diff --git a/src/game/behaviors/spindrift.inc.c b/src/game/behaviors/spindrift.inc.c index bc04018e..73cda1a1 100644 --- a/src/game/behaviors/spindrift.inc.c +++ b/src/game/behaviors/spindrift.inc.c @@ -13,6 +13,15 @@ struct ObjectHitbox sSpindriftHitbox = { }; void bhv_spindrift_loop(void) { + if (o->oSyncID == 0) { + network_init_object(o, 4000.0f); + network_init_object_field(o, &o->oFlags); + } + + struct Object* player = nearest_player_to_object(o); + int distanceToPlayer = dist_between_objects(o, player); + int angleToPlayer = obj_angle_to_object(o, player); + o->activeFlags |= ACTIVE_FLAG_UNK10; if (cur_obj_set_hitbox_and_die_if_attacked(&sSpindriftHitbox, SOUND_OBJ_DYING_ENEMY1, 0)) cur_obj_change_action(1); @@ -22,9 +31,9 @@ void bhv_spindrift_loop(void) { approach_forward_vel(&o->oForwardVel, 4.0f, 1.0f); if (cur_obj_lateral_dist_from_mario_to_home() > 1000.0f) o->oAngleToMario = cur_obj_angle_to_home(); - else if (o->oDistanceToMario > 300.0f) - o->oAngleToMario = obj_angle_to_object(o, gMarioObject); - cur_obj_rotate_yaw_toward(o->oAngleToMario, 0x400); + else if (distanceToPlayer > 300.0f) + o->oAngleToMario = angleToPlayer; + cur_obj_rotate_yaw_toward(angleToPlayer, 0x400); break; case 1: o->oFlags &= ~8;