Added sfx and env volume settings
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@ -107,7 +107,9 @@
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#define TEXT_OPT_NEAREST _("Nearest")
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#define TEXT_OPT_LINEAR _("Linear")
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#define TEXT_OPT_MVOLUME _("Master Volume")
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#define TEXT_OPT_TMUSIC _("Music Volume")
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#define TEXT_OPT_MUSIC_VOLUME _("Music Volume")
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#define TEXT_OPT_SFX_VOLUME _("Sfx Volume")
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#define TEXT_OPT_ENV_VOLUME _("Env Volume")
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#define TEXT_OPT_VSYNC _("Vertical Sync")
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#define TEXT_OPT_DOUBLE _("Double")
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#define TEXT_RESET_WINDOW _("Reset Window")
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@ -2062,8 +2062,8 @@ void play_dialog_sound(u8 dialogID) {
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#endif
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}
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void setBackgroundMusicVolume(s32 volume){
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func_8031D838(SEQ_PLAYER_LEVEL, 0, volume);
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void setSequencePlayerVolume(s32 player, s32 volume){
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func_8031D838(player, 0, volume);
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}
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void play_music(u8 player, u16 seqArgs, u16 fadeTimer) {
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@ -37,7 +37,7 @@ void sound_banks_disable(u8 player, u16 bankMask);
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void sound_banks_enable(u8 player, u16 bankMask);
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void func_80320A4C(u8 bankIndex, u8 arg1);
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void play_dialog_sound(u8 dialogID);
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void setBackgroundMusicVolume(s32 volume);
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void setSequencePlayerVolume(s32 player, s32 volume);
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void play_music(u8 player, u16 seqArgs, u16 fadeTimer);
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void stop_background_music(u16 seqId);
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void fadeout_background_music(u16 arg0, u16 fadeOut);
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@ -85,8 +85,10 @@ static const u8 optsVideoStr[][32] = {
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};
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static const u8 optsAudioStr[][32] = {
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{ TEXT_OPT_MVOLUME },
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{ TEXT_OPT_TMUSIC },
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{ TEXT_OPT_MVOLUME },
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{ TEXT_OPT_MUSIC_VOLUME },
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{ TEXT_OPT_SFX_VOLUME },
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{ TEXT_OPT_ENV_VOLUME },
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};
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static const u8 optsCheatsStr[][64] = {
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@ -261,6 +263,8 @@ static struct Option optsVideo[] = {
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static struct Option optsAudio[] = {
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DEF_OPT_SCROLL( optsAudioStr[0], &configMasterVolume, 0, MAX_VOLUME, 1 ),
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DEF_OPT_SCROLL( optsAudioStr[1], &configMusicVolume, 0, MAX_VOLUME, 1),
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DEF_OPT_SCROLL( optsAudioStr[2], &configSfxVolume, 0, MAX_VOLUME, 1),
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DEF_OPT_SCROLL( optsAudioStr[3], &configEnvVolume, 0, MAX_VOLUME, 1),
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};
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static struct Option optsCheats[] = {
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@ -52,6 +52,8 @@ ConfigWindow configWindow = {
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unsigned int configFiltering = 1; // 0=force nearest, 1=linear, (TODO) 2=three-point
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unsigned int configMasterVolume = MAX_VOLUME; // 0 - MAX_VOLUME
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unsigned int configMusicVolume = MAX_VOLUME;
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unsigned int configSfxVolume = MAX_VOLUME;
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unsigned int configEnvVolume = MAX_VOLUME;
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// Keyboard mappings (VK_ values, by default keyboard/gamepad/mouse)
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unsigned int configKeyA[MAX_BINDS] = { 0x0026, 0x1000, 0x1103 };
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@ -101,6 +103,8 @@ static const struct ConfigOption options[] = {
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{.name = "texture_filtering", .type = CONFIG_TYPE_UINT, .uintValue = &configFiltering},
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{.name = "master_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configMasterVolume},
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{.name = "music_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configMusicVolume},
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{.name = "sfx_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configSfxVolume},
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{.name = "env_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configEnvVolume},
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{.name = "key_a", .type = CONFIG_TYPE_BIND, .uintValue = configKeyA},
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{.name = "key_b", .type = CONFIG_TYPE_BIND, .uintValue = configKeyB},
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{.name = "key_start", .type = CONFIG_TYPE_BIND, .uintValue = configKeyStart},
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@ -22,6 +22,8 @@ extern ConfigWindow configWindow;
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extern unsigned int configFiltering;
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extern unsigned int configMasterVolume;
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extern unsigned int configMusicVolume;
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extern unsigned int configSfxVolume;
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extern unsigned int configEnvVolume;
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extern unsigned int configKeyA[];
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extern unsigned int configKeyB[];
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extern unsigned int configKeyStart[];
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@ -74,7 +74,9 @@ void produce_one_frame(void) {
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gfx_start_frame();
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setBackgroundMusicVolume((s32)configMusicVolume);
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setSequencePlayerVolume(SEQ_PLAYER_LEVEL, (s32)configMusicVolume);
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setSequencePlayerVolume(SEQ_PLAYER_SFX, (s32)configSfxVolume);
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setSequencePlayerVolume(SEQ_PLAYER_ENV, (s32)configEnvVolume);
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game_loop_one_iteration();
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thread6_rumble_loop(NULL);
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