From a8bf9ca46c05faa9a61824488502d1a000386028 Mon Sep 17 00:00:00 2001 From: Agent X <44549182+AgentXLP@users.noreply.github.com> Date: Mon, 1 Jul 2024 22:02:34 -0400 Subject: [PATCH] Update README.md - Testing 123 --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 65685a6d..700dd62a 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that Feel free to report bugs or contribute to the project. -## Initial Goal (accomplished) +## Initial Goal (Accomplished) Create a mod for the PC port where multiple people can play together online. Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time. @@ -12,4 +12,4 @@ Unlike previous multiplayer projects, this one synchronizes enemies and events. Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.) ## Lua -sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click [here](docs/lua/lua.md) to see the Lua documentation. \ No newline at end of file +sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click [here](docs/lua/lua.md) to see the Lua documentation.