remove garbage from game_loop_one_iteration
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@ -582,32 +582,25 @@ void thread5_game_loop(UNUSED void *arg) {
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}
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void game_loop_one_iteration(void) {
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// if the reset timer is active, run the process to reset the game.
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//if (gResetTimer) {
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// draw_reset_bars(); (N64 target only?)
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//}
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profiler_log_thread5_time(THREAD5_START);
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profiler_log_thread5_time(THREAD5_START);
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// if any controllers are plugged in, start read the data for when
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// read_controller_inputs is called later.
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if (gControllerBits) {
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// block_until_rumble_pak_free();
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osContStartReadData(&gSIEventMesgQueue);
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}
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// if any controllers are plugged in, start read the data for when
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// read_controller_inputs is called later.
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if (gControllerBits) {
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audio_game_loop_tick();
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config_gfx_pool();
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read_controller_inputs();
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levelCommandAddr = level_script_execute(levelCommandAddr);
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display_and_vsync();
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// block_until_rumble_pak_free();
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osContStartReadData(&gSIEventMesgQueue);
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}
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audio_game_loop_tick();
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config_gfx_pool();
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read_controller_inputs();
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levelCommandAddr = level_script_execute(levelCommandAddr);
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display_and_vsync();
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// when debug info is enabled, print the "BUF %d" information.
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if (gShowDebugText) {
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// subtract the end of the gfx pool with the display list to obtain the
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// amount of free space remaining.
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print_text_fmt_int(180, 20, "BUF %d", gGfxPoolEnd - (u8 *) gDisplayListHead);
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}
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// } was here for ifdef targ 64
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// when debug info is enabled, print the "BUF %d" information.
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if (gShowDebugText) {
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// subtract the end of the gfx pool with the display list to obtain the
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// amount of free space remaining.
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print_text_fmt_int(180, 20, "BUF %d", gGfxPoolEnd - (u8 *) gDisplayListHead);
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}
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}
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