Adjustments to 'ChatUpdate-v3'
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@ -1 +0,0 @@
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@ -26,7 +26,6 @@ static void print_help(void) {
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printf("%-20s\tStarts the game and joins an existing server.\n", "--client IP PORT");
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printf("%-20s\tStarts the game using a poolsize of your choice.\n", "--poolsize POOLSIZE");
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printf("%-20s\tStarts the game with a specific playername.\n", "--playername PLAYERNAME");
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printf("%-20s\tStarts the game with a random playername.\n", "--randomplayername");
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}
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static inline int arg_string(const char *name, const char *value, char *target, int maxLength) {
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@ -91,9 +90,6 @@ bool parse_cli_opts(int argc, char* argv[]) {
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else if (strcmp(argv[i], "--playername") == 0 && (i + 1) < argc)
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arg_string("--playername", argv[++i], gCLIOpts.PlayerName, MAX_PLAYER_STRING);
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else if (strcmp(argv[i], "--randomplayername") == 0)
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gCLIOpts.RandomPlayerName = 1;
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// Print help
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else if (strcmp(argv[i], "--help") == 0) {
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print_help();
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@ -24,7 +24,6 @@ struct PCCLIOptions {
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char SavePath[SYS_MAX_PATH];
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char GameDir[SYS_MAX_PATH];
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char PlayerName[MAX_PLAYER_STRING];
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unsigned int RandomPlayerName;
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};
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extern struct PCCLIOptions gCLIOpts;
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@ -301,7 +301,7 @@ static bool complete_player_name(const char* namePrefix) {
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return completionSuccess;
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}
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static bool handle_tab_completion(void) {
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static void handle_tab_completion(void) {
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bool alreadyTabCompleted = false;
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if (gDjuiChatBox->chatInput->buffer[0] == '/') {
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char* spacePosition = strrchr(sCommandsTabCompletionOriginalText, ' ');
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@ -299,20 +299,7 @@ void *main_game_init(void*) {
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if (gCLIOpts.FullScreen == 1) { configWindow.fullscreen = true; }
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else if (gCLIOpts.FullScreen == 2) { configWindow.fullscreen = false; }
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if (gCLIOpts.RandomPlayerName == 1) {
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struct timespec TS;
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clock_gettime(CLOCK_MONOTONIC, &TS);
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srand((unsigned int)(TS.tv_nsec ^ TS.tv_sec ^ getpid()));
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char randomDigits[9];
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for (int i = 0; i < 8; i++) {
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randomDigits[i] = '0' + (rand() % 10);
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}
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randomDigits[8] = '\0';
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snprintf(configPlayerName, MAX_PLAYER_STRING, "Player%s", randomDigits);
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printf("\nRandom Playername (Start-Parameter): %s\n\n", configPlayerName);
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} else if (gCLIOpts.PlayerName[0] != '\0') {
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if (gCLIOpts.PlayerName[0] != '\0') {
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snprintf(configPlayerName, MAX_PLAYER_STRING, "%s", gCLIOpts.PlayerName);
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printf("\nCustom Playername (Start-Parameter): %s\n\n", configPlayerName);
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}
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