putting out fires
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@ -3183,7 +3183,6 @@ const BehaviorScript bhvFloorTrapInCastle[] = {
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const BehaviorScript bhvTree[] = {
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BEGIN(OBJ_LIST_POLELIKE),
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BILLBOARD(),
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CYLBOARD(),
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OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
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SET_INT(oInteractType, INTERACT_POLE),
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@ -383,6 +383,11 @@ void mtxf_cylboard(Mat4 dest, Mat4 mtx, Vec3f position, s16 angle) { //straight
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dest[0][2] = 0;
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dest[0][3] = 0;
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dest[1][0] = mtx[1][0];
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dest[1][1] = mtx[1][1];
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dest[1][2] = mtx[1][2];
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dest[1][3] = 0;
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dest[2][0] = 0;
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dest[2][1] = 0;
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dest[2][2] = 1;
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