Add gGlobalSoundSource to Lua
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@ -272,14 +272,14 @@ function approach_f32(current, target, inc, dec)
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current = target
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current = target
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end
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end
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end
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end
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return current;
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return current
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end
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end
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--- @param current number
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--- @param current integer
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--- @param target number
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--- @param target integer
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--- @param inc number
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--- @param inc integer
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--- @param dec number
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--- @param dec integer
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--- @return number
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--- @return integer
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function approach_s32(current, target, inc, dec)
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function approach_s32(current, target, inc, dec)
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if current < target then
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if current < target then
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current = current + inc
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current = current + inc
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@ -299,9 +299,16 @@ function approach_s32(current, target, inc, dec)
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elseif current < -2147483648 then
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elseif current < -2147483648 then
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current = 2147483647 + (current - (-2147483648))
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current = 2147483647 + (current - (-2147483648))
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end
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end
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return current;
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return current
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end
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end
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-----------
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-- sound --
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-----------
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--- @type Vec3f
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gGlobalSoundSource = { x = 0, y = 0, z = 0 }
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--- @param bank number
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--- @param bank number
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--- @param soundID number
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--- @param soundID number
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--- @param priority number
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--- @param priority number
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@ -274,14 +274,14 @@ function approach_f32(current, target, inc, dec)
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current = target
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current = target
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end
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end
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end
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end
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return current;
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return current
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end
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end
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--- @param current number
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--- @param current integer
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--- @param target number
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--- @param target integer
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--- @param inc number
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--- @param inc integer
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--- @param dec number
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--- @param dec integer
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--- @return number
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--- @return integer
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function approach_s32(current, target, inc, dec)
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function approach_s32(current, target, inc, dec)
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if current < target then
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if current < target then
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current = current + inc
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current = current + inc
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@ -301,9 +301,16 @@ function approach_s32(current, target, inc, dec)
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elseif current < -2147483648 then
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elseif current < -2147483648 then
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current = 2147483647 + (current - (-2147483648))
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current = 2147483647 + (current - (-2147483648))
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end
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end
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return current;
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return current
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end
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end
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-----------
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-- sound --
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-----------
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--- @type Vec3f
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gGlobalSoundSource = { x = 0, y = 0, z = 0 }
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--- @param bank number
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--- @param bank number
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--- @param soundID number
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--- @param soundID number
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--- @param priority number
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--- @param priority number
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@ -242,13 +242,13 @@ char gSmluaConstants[] = ""
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" current = target\n"
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" current = target\n"
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" end\n"
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" end\n"
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" end\n"
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" end\n"
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" return current;\n"
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" return current\n"
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"end\n"
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"end\n"
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"--- @param current number\n"
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"--- @param current integer\n"
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"--- @param target number\n"
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"--- @param target integer\n"
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"--- @param inc number\n"
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"--- @param inc integer\n"
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"--- @param dec number\n"
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"--- @param dec integer\n"
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"--- @return number\n"
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"--- @return integer\n"
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"function approach_s32(current, target, inc, dec)\n"
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"function approach_s32(current, target, inc, dec)\n"
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" if current < target then\n"
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" if current < target then\n"
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" current = current + inc\n"
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" current = current + inc\n"
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@ -267,8 +267,13 @@ char gSmluaConstants[] = ""
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" elseif current < -2147483648 then\n"
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" elseif current < -2147483648 then\n"
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" current = 2147483647 + (current - (-2147483648))\n"
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" current = 2147483647 + (current - (-2147483648))\n"
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" end\n"
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" end\n"
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" return current;\n"
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" return current\n"
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"end\n"
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"end\n"
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"-----------\n"
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"-- sound --\n"
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"-----------\n"
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"--- @type Vec3f\n"
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"gGlobalSoundSource = { x = 0, y = 0, z = 0 }\n"
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"--- @param bank number\n"
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"--- @param bank number\n"
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"--- @param soundID number\n"
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"--- @param soundID number\n"
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"--- @param priority number\n"
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"--- @param priority number\n"
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