unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio
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@ -52,8 +52,7 @@
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#define VIRTUAL_TO_PHYSICAL2(addr) ((void *)(addr))
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// Byteswap macros
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#define BSWAP16(x) \
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( (((x) >> 8) & 0x00FF) | (((x) << 8) & 0xFF00) )
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#define BSWAP16(x) (((x) & 0xFF) << 8 | (((x) >> 8) & 0xFF))
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#define BSWAP32(x) \
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( (((x) >> 24) & 0x000000FF) | (((x) >> 8) & 0x0000FF00) | \
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(((x) << 8) & 0x00FF0000) | (((x) << 24) & 0xFF000000) )
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@ -175,9 +175,9 @@ s8 gVibratoCurve[16] = { 0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104,
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#endif
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struct AdsrEnvelope gDefaultEnvelope[] = {
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{ BSWAP16(4), BSWAP16(32000) }, // go from 0 to 32000 over the course of 16ms
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{ BSWAP16(1000), BSWAP16(32000) }, // stay there for 4.16 seconds
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{ BSWAP16(ADSR_HANG), 0 } // then continue staying there
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{ BE_TO_HOST16(4), BE_TO_HOST16(32000) }, // go from 0 to 32000 over the course of 16ms
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{ BE_TO_HOST16(1000), BE_TO_HOST16(32000) }, // stay there for 4.16 seconds
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{ BE_TO_HOST16(ADSR_HANG), 0 } // then continue staying there
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};
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#ifdef VERSION_EU
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@ -391,7 +391,7 @@ s32 adsr_update(struct AdsrState *adsr) {
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// fallthrough
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case ADSR_STATE_LOOP:
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adsr->delay = BSWAP16(adsr->envelope[adsr->envIndex].delay);
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adsr->delay = BE_TO_HOST16(adsr->envelope[adsr->envIndex].delay);
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switch (adsr->delay) {
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case ADSR_DISABLE:
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adsr->state = ADSR_STATE_DISABLED;
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@ -400,7 +400,7 @@ s32 adsr_update(struct AdsrState *adsr) {
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adsr->state = ADSR_STATE_HANG;
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break;
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case ADSR_GOTO:
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adsr->envIndex = BSWAP16(adsr->envelope[adsr->envIndex].arg);
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adsr->envIndex = BE_TO_HOST16(adsr->envelope[adsr->envIndex].arg);
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break;
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case ADSR_RESTART:
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adsr->state = ADSR_STATE_INITIAL;
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@ -411,11 +411,11 @@ s32 adsr_update(struct AdsrState *adsr) {
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if (adsr->delay >= 4) {
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adsr->delay = adsr->delay * gAudioBufferParameters.updatesPerFrame / 4;
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}
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adsr->target = (f32) BSWAP16(adsr->envelope[adsr->envIndex].arg) / 32767.0;
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adsr->target = (f32) BE_TO_HOST16(adsr->envelope[adsr->envIndex].arg) / 32767.0;
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adsr->target = adsr->target * adsr->target;
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adsr->velocity = (adsr->target - adsr->current) / adsr->delay;
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#else
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adsr->target = BSWAP16(adsr->envelope[adsr->envIndex].arg);
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adsr->target = BE_TO_HOST16(adsr->envelope[adsr->envIndex].arg);
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adsr->velocity = ((adsr->target - adsr->current) << 0x10) / adsr->delay;
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#endif
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adsr->state = ADSR_STATE_FADE;
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@ -3,6 +3,7 @@
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#include "internal.h"
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#include "platform_info.h"
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#include "macros.h"
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#define ADSR_STATE_DISABLED 0
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#define ADSR_STATE_INITIAL 1
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@ -24,12 +25,9 @@
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#define ADSR_RESTART -3
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// Envelopes are always stored as big endian, to match sequence files which are
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// byte blobs and can embed envelopes. Hence this byteswapping macro.
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#if IS_BIG_ENDIAN
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#define BSWAP16(x) (x)
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#else
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#define BSWAP16(x) (((x) & 0xff) << 8 | (((x) >> 8) & 0xff))
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#endif
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// byte blobs and can embed envelopes.
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// BSWAP16() definition has been moved to macros.h. Use BE_TO_HOST16() for the
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// same effect in the future.
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void sequence_player_process_sound(struct SequencePlayer *seqPlayer);
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void note_vibrato_update(struct Note *note);
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@ -130,11 +130,11 @@ s32 gDialogResponse = 0;
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#if defined(VERSION_JP) || defined(VERSION_SH) || defined(VERSION_EU)
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#ifdef VERSION_EU
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#define CHCACHE_BUFLEN (8 * 8) // EU only converts 8x8 characters
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#define CHCACHE_BUFLEN (8 * 8) // EU only converts 8x8
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#else
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#define CHCACHE_BUFLEN (8 * 16) // JP only converts 8x16 or 16x8 characters
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#endif
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// stores char data unpacked from ia1 to ia8 or ia1 to ia4
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// stores char data unpacked from ia1 to ia8 or ia4
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// so that it won't be reconverted every time a character is rendered
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static struct CachedChar { u8 used; u8 data[CHCACHE_BUFLEN]; } charCache[256];
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#endif // VERSION
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@ -279,7 +279,7 @@ void render_generic_char(u8 c) {
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}
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#ifdef VERSION_EU
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static inline void alloc_ia4_tex_from_i1(u8 *out, u8 *in, s16 width, s16 height) {
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static void alloc_ia4_tex_from_i1(u8 *out, u8 *in, s16 width, s16 height) {
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u32 size = (u32) width * (u32) height;
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s32 inPos;
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s16 outPos = 0;
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@ -297,7 +297,7 @@ static inline void alloc_ia4_tex_from_i1(u8 *out, u8 *in, s16 width, s16 height)
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}
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}
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static inline u8 *convert_ia4_char(u8 c, u8 *tex, s16 w, s16 h) {
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static u8 *convert_ia4_char(u8 c, u8 *tex, s16 w, s16 h) {
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if (!charCache[c].used) {
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charCache[c].used = 1;
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alloc_ia4_tex_from_i1(charCache[c].data, tex, w, h);
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