Expose get_mario_cap_flag()

This commit is contained in:
Agent X 2024-07-08 22:13:41 -04:00
parent 273807b2eb
commit ad2e84ed30
5 changed files with 46 additions and 0 deletions

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@ -3487,6 +3487,12 @@ function get_door_save_file_flag(door)
-- ...
end
--- @param capObject Object
--- @return integer
function get_mario_cap_flag(capObject)
-- ...
end
--- @param m MarioState
--- @param interactType integer
--- @param o Object

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@ -3676,6 +3676,26 @@
<br />
## [get_mario_cap_flag](#get_mario_cap_flag)
### Lua Example
`local integerValue = get_mario_cap_flag(capObject)`
### Parameters
| Field | Type |
| ----- | ---- |
| capObject | [Object](structs.md#Object) |
### Returns
- `integer`
### C Prototype
`u32 get_mario_cap_flag(struct Object *capObject);`
[:arrow_up_small:](#)
<br />
## [interact_bbh_entrance](#interact_bbh_entrance)
### Lua Example

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@ -842,6 +842,7 @@
- [determine_interaction](functions-3.md#determine_interaction)
- [does_mario_have_normal_cap_on_head](functions-3.md#does_mario_have_normal_cap_on_head)
- [get_door_save_file_flag](functions-3.md#get_door_save_file_flag)
- [get_mario_cap_flag](functions-3.md#get_mario_cap_flag)
- [interact_bbh_entrance](functions-3.md#interact_bbh_entrance)
- [interact_bounce_top](functions-3.md#interact_bounce_top)
- [interact_breakable](functions-3.md#interact_breakable)

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@ -170,6 +170,7 @@ void mario_handle_special_floors(struct MarioState *m);
u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim);
u32 should_push_or_pull_door(struct MarioState *m, struct Object *o);
u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);
u32 get_mario_cap_flag(struct Object *capObject);
u32 determine_interaction(struct MarioState *m, struct Object *o);
u32 process_interaction(struct MarioState *m, u32 interactType, struct Object *o, u32 (*interact_function)(struct MarioState *, u32 interactType, struct Object *));

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@ -13670,6 +13670,23 @@ int smlua_func_get_door_save_file_flag(lua_State* L) {
return 1;
}
int smlua_func_get_mario_cap_flag(lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 1) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "get_mario_cap_flag", 1, top);
return 0;
}
struct Object* capObject = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "get_mario_cap_flag"); return 0; }
lua_pushinteger(L, get_mario_cap_flag(capObject));
return 1;
}
int smlua_func_interact_bbh_entrance(lua_State* L) {
if (L == NULL) { return 0; }
@ -33680,6 +33697,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "determine_interaction", smlua_func_determine_interaction);
smlua_bind_function(L, "does_mario_have_normal_cap_on_head", smlua_func_does_mario_have_normal_cap_on_head);
smlua_bind_function(L, "get_door_save_file_flag", smlua_func_get_door_save_file_flag);
smlua_bind_function(L, "get_mario_cap_flag", smlua_func_get_mario_cap_flag);
smlua_bind_function(L, "interact_bbh_entrance", smlua_func_interact_bbh_entrance);
smlua_bind_function(L, "interact_bounce_top", smlua_func_interact_bounce_top);
smlua_bind_function(L, "interact_breakable", smlua_func_interact_breakable);