Update README.md
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@ -15,7 +15,7 @@ Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm
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* Optional analog camera and mouse look (using [Puppycam](https://github.com/FazanaJ/puppycam)).
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* Optional analog camera and mouse look (using [Puppycam](https://github.com/FazanaJ/puppycam)).
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* Optional OpenGL1.3-based renderer for older machines, as well as the original GL2.1, D3D11 and D3D12 renderers from Emill's [n64-fast3d-engine](https://github.com/Emill/n64-fast3d-engine/).
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* Optional OpenGL1.3-based renderer for older machines, as well as the original GL2.1, D3D11 and D3D12 renderers from Emill's [n64-fast3d-engine](https://github.com/Emill/n64-fast3d-engine/).
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* Option to disable drawing distances.
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* Option to disable drawing distances.
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* Optional odel and texture fixes (e.g. the smoke texture).
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* Optional model and texture fixes (e.g. the smoke texture).
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* Skip introductory Peach & Lakitu cutscenes with the `--skip-intro` CLI option
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* Skip introductory Peach & Lakitu cutscenes with the `--skip-intro` CLI option
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* Cheats menu in Options (activate with `--cheats` or by pressing L thrice in the pause menu).
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* Cheats menu in Options (activate with `--cheats` or by pressing L thrice in the pause menu).
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* Support for both little-endian and big-endian save files (meaning you can use save files from both sm64-port and most emulators), as well as an optional text-based save format.
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* Support for both little-endian and big-endian save files (meaning you can use save files from both sm64-port and most emulators), as well as an optional text-based save format.
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