Make coins able to be shaded by Lua

This commit is contained in:
Agent X 2024-06-21 22:38:08 -04:00
parent c790922805
commit a6648cf517
1 changed files with 12 additions and 12 deletions

View File

@ -50,7 +50,7 @@ const Gfx coin_seg3_dl_03007800[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03005780),
gsSPDisplayList(coin_seg3_dl_03007780),
gsSPVertexNonGlobal(coin_seg3_vertex_030056C0, 4, 0),
gsSPVertex(coin_seg3_vertex_030056C0, 4, 0),
gsSPBranchList(coin_seg3_dl_030077D0),
};
@ -59,7 +59,7 @@ const Gfx coin_seg3_dl_03007828[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03005F80),
gsSPDisplayList(coin_seg3_dl_03007780),
gsSPVertexNonGlobal(coin_seg3_vertex_030056C0, 4, 0),
gsSPVertex(coin_seg3_vertex_030056C0, 4, 0),
gsSPBranchList(coin_seg3_dl_030077D0),
};
@ -68,7 +68,7 @@ const Gfx coin_seg3_dl_03007850[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03006780),
gsSPDisplayList(coin_seg3_dl_03007780),
gsSPVertexNonGlobal(coin_seg3_vertex_030056C0, 4, 0),
gsSPVertex(coin_seg3_vertex_030056C0, 4, 0),
gsSPBranchList(coin_seg3_dl_030077D0),
};
@ -77,7 +77,7 @@ const Gfx coin_seg3_dl_03007878[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03006F80),
gsSPDisplayList(coin_seg3_dl_03007780),
gsSPVertexNonGlobal(coin_seg3_vertex_030056C0, 4, 0),
gsSPVertex(coin_seg3_vertex_030056C0, 4, 0),
gsSPBranchList(coin_seg3_dl_030077D0),
};
@ -86,7 +86,7 @@ const Gfx coin_seg3_dl_030078A0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03005780),
gsSPDisplayList(coin_seg3_dl_03007780),
gsSPVertexNonGlobal(coin_seg3_vertex_03005700, 4, 0),
gsSPVertex(coin_seg3_vertex_03005700, 4, 0),
gsSPBranchList(coin_seg3_dl_030077D0),
};
@ -95,7 +95,7 @@ const Gfx coin_seg3_dl_030078C8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03005F80),
gsSPDisplayList(coin_seg3_dl_03007780),
gsSPVertexNonGlobal(coin_seg3_vertex_03005700, 4, 0),
gsSPVertex(coin_seg3_vertex_03005700, 4, 0),
gsSPBranchList(coin_seg3_dl_030077D0),
};
@ -104,7 +104,7 @@ const Gfx coin_seg3_dl_030078F0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03006780),
gsSPDisplayList(coin_seg3_dl_03007780),
gsSPVertexNonGlobal(coin_seg3_vertex_03005700, 4, 0),
gsSPVertex(coin_seg3_vertex_03005700, 4, 0),
gsSPBranchList(coin_seg3_dl_030077D0),
};
@ -113,7 +113,7 @@ const Gfx coin_seg3_dl_03007918[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03006F80),
gsSPDisplayList(coin_seg3_dl_03007780),
gsSPVertexNonGlobal(coin_seg3_vertex_03005700, 4, 0),
gsSPVertex(coin_seg3_vertex_03005700, 4, 0),
gsSPBranchList(coin_seg3_dl_030077D0),
};
@ -122,7 +122,7 @@ const Gfx coin_seg3_dl_03007940[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03005780),
gsSPDisplayList(coin_seg3_dl_03007780),
gsSPVertexNonGlobal(coin_seg3_vertex_03005740, 4, 0),
gsSPVertex(coin_seg3_vertex_03005740, 4, 0),
gsSPBranchList(coin_seg3_dl_030077D0),
};
@ -131,7 +131,7 @@ const Gfx coin_seg3_dl_03007968[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03005F80),
gsSPDisplayList(coin_seg3_dl_03007780),
gsSPVertexNonGlobal(coin_seg3_vertex_03005740, 4, 0),
gsSPVertex(coin_seg3_vertex_03005740, 4, 0),
gsSPBranchList(coin_seg3_dl_030077D0),
};
@ -140,7 +140,7 @@ const Gfx coin_seg3_dl_03007990[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03006780),
gsSPDisplayList(coin_seg3_dl_03007780),
gsSPVertexNonGlobal(coin_seg3_vertex_03005740, 4, 0),
gsSPVertex(coin_seg3_vertex_03005740, 4, 0),
gsSPBranchList(coin_seg3_dl_030077D0),
};
@ -149,6 +149,6 @@ const Gfx coin_seg3_dl_030079B8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03006F80),
gsSPDisplayList(coin_seg3_dl_03007780),
gsSPVertexNonGlobal(coin_seg3_vertex_03005740, 4, 0),
gsSPVertex(coin_seg3_vertex_03005740, 4, 0),
gsSPBranchList(coin_seg3_dl_030077D0),
};