Change METAL back to CAP
This commit is contained in:
parent
c2586f1a8a
commit
b20753f0c0
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@ -257,7 +257,7 @@ const Gfx luigi_metal_butt[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_shade),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -727,7 +727,7 @@ const Gfx luigi_metal_left_thigh[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_shade),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -3243,7 +3243,7 @@ const Gfx luigi_right_hand_cap_metal_wings_intial_dl[] = {
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gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
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gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsSPEndDisplayList(),
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gsSPEndDisplayList(),
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};
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};
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@ -3546,7 +3546,7 @@ const Gfx luigi_metal_cap_wings[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_wings_half_1_shade),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_wings_half_1_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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@ -3583,7 +3583,7 @@ const Gfx luigi_metal_cap_wings_transparent[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_wings_half_1_shade),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_wings_half_1_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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@ -159,7 +159,7 @@ const Gfx luigi_cap_seg3_dl_03022ED8_metal[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&luigi_cap_black_lights_group.l, 1),
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gsSPLight(&luigi_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsSPEndDisplayList(),
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gsSPEndDisplayList(),
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};
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};
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@ -231,7 +231,7 @@ const Gfx luigi_cap_seg3_dl_03022FF8[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&luigi_cap_black_lights_group.l, 1),
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gsSPLight(&luigi_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_shade),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -335,7 +335,7 @@ const Gfx luigi_cap_seg3_dl_03023298[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&luigi_cap_black_lights_group.l, 1),
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gsSPLight(&luigi_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_shade),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -355,7 +355,7 @@ const Gfx luigi_cap_seg3_dl_03023298[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&luigi_cap_black_lights_group.l, 1),
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gsSPLight(&luigi_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_wings_half_1_shade),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_wings_half_1_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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@ -213,7 +213,7 @@ const Gfx mario_metal_butt[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_shade),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -530,7 +530,7 @@ const Gfx mario_metal_left_thigh[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_shade),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -2223,7 +2223,7 @@ const Gfx mario_right_hand_cap_metal_wings_intial_dl[] = {
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gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
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gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsSPEndDisplayList(),
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gsSPEndDisplayList(),
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};
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};
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@ -2531,7 +2531,7 @@ const Gfx mario_metal_cap_wings[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_wings_half_1_shade),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_wings_half_1_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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@ -2568,7 +2568,7 @@ const Gfx mario_metal_cap_wings_transparent[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_wings_half_1_shade),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_wings_half_1_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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gsDPLoadBlock(7, 0, 0, 2047, 256),
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@ -194,7 +194,7 @@ const Gfx mario_cap_seg3_dl_03022ED8_metal[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPLight(&mario_cap_black_lights_group.l, 1),
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gsSPLight(&mario_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
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gsSPEndDisplayList(),
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gsSPEndDisplayList(),
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};
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};
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@ -266,7 +266,7 @@ const Gfx mario_cap_seg3_dl_03022FF8[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&mario_cap_black_lights_group.l, 1),
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gsSPLight(&mario_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 17),
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gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||||
|
@ -370,7 +370,7 @@ const Gfx mario_cap_seg3_dl_03023298[] = {
|
||||||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||||
gsSPLight(&mario_cap_black_lights_group.l, 1),
|
gsSPLight(&mario_cap_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||||
|
@ -390,7 +390,7 @@ const Gfx mario_cap_seg3_dl_03023298[] = {
|
||||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsSPLight(&mario_cap_black_lights_group.l, 1),
|
gsSPLight(&mario_cap_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_wings_half_1_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_wings_half_1_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||||
|
|
|
@ -357,7 +357,7 @@ Gfx mat_toad_cap_metal[] = {
|
||||||
gsSPGeometryMode(0, G_TEXTURE_GEN),
|
gsSPGeometryMode(0, G_TEXTURE_GEN),
|
||||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||||
gsSPLight(&toad_cap_black_lights_group.l, 1),
|
gsSPLight(&toad_cap_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||||
|
@ -456,7 +456,7 @@ Gfx mat_toad_cap_metal_wing[] = {
|
||||||
gsSPClearGeometryMode(G_CULL_BACK),
|
gsSPClearGeometryMode(G_CULL_BACK),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsSPLight(&toad_cap_black_lights_group.l, 1),
|
gsSPLight(&toad_cap_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_wings_half_1_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_wings_half_1_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||||
|
@ -482,7 +482,7 @@ Gfx mat_toad_cap_metal_wing_tip[] = {
|
||||||
gsSPClearGeometryMode(G_CULL_BACK),
|
gsSPClearGeometryMode(G_CULL_BACK),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsSPLight(&toad_cap_black_lights_group.l, 1),
|
gsSPLight(&toad_cap_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_wings_half_2_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_wings_half_2_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||||
|
|
|
@ -1951,7 +1951,7 @@ Gfx mat_toad_player_metal[] = {
|
||||||
gsSPGeometryMode(0, G_TEXTURE_GEN),
|
gsSPGeometryMode(0, G_TEXTURE_GEN),
|
||||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||||
gsSPLight(&toad_player_black_lights_group.l, 1),
|
gsSPLight(&toad_player_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||||
|
@ -1978,7 +1978,7 @@ Gfx mat_toad_player_metal_vest[] = {
|
||||||
gsSPGeometryMode(G_CULL_BACK, 0),
|
gsSPGeometryMode(G_CULL_BACK, 0),
|
||||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||||
gsSPLight(&toad_player_black_lights_group.l, 1),
|
gsSPLight(&toad_player_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||||
|
@ -2289,7 +2289,7 @@ Gfx mat_toad_player_metal_wing[] = {
|
||||||
gsSPClearGeometryMode(G_CULL_BACK),
|
gsSPClearGeometryMode(G_CULL_BACK),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsSPLight(&toad_player_black_lights_group.l, 1),
|
gsSPLight(&toad_player_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_wings_half_1_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_wings_half_1_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||||
|
@ -2315,7 +2315,7 @@ Gfx mat_toad_player_metal_wing_tip[] = {
|
||||||
gsSPClearGeometryMode(G_CULL_BACK),
|
gsSPClearGeometryMode(G_CULL_BACK),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsSPLight(&toad_player_black_lights_group.l, 1),
|
gsSPLight(&toad_player_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_wings_half_2_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_wings_half_2_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||||
|
|
|
@ -291,7 +291,7 @@ const Gfx waluigi_metal_butt[] = {
|
||||||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||||
gsSPLight(&waluigi_black_lights_group.l, 1),
|
gsSPLight(&waluigi_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||||
|
@ -762,7 +762,7 @@ const Gfx waluigi_metal_left_thigh[] = {
|
||||||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||||
gsSPLight(&waluigi_black_lights_group.l, 1),
|
gsSPLight(&waluigi_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||||
|
@ -3409,7 +3409,7 @@ const Gfx waluigi_right_hand_cap_metal_wings_intial_dl[] = {
|
||||||
gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
|
gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsSPLight(&waluigi_black_lights_group.l, 1),
|
gsSPLight(&waluigi_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -3711,7 +3711,7 @@ const Gfx waluigi_metal_cap_wings[] = {
|
||||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsSPLight(&waluigi_black_lights_group.l, 1),
|
gsSPLight(&waluigi_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_wings_half_1_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_wings_half_1_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||||
|
@ -3748,7 +3748,7 @@ const Gfx waluigi_metal_cap_wings_transparent[] = {
|
||||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsSPLight(&waluigi_black_lights_group.l, 1),
|
gsSPLight(&waluigi_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_wings_half_1_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_wings_half_1_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||||
|
|
|
@ -159,7 +159,7 @@ const Gfx waluigi_cap_seg3_dl_03022ED8_metal[] = {
|
||||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsSPLight(&waluigi_cap_black_lights_group.l, 1),
|
gsSPLight(&waluigi_cap_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -231,7 +231,7 @@ const Gfx waluigi_cap_seg3_dl_03022FF8[] = {
|
||||||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||||
gsSPLight(&waluigi_cap_black_lights_group.l, 1),
|
gsSPLight(&waluigi_cap_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_cap_texture_metal_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_cap_texture_metal_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||||
|
@ -335,7 +335,7 @@ const Gfx waluigi_cap_seg3_dl_03023298[] = {
|
||||||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||||
gsSPLight(&waluigi_cap_black_lights_group.l, 1),
|
gsSPLight(&waluigi_cap_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_cap_texture_metal_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_cap_texture_metal_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||||
|
@ -355,7 +355,7 @@ const Gfx waluigi_cap_seg3_dl_03023298[] = {
|
||||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsSPLight(&waluigi_cap_black_lights_group.l, 1),
|
gsSPLight(&waluigi_cap_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_cap_texture_metal_wings_half_1_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_cap_texture_metal_wings_half_1_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||||
|
|
|
@ -293,7 +293,7 @@ const Gfx wario_metal_butt[] = {
|
||||||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||||
gsSPLight(&wario_black_lights_group.l, 1),
|
gsSPLight(&wario_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||||
|
@ -763,7 +763,7 @@ const Gfx wario_metal_left_thigh[] = {
|
||||||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||||
gsSPLight(&wario_black_lights_group.l, 1),
|
gsSPLight(&wario_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||||
|
@ -3614,7 +3614,7 @@ const Gfx wario_right_hand_cap_metal_wings_intial_dl[] = {
|
||||||
gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
|
gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsSPLight(&wario_black_lights_group.l, 1),
|
gsSPLight(&wario_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -3916,7 +3916,7 @@ const Gfx wario_metal_cap_wings[] = {
|
||||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsSPLight(&wario_black_lights_group.l, 1),
|
gsSPLight(&wario_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||||
|
@ -3953,7 +3953,7 @@ const Gfx wario_metal_cap_wings_transparent[] = {
|
||||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsSPLight(&wario_black_lights_group.l, 1),
|
gsSPLight(&wario_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||||
|
|
|
@ -159,7 +159,7 @@ const Gfx wario_cap_seg3_dl_03022ED8_metal[] = {
|
||||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsSPLight(&wario_cap_black_lights_group.l, 1),
|
gsSPLight(&wario_cap_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -231,7 +231,7 @@ const Gfx wario_cap_seg3_dl_03022FF8[] = {
|
||||||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||||
gsSPLight(&wario_cap_black_lights_group.l, 1),
|
gsSPLight(&wario_cap_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||||
|
@ -335,7 +335,7 @@ const Gfx wario_cap_seg3_dl_03023298[] = {
|
||||||
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
gsSPSetGeometryMode(G_TEXTURE_GEN),
|
||||||
gsSPTexture(4032, 1984, 0, 0, 1),
|
gsSPTexture(4032, 1984, 0, 0, 1),
|
||||||
gsSPLight(&wario_cap_black_lights_group.l, 1),
|
gsSPLight(&wario_cap_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
gsDPLoadBlock(7, 0, 0, 2047, 128),
|
||||||
|
@ -355,7 +355,7 @@ const Gfx wario_cap_seg3_dl_03023298[] = {
|
||||||
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsSPLight(&wario_cap_black_lights_group.l, 1),
|
gsSPLight(&wario_cap_black_lights_group.l, 1),
|
||||||
gsSPCopyLightEXT(2, 17),
|
gsSPCopyLightEXT(2, 15),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_wings_half_1_shade),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_wings_half_1_shade),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
gsDPLoadBlock(7, 0, 0, 2047, 256),
|
||||||
|
|
|
@ -7780,7 +7780,7 @@ EMBLEM = 7
|
||||||
PLAYER_PART_MAX = 8
|
PLAYER_PART_MAX = 8
|
||||||
|
|
||||||
--- @type PlayerPart
|
--- @type PlayerPart
|
||||||
METAL = EMBLEM
|
METAL = CAP
|
||||||
|
|
||||||
--- @type integer
|
--- @type integer
|
||||||
EEPROM_SIZE = 0x200
|
EEPROM_SIZE = 0x200
|
||||||
|
|
|
@ -2774,7 +2774,7 @@
|
||||||
| CAP | 6 |
|
| CAP | 6 |
|
||||||
| EMBLEM | 7 |
|
| EMBLEM | 7 |
|
||||||
| PLAYER_PART_MAX | 8 |
|
| PLAYER_PART_MAX | 8 |
|
||||||
| METAL | EMBLEM |
|
| METAL | CAP |
|
||||||
|
|
||||||
[:arrow_up_small:](#)
|
[:arrow_up_small:](#)
|
||||||
|
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
#define MAX_PRESET_PALETTES 128
|
#define MAX_PRESET_PALETTES 128
|
||||||
|
|
||||||
enum PlayerPart {
|
enum PlayerPart {
|
||||||
PANTS, SHIRT, GLOVES, SHOES, HAIR, SKIN, CAP, EMBLEM, PLAYER_PART_MAX, METAL = EMBLEM
|
PANTS, SHIRT, GLOVES, SHOES, HAIR, SKIN, CAP, EMBLEM, PLAYER_PART_MAX, METAL = CAP
|
||||||
};
|
};
|
||||||
|
|
||||||
#pragma pack(1)
|
#pragma pack(1)
|
||||||
|
|
|
@ -2814,7 +2814,7 @@ char gSmluaConstants[] = ""
|
||||||
"CAP = 6\n"
|
"CAP = 6\n"
|
||||||
"EMBLEM = 7\n"
|
"EMBLEM = 7\n"
|
||||||
"PLAYER_PART_MAX = 8\n"
|
"PLAYER_PART_MAX = 8\n"
|
||||||
"METAL = EMBLEM\n"
|
"METAL = CAP\n"
|
||||||
"EEPROM_SIZE = 0x200\n"
|
"EEPROM_SIZE = 0x200\n"
|
||||||
"NUM_SAVE_FILES = 4\n"
|
"NUM_SAVE_FILES = 4\n"
|
||||||
"SAVE_FILE_A = 0\n"
|
"SAVE_FILE_A = 0\n"
|
||||||
|
|
Loading…
Reference in New Issue