remove garbage from game_loop_one_iteration

This commit is contained in:
fgsfds 2020-07-07 20:43:46 +03:00
parent bc3e94b11e
commit b3ddd3a9fc
1 changed files with 18 additions and 25 deletions

View File

@ -582,32 +582,25 @@ void thread5_game_loop(UNUSED void *arg) {
}
void game_loop_one_iteration(void) {
// if the reset timer is active, run the process to reset the game.
//if (gResetTimer) {
// draw_reset_bars(); (N64 target only?)
//}
profiler_log_thread5_time(THREAD5_START);
profiler_log_thread5_time(THREAD5_START);
// if any controllers are plugged in, start read the data for when
// read_controller_inputs is called later.
if (gControllerBits) {
// block_until_rumble_pak_free();
osContStartReadData(&gSIEventMesgQueue);
}
// if any controllers are plugged in, start read the data for when
// read_controller_inputs is called later.
if (gControllerBits) {
audio_game_loop_tick();
config_gfx_pool();
read_controller_inputs();
levelCommandAddr = level_script_execute(levelCommandAddr);
display_and_vsync();
// block_until_rumble_pak_free();
osContStartReadData(&gSIEventMesgQueue);
}
audio_game_loop_tick();
config_gfx_pool();
read_controller_inputs();
levelCommandAddr = level_script_execute(levelCommandAddr);
display_and_vsync();
// when debug info is enabled, print the "BUF %d" information.
if (gShowDebugText) {
// subtract the end of the gfx pool with the display list to obtain the
// amount of free space remaining.
print_text_fmt_int(180, 20, "BUF %d", gGfxPoolEnd - (u8 *) gDisplayListHead);
}
// } was here for ifdef targ 64
// when debug info is enabled, print the "BUF %d" information.
if (gShowDebugText) {
// subtract the end of the gfx pool with the display list to obtain the
// amount of free space remaining.
print_text_fmt_int(180, 20, "BUF %d", gGfxPoolEnd - (u8 *) gDisplayListHead);
}
}