Change METAL back to CAP

This commit is contained in:
Agent X 2024-07-05 22:46:16 -04:00
parent c2586f1a8a
commit b20753f0c0
14 changed files with 47 additions and 47 deletions

View File

@ -257,7 +257,7 @@ const Gfx luigi_metal_butt[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&luigi_black_lights_group.l, 1), gsSPLight(&luigi_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -727,7 +727,7 @@ const Gfx luigi_metal_left_thigh[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&luigi_black_lights_group.l, 1), gsSPLight(&luigi_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -3243,7 +3243,7 @@ const Gfx luigi_right_hand_cap_metal_wings_intial_dl[] = {
gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK), gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&luigi_black_lights_group.l, 1), gsSPLight(&luigi_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsSPEndDisplayList(), gsSPEndDisplayList(),
}; };
@ -3546,7 +3546,7 @@ const Gfx luigi_metal_cap_wings[] = {
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&luigi_black_lights_group.l, 1), gsSPLight(&luigi_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_wings_half_1_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_wings_half_1_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPLoadBlock(7, 0, 0, 2047, 256),
@ -3583,7 +3583,7 @@ const Gfx luigi_metal_cap_wings_transparent[] = {
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&luigi_black_lights_group.l, 1), gsSPLight(&luigi_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_wings_half_1_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_wings_half_1_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPLoadBlock(7, 0, 0, 2047, 256),

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@ -159,7 +159,7 @@ const Gfx luigi_cap_seg3_dl_03022ED8_metal[] = {
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&luigi_cap_black_lights_group.l, 1), gsSPLight(&luigi_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsSPEndDisplayList(), gsSPEndDisplayList(),
}; };
@ -231,7 +231,7 @@ const Gfx luigi_cap_seg3_dl_03022FF8[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&luigi_cap_black_lights_group.l, 1), gsSPLight(&luigi_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -335,7 +335,7 @@ const Gfx luigi_cap_seg3_dl_03023298[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&luigi_cap_black_lights_group.l, 1), gsSPLight(&luigi_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -355,7 +355,7 @@ const Gfx luigi_cap_seg3_dl_03023298[] = {
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&luigi_cap_black_lights_group.l, 1), gsSPLight(&luigi_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_wings_half_1_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_wings_half_1_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPLoadBlock(7, 0, 0, 2047, 256),

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@ -213,7 +213,7 @@ const Gfx mario_metal_butt[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&mario_black_lights_group.l, 1), gsSPLight(&mario_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -530,7 +530,7 @@ const Gfx mario_metal_left_thigh[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&mario_black_lights_group.l, 1), gsSPLight(&mario_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -2223,7 +2223,7 @@ const Gfx mario_right_hand_cap_metal_wings_intial_dl[] = {
gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK), gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&mario_black_lights_group.l, 1), gsSPLight(&mario_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsSPEndDisplayList(), gsSPEndDisplayList(),
}; };
@ -2531,7 +2531,7 @@ const Gfx mario_metal_cap_wings[] = {
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&mario_black_lights_group.l, 1), gsSPLight(&mario_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_wings_half_1_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_wings_half_1_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPLoadBlock(7, 0, 0, 2047, 256),
@ -2568,7 +2568,7 @@ const Gfx mario_metal_cap_wings_transparent[] = {
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&mario_black_lights_group.l, 1), gsSPLight(&mario_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_wings_half_1_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_wings_half_1_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPLoadBlock(7, 0, 0, 2047, 256),

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@ -194,7 +194,7 @@ const Gfx mario_cap_seg3_dl_03022ED8_metal[] = {
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&mario_cap_black_lights_group.l, 1), gsSPLight(&mario_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsSPEndDisplayList(), gsSPEndDisplayList(),
}; };
@ -266,7 +266,7 @@ const Gfx mario_cap_seg3_dl_03022FF8[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&mario_cap_black_lights_group.l, 1), gsSPLight(&mario_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -370,7 +370,7 @@ const Gfx mario_cap_seg3_dl_03023298[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&mario_cap_black_lights_group.l, 1), gsSPLight(&mario_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -390,7 +390,7 @@ const Gfx mario_cap_seg3_dl_03023298[] = {
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&mario_cap_black_lights_group.l, 1), gsSPLight(&mario_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_wings_half_1_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_wings_half_1_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPLoadBlock(7, 0, 0, 2047, 256),

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@ -357,7 +357,7 @@ Gfx mat_toad_cap_metal[] = {
gsSPGeometryMode(0, G_TEXTURE_GEN), gsSPGeometryMode(0, G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&toad_cap_black_lights_group.l, 1), gsSPLight(&toad_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -456,7 +456,7 @@ Gfx mat_toad_cap_metal_wing[] = {
gsSPClearGeometryMode(G_CULL_BACK), gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&toad_cap_black_lights_group.l, 1), gsSPLight(&toad_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_wings_half_1_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_wings_half_1_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPLoadBlock(7, 0, 0, 2047, 256),
@ -482,7 +482,7 @@ Gfx mat_toad_cap_metal_wing_tip[] = {
gsSPClearGeometryMode(G_CULL_BACK), gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&toad_cap_black_lights_group.l, 1), gsSPLight(&toad_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_wings_half_2_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_wings_half_2_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPLoadBlock(7, 0, 0, 2047, 256),

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@ -1951,7 +1951,7 @@ Gfx mat_toad_player_metal[] = {
gsSPGeometryMode(0, G_TEXTURE_GEN), gsSPGeometryMode(0, G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&toad_player_black_lights_group.l, 1), gsSPLight(&toad_player_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -1978,7 +1978,7 @@ Gfx mat_toad_player_metal_vest[] = {
gsSPGeometryMode(G_CULL_BACK, 0), gsSPGeometryMode(G_CULL_BACK, 0),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&toad_player_black_lights_group.l, 1), gsSPLight(&toad_player_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -2289,7 +2289,7 @@ Gfx mat_toad_player_metal_wing[] = {
gsSPClearGeometryMode(G_CULL_BACK), gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&toad_player_black_lights_group.l, 1), gsSPLight(&toad_player_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_wings_half_1_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_wings_half_1_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPLoadBlock(7, 0, 0, 2047, 256),
@ -2315,7 +2315,7 @@ Gfx mat_toad_player_metal_wing_tip[] = {
gsSPClearGeometryMode(G_CULL_BACK), gsSPClearGeometryMode(G_CULL_BACK),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&toad_player_black_lights_group.l, 1), gsSPLight(&toad_player_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_wings_half_2_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_wings_half_2_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPLoadBlock(7, 0, 0, 2047, 256),

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@ -291,7 +291,7 @@ const Gfx waluigi_metal_butt[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&waluigi_black_lights_group.l, 1), gsSPLight(&waluigi_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -762,7 +762,7 @@ const Gfx waluigi_metal_left_thigh[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&waluigi_black_lights_group.l, 1), gsSPLight(&waluigi_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -3409,7 +3409,7 @@ const Gfx waluigi_right_hand_cap_metal_wings_intial_dl[] = {
gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK), gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&waluigi_black_lights_group.l, 1), gsSPLight(&waluigi_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsSPEndDisplayList(), gsSPEndDisplayList(),
}; };
@ -3711,7 +3711,7 @@ const Gfx waluigi_metal_cap_wings[] = {
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&waluigi_black_lights_group.l, 1), gsSPLight(&waluigi_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_wings_half_1_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_wings_half_1_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPLoadBlock(7, 0, 0, 2047, 256),
@ -3748,7 +3748,7 @@ const Gfx waluigi_metal_cap_wings_transparent[] = {
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&waluigi_black_lights_group.l, 1), gsSPLight(&waluigi_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_wings_half_1_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_texture_metal_wings_half_1_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPLoadBlock(7, 0, 0, 2047, 256),

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@ -159,7 +159,7 @@ const Gfx waluigi_cap_seg3_dl_03022ED8_metal[] = {
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&waluigi_cap_black_lights_group.l, 1), gsSPLight(&waluigi_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsSPEndDisplayList(), gsSPEndDisplayList(),
}; };
@ -231,7 +231,7 @@ const Gfx waluigi_cap_seg3_dl_03022FF8[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&waluigi_cap_black_lights_group.l, 1), gsSPLight(&waluigi_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_cap_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_cap_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -335,7 +335,7 @@ const Gfx waluigi_cap_seg3_dl_03023298[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&waluigi_cap_black_lights_group.l, 1), gsSPLight(&waluigi_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_cap_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_cap_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -355,7 +355,7 @@ const Gfx waluigi_cap_seg3_dl_03023298[] = {
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&waluigi_cap_black_lights_group.l, 1), gsSPLight(&waluigi_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_cap_texture_metal_wings_half_1_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, waluigi_cap_texture_metal_wings_half_1_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPLoadBlock(7, 0, 0, 2047, 256),

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@ -293,7 +293,7 @@ const Gfx wario_metal_butt[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&wario_black_lights_group.l, 1), gsSPLight(&wario_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -763,7 +763,7 @@ const Gfx wario_metal_left_thigh[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&wario_black_lights_group.l, 1), gsSPLight(&wario_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -3614,7 +3614,7 @@ const Gfx wario_right_hand_cap_metal_wings_intial_dl[] = {
gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK), gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&wario_black_lights_group.l, 1), gsSPLight(&wario_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsSPEndDisplayList(), gsSPEndDisplayList(),
}; };
@ -3916,7 +3916,7 @@ const Gfx wario_metal_cap_wings[] = {
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&wario_black_lights_group.l, 1), gsSPLight(&wario_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPLoadBlock(7, 0, 0, 2047, 256),
@ -3953,7 +3953,7 @@ const Gfx wario_metal_cap_wings_transparent[] = {
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&wario_black_lights_group.l, 1), gsSPLight(&wario_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_wings_half_1_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPLoadBlock(7, 0, 0, 2047, 256),

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@ -159,7 +159,7 @@ const Gfx wario_cap_seg3_dl_03022ED8_metal[] = {
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&wario_cap_black_lights_group.l, 1), gsSPLight(&wario_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsSPEndDisplayList(), gsSPEndDisplayList(),
}; };
@ -231,7 +231,7 @@ const Gfx wario_cap_seg3_dl_03022FF8[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&wario_cap_black_lights_group.l, 1), gsSPLight(&wario_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -335,7 +335,7 @@ const Gfx wario_cap_seg3_dl_03023298[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1), gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&wario_cap_black_lights_group.l, 1), gsSPLight(&wario_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPLoadBlock(7, 0, 0, 2047, 128),
@ -355,7 +355,7 @@ const Gfx wario_cap_seg3_dl_03023298[] = {
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1), gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&wario_cap_black_lights_group.l, 1), gsSPLight(&wario_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17), gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_wings_half_1_shade), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_wings_half_1_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256), gsDPLoadBlock(7, 0, 0, 2047, 256),

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@ -7780,7 +7780,7 @@ EMBLEM = 7
PLAYER_PART_MAX = 8 PLAYER_PART_MAX = 8
--- @type PlayerPart --- @type PlayerPart
METAL = EMBLEM METAL = CAP
--- @type integer --- @type integer
EEPROM_SIZE = 0x200 EEPROM_SIZE = 0x200

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@ -2774,7 +2774,7 @@
| CAP | 6 | | CAP | 6 |
| EMBLEM | 7 | | EMBLEM | 7 |
| PLAYER_PART_MAX | 8 | | PLAYER_PART_MAX | 8 |
| METAL | EMBLEM | | METAL | CAP |
[:arrow_up_small:](#) [:arrow_up_small:](#)

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@ -7,7 +7,7 @@
#define MAX_PRESET_PALETTES 128 #define MAX_PRESET_PALETTES 128
enum PlayerPart { enum PlayerPart {
PANTS, SHIRT, GLOVES, SHOES, HAIR, SKIN, CAP, EMBLEM, PLAYER_PART_MAX, METAL = EMBLEM PANTS, SHIRT, GLOVES, SHOES, HAIR, SKIN, CAP, EMBLEM, PLAYER_PART_MAX, METAL = CAP
}; };
#pragma pack(1) #pragma pack(1)

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@ -2814,7 +2814,7 @@ char gSmluaConstants[] = ""
"CAP = 6\n" "CAP = 6\n"
"EMBLEM = 7\n" "EMBLEM = 7\n"
"PLAYER_PART_MAX = 8\n" "PLAYER_PART_MAX = 8\n"
"METAL = EMBLEM\n" "METAL = CAP\n"
"EEPROM_SIZE = 0x200\n" "EEPROM_SIZE = 0x200\n"
"NUM_SAVE_FILES = 4\n" "NUM_SAVE_FILES = 4\n"
"SAVE_FILE_A = 0\n" "SAVE_FILE_A = 0\n"