Add skip update check launch param
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@ -26,6 +26,7 @@ static void print_help(void) {
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printf("--server PORT Starts the game and creates a new server on PORT.\n");
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printf("--server PORT Starts the game and creates a new server on PORT.\n");
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printf("--client IP PORT Starts the game and joins an existing server.\n");
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printf("--client IP PORT Starts the game and joins an existing server.\n");
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printf("--playername PLAYERNAME Starts the game with a specific playername.\n");
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printf("--playername PLAYERNAME Starts the game with a specific playername.\n");
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printf("--skip-update-check Skips the update check when loading the game.\n");
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}
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}
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static inline int arg_string(const char *name, const char *value, char *target, int maxLength) {
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static inline int arg_string(const char *name, const char *value, char *target, int maxLength) {
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@ -80,6 +81,8 @@ bool parse_cli_opts(int argc, char* argv[]) {
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}
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}
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} else if (!strcmp(argv[i], "--playername") && (i + 1) < argc) {
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} else if (!strcmp(argv[i], "--playername") && (i + 1) < argc) {
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arg_string("--playername", argv[++i], gCLIOpts.playerName, MAX_CONFIG_STRING);
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arg_string("--playername", argv[++i], gCLIOpts.playerName, MAX_CONFIG_STRING);
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} else if (!strcmp(argv[i], "--skip-update-check")) {
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gCLIOpts.skipUpdateCheck = true;
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} else if (!strcmp(argv[i], "--help")) {
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} else if (!strcmp(argv[i], "--help")) {
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print_help();
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print_help();
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return false;
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return false;
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@ -26,6 +26,7 @@ struct CLIOptions {
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char joinIp[IP_MAX_LEN];
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char joinIp[IP_MAX_LEN];
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char playerName[MAX_CONFIG_STRING];
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char playerName[MAX_CONFIG_STRING];
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bool hideLoadingScreen;
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bool hideLoadingScreen;
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bool skipUpdateCheck;
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};
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};
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extern struct CLIOptions gCLIOpts;
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extern struct CLIOptions gCLIOpts;
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@ -318,7 +318,7 @@ void* main_game_init(void* isThreaded) {
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enable_queued_dynos_packs();
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enable_queued_dynos_packs();
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sync_objects_init_system();
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sync_objects_init_system();
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if (gCLIOpts.network != NT_SERVER) {
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if (gCLIOpts.network != NT_SERVER && !gCLIOpts.skipUpdateCheck) {
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check_for_updates();
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check_for_updates();
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}
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}
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