Restore original crash screen shade of blue
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7026a2862f
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@ -259,7 +259,7 @@ static void crash_handler_produce_one_frame_callback(void) {
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static void crash_handler_produce_one_frame(void) {
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extern u8 gRenderingInterpolated;
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gRenderingInterpolated = false;
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produce_one_dummy_frame(crash_handler_produce_one_frame_callback);
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produce_one_dummy_frame(crash_handler_produce_one_frame_callback, 0x02, 0x06, 0x0F);
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}
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static void crash_handler_add_info_str(CrashHandlerText** pTextP, f32 x, f32 y, const char* title, const char* value) {
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@ -35,7 +35,7 @@ static void loading_screen_produce_frame_callback(void) {
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}
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static void loading_screen_produce_one_frame(void) {
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produce_one_dummy_frame(loading_screen_produce_frame_callback);
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produce_one_dummy_frame(loading_screen_produce_frame_callback, 0x00, 0x00, 0x00);
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}
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static bool loading_screen_on_render(struct DjuiBase* base) {
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@ -250,31 +250,30 @@ void produce_one_frame(void) {
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CTX_EXTENT(CTX_RENDER, produce_interpolation_frames_and_delay);
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}
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// Used for rendering 2D scenes fullscreen like the loading or crash screens
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void produce_one_dummy_frame(void (*callback)()) {
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// Start frame
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// used for rendering 2D scenes fullscreen like the loading or crash screens
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void produce_one_dummy_frame(void (*callback)(), u8 clearColorR, u8 clearColorG, u8 clearColorB) {
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// start frame
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gfx_start_frame();
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config_gfx_pool();
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init_render_image();
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create_dl_ortho_matrix();
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djui_gfx_displaylist_begin();
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// Fix scaling issues
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// fix scaling issues
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gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&D_8032CF00));
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, BORDER_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT - BORDER_HEIGHT);
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// Clear screen
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// clear screen
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create_dl_translation_matrix(MENU_MTX_PUSH, GFX_DIMENSIONS_FROM_LEFT_EDGE(0), 240.f, 0.f);
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create_dl_scale_matrix(MENU_MTX_NOPUSH, (GFX_DIMENSIONS_ASPECT_RATIO * SCREEN_HEIGHT) / 130.f, 3.f, 1.f);
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gDPSetEnvColor(gDisplayListHead++, 0x00, 0x00, 0x00, 0xFF);
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gDPSetEnvColor(gDisplayListHead++, clearColorR, clearColorG, clearColorB, 0xFF);
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gSPDisplayList(gDisplayListHead++, dl_draw_text_bg_box);
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gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
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// Call the callback
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// call the callback
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callback();
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// Render frame
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// render frame
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djui_gfx_displaylist_end();
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end_master_display_list();
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alloc_display_list(0);
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@ -70,7 +70,7 @@ extern u8 gLuaVolumeSfx;
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extern u8 gLuaVolumeEnv;
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extern struct GfxWindowManagerAPI* wm_api;
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void produce_one_dummy_frame(void (*callback)());
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void produce_one_dummy_frame(void (*callback)(), u8 clearColorR, u8 clearColorG, u8 clearColorB);
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void game_deinit(void);
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void game_exit(void);
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