIR/src/buffers/buffers.o(.bss*);
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BUILD_DIR/src/audio/globals_start.o(.bss*);
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#ifndef VERSION_SH
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BUILD_DIR/src/audio/synthesis.o(.bss*);
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BUILD_DIR/src/audio/heap.o(.bss*);
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#endif
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BUILD_DIR/src/audio/load.o(.bss*);
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#ifdef VERSION_SH
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BUILD_DIR/src/audio/unk_shindou_audio_file.o(.bss*);
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#else
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BUILD_DIR/src/audio/data.o(.bss*);
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#endif
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BUILD_DIR/src/audio*.o(.bss*);
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#ifdef VERSION_EU
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. = ALIGN(0x200);
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#else
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. = ALIGN(0x1000);
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#endif
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#ifdef VERSION_SH
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. = . + 0xB000;
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#endif
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BUILD_DIR/src/buffers/gfx_output_buffer.o(.bss*);
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}
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END_NOLOAD(buffers)
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#ifndef VERSION_SH
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ASSERT((. <= SEG_MAIN), "Error: buffers segment extended into main")
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#endif
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/* 0x268020 0x268020-0 [0] */
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BEGIN_SEG(intro, 0x14000000)
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{
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@ -0,0 +1,81 @@
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#ifndef __EXTENDED_BOUNDS_H__
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#define __EXTENDED_BOUNDS_H__
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/*
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Better Extended Bounds by anonymous_moose
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Thanks to someone2639 for the shiftable segments patch
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Thanks to Wiseguy for the Surface Pool Full error code and 4x bounds fix
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0: Regular bounds
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Same as vanilla sm64, boundaries are (-8192 to 8191)
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16x16 collision cells.
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1: 2x extended bounds
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level boundaries are twice as big (-16384 to 16383)
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Collision calculations remain as fast as vanilla, at the cost of using more RAM.
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32x32 collision cells.
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2: Regular bounds (performance)
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Same boundaries as vanilla (-8192 to 8191), but with twice the amount of collision cells
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Trades more RAM usage for faster collision calculations.
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32x32 collision cells.
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3: 4x extended bounds
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level boundaries are 4 times as big (-32768 to 32767)
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Collision calculations remain as fast as vanilla, at the cost of using far more RAM (16 times vanilla).
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64x64 collision cells.
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If you see "SURFACE POOL FULL" or "SURFACE NODE POOL FULL" in game, you should increase
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SURFACE_POOL_SIZE or SURFACE_NODE_POOL_SIZE, respectively, or reduce the amount of
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collision surfaces in your level.
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*/
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//for the static assert macro
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#include "macros.h"
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//set this to the extended bounds mode you want, then do "make clean".
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#define EXTENDED_BOUNDS_MODE 1
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//the maximum amount of collision surfaces (static and dynamic combined)
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//8200 should work fine for a 2x extended stage, the vanilla value is 2300
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#define SURFACE_POOL_SIZE 8200
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//make this approximately (amount of collision cells) + (SURFACE_POOL_SIZE * 3)
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//22000 should work fine for a 2x extended stage, the vanilla value is 7000
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#define SURFACE_NODE_POOL_SIZE 22000
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//don't touch the stuff past this point unless you know what you're doing!
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//default value to check if the user set a proper extended bounds mode
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#define LEVEL_BOUNDARY_MAX 0x0000
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#if EXTENDED_BOUNDS_MODE == 0
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#undef LEVEL_BOUNDARY_MAX // Undefine the old value to avoid compiler warnings
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#define LEVEL_BOUNDARY_MAX 0x2000L
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#define CELL_SIZE 0x400
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#elif EXTENDED_BOUNDS_MODE == 1
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#undef LEVEL_BOUNDARY_MAX
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#define LEVEL_BOUNDARY_MAX 0x4000L
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#define CELL_SIZE 0x400
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#elif EXTENDED_BOUNDS_MODE == 2
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#undef LEVEL_BOUNDARY_MAX
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#define LEVEL_BOUNDARY_MAX 0x2000L
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#define CELL_SIZE 0x200
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#elif EXTENDED_BOUNDS_MODE == 3
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#undef LEVEL_BOUNDARY_MAX
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#define LEVEL_BOUNDARY_MAX 0x8000L
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#define CELL_SIZE 0x400
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#endif
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#ifndef __cplusplus
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STATIC_ASSERT(LEVEL_BOUNDARY_MAX != 0, "You must set a valid extended bounds mode!");
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#endif
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#define NUM_CELLS (2 * LEVEL_BOUNDARY_MAX / CELL_SIZE)
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#define NOT_ENOUGH_ROOM_FOR_SURFACES (1 << 0)
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#define NOT_ENOUGH_ROOM_FOR_NODES (1 << 1)
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#endif // __EXTENDED_BOUNDS_H__
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@ -948,7 +948,7 @@ void find_surface_on_ray_list(struct SurfaceNode *list, Vec3f orig, Vec3f dir, f
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void find_surface_on_ray_cell(s16 cellX, s16 cellZ, Vec3f orig, Vec3f normalized_dir, f32 dir_length, struct Surface **hit_surface, Vec3f hit_pos, f32 *max_length)
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{
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// Skip if OOB
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if (cellX >= 0 && cellX <= 0xF && cellZ >= 0 && cellZ <= 0xF)
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if (cellX >= 0 && cellX <= NUM_CELLS && cellZ >= 0 && cellZ <= NUM_CELLS)
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{
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// Iterate through each surface in this partition
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if (normalized_dir[1] > -0.99f)
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@ -5,10 +5,8 @@
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#include "types.h"
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// Range level area is 16384x16384 (-8192 to +8192 in x and z)
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#define LEVEL_BOUNDARY_MAX 0x2000 // 8192
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#include "engine/extended_bounds.h"
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#define CELL_SIZE (1 << 10) // 0x400
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#define CELL_HEIGHT_LIMIT 20000
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#define FLOOR_LOWER_LIMIT -11000
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@ -40,6 +40,8 @@ s16 sSurfacePoolSize;
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u8 unused8038EEA8[0x30];
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u8 gSurfacePoolError = 0;
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/**
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* Allocate the part of the surface node pool to contain a surface node.
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*/
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@ -52,7 +54,11 @@ static struct SurfaceNode *alloc_surface_node(void) {
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//! A bounds check! If there's more surface nodes than 7000 allowed,
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// we, um...
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// Perhaps originally just debug feedback?
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if (gSurfaceNodesAllocated >= 7000) {
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if (gSurfaceNodesAllocated >= SURFACE_NODE_POOL_SIZE) {
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gSurfacePoolError |= NOT_ENOUGH_ROOM_FOR_NODES;
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return NULL;
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} else {
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gSurfacePoolError &= ~NOT_ENOUGH_ROOM_FOR_NODES;
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}
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return node;
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@ -71,7 +77,10 @@ static struct Surface *alloc_surface(void) {
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// we, um...
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// Perhaps originally just debug feedback?
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if (gSurfacesAllocated >= sSurfacePoolSize) {
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gSurfacePoolError |= NOT_ENOUGH_ROOM_FOR_SURFACES;
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return NULL;
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} else {
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gSurfacePoolError &= ~NOT_ENOUGH_ROOM_FOR_SURFACES;
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}
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surface->type = 0;
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@ -114,6 +123,7 @@ static void clear_static_surfaces(void) {
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*/
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static void add_surface_to_cell(s16 dynamic, s16 cellX, s16 cellZ, struct Surface *surface) {
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struct SurfaceNode *newNode = alloc_surface_node();
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if (newNode == NULL) { return; }
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struct SurfaceNode *list;
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s16 surfacePriority;
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s16 priority;
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@ -201,7 +211,7 @@ static s16 max_3(s16 a0, s16 a1, s16 a2) {
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* time). This function determines the lower cell for a given x/z position.
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* @param coord The coordinate to test
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*/
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static s16 lower_cell_index(s16 coord) {
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static s16 lower_cell_index(s32 coord) {
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s16 index;
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// Move from range [-0x2000, 0x2000) to [0, 0x4000)
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@ -233,7 +243,7 @@ static s16 lower_cell_index(s16 coord) {
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* time). This function determines the upper cell for a given x/z position.
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* @param coord The coordinate to test
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*/
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static s16 upper_cell_index(s16 coord) {
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static s16 upper_cell_index(s32 coord) {
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s16 index;
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// Move from range [-0x2000, 0x2000) to [0, 0x4000)
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@ -536,8 +546,8 @@ static void load_environmental_regions(s16 **data) {
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* Allocate some of the main pool for surfaces (2300 surf) and for surface nodes (7000 nodes).
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*/
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void alloc_surface_pools(void) {
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sSurfacePoolSize = 2300;
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sSurfaceNodePool = main_pool_alloc(7000 * sizeof(struct SurfaceNode), MEMORY_POOL_LEFT);
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sSurfacePoolSize = SURFACE_POOL_SIZE;
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sSurfaceNodePool = main_pool_alloc(SURFACE_NODE_POOL_SIZE * sizeof(struct SurfaceNode), MEMORY_POOL_LEFT);
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sSurfacePool = main_pool_alloc(sSurfacePoolSize * sizeof(struct Surface), MEMORY_POOL_LEFT);
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gCCMEnteredSlide = 0;
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@ -6,6 +6,8 @@
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#include "surface_collision.h"
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#include "types.h"
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extern u8 gSurfacePoolError;
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#define NUM_CELLS (2 * LEVEL_BOUNDARY_MAX / CELL_SIZE)
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#define NUM_CELLS_INDEX (NUM_CELLS - 1)
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@ -885,21 +885,21 @@ void pan_ahead_of_player(struct Camera *c) {
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vec3f_add(c->focus, pan);
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}
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s16 find_in_bounds_yaw_wdw_bob_thi(Vec3f pos, Vec3f origin, s16 yaw) {
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switch (gCurrLevelArea) {
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case AREA_WDW_MAIN:
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yaw = clamp_positions_and_find_yaw(pos, origin, 4508.f, -3739.f, 4508.f, -3739.f);
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break;
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case AREA_BOB:
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yaw = clamp_positions_and_find_yaw(pos, origin, 8000.f, -8000.f, 7050.f, -8000.f);
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break;
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case AREA_THI_HUGE:
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yaw = clamp_positions_and_find_yaw(pos, origin, 8192.f, -8192.f, 8192.f, -8192.f);
|
||||
break;
|
||||
case AREA_THI_TINY:
|
||||
yaw = clamp_positions_and_find_yaw(pos, origin, 2458.f, -2458.f, 2458.f, -2458.f);
|
||||
break;
|
||||
}
|
||||
s16 find_in_bounds_yaw_wdw_bob_thi(UNUSED Vec3f pos, UNUSED Vec3f origin, s16 yaw) {
|
||||
// switch (gCurrLevelArea) {
|
||||
// case AREA_WDW_MAIN:
|
||||
// yaw = clamp_positions_and_find_yaw(pos, origin, 4508.f, -3739.f, 4508.f, -3739.f);
|
||||
// break;
|
||||
// case AREA_BOB:
|
||||
// yaw = clamp_positions_and_find_yaw(pos, origin, 8000.f, -8000.f, 7050.f, -8000.f);
|
||||
// break;
|
||||
// case AREA_THI_HUGE:
|
||||
// yaw = clamp_positions_and_find_yaw(pos, origin, 8192.f, -8192.f, 8192.f, -8192.f);
|
||||
// break;
|
||||
// case AREA_THI_TINY:
|
||||
// yaw = clamp_positions_and_find_yaw(pos, origin, 2458.f, -2458.f, 2458.f, -2458.f);
|
||||
// break;
|
||||
// }
|
||||
return yaw;
|
||||
}
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "level_update.h"
|
||||
#include "camera.h"
|
||||
#include "print.h"
|
||||
#include "engine/surface_load.h"
|
||||
#include "ingame_menu.h"
|
||||
#include "hud.h"
|
||||
#include "segment2.h"
|
||||
|
@ -523,5 +524,15 @@ void render_hud(void) {
|
|||
if (hudDisplayFlags & HUD_DISPLAY_FLAG_TIMER && showHud) {
|
||||
render_hud_timer();
|
||||
}
|
||||
|
||||
if (gSurfacePoolError & NOT_ENOUGH_ROOM_FOR_SURFACES)
|
||||
{
|
||||
print_text(10, 40, "SURFACE POOL FULL");
|
||||
}
|
||||
|
||||
if (gSurfacePoolError & NOT_ENOUGH_ROOM_FOR_NODES)
|
||||
{
|
||||
print_text(10, 60, "SURFACE NODE POOL FULL");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -144,7 +144,7 @@ void setup_mesg_queues(void) {
|
|||
|
||||
void alloc_pool(void) {
|
||||
void *start = (void *) SEG_POOL_START;
|
||||
void *end = (void *) SEG_POOL_END;
|
||||
void *end = (void *) (SEG_POOL_START + POOL_SIZE);
|
||||
|
||||
main_pool_init(start, end);
|
||||
gEffectsMemoryPool = mem_pool_init(0x4000, MEMORY_POOL_LEFT);
|
||||
|
|
|
@ -2003,12 +2003,12 @@ s32 cur_obj_within_12k_bounds(void) {
|
|||
}
|
||||
|
||||
void cur_obj_move_using_vel_and_gravity(void) {
|
||||
if (cur_obj_within_12k_bounds()) {
|
||||
//if (cur_obj_within_12k_bounds()) {
|
||||
o->oPosX += o->oVelX;
|
||||
o->oPosZ += o->oVelZ;
|
||||
o->oVelY += o->oGravity; //! No terminal velocity
|
||||
o->oPosY += o->oVelY;
|
||||
}
|
||||
//}
|
||||
}
|
||||
|
||||
void cur_obj_move_using_fvel_and_gravity(void) {
|
||||
|
|
Loading…
Reference in New Issue