Quick fix for NODRAWINGDISTANCE=1 hanging fix
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@ -21,7 +21,12 @@ struct SpawnInfo;
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/**
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* The maximum number of objects that can be loaded at once.
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*/
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#ifdef NODRAWINGDISTANCE
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#define OBJECT_POOL_CAPACITY 960
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#else
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#define OBJECT_POOL_CAPACITY 240
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#endif
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/**
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* Every object is categorized into an object list, which controls the order
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