Added functions: find_ceil_height and obj_set_model_extended (#9)
* Added functions: find_ceil_height and obj_set_model_extended
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@ -618,6 +618,7 @@
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- [obj_get_next_with_same_behavior_id](#obj_get_next_with_same_behavior_id)
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- [obj_get_next_with_same_behavior_id_and_field_f32](#obj_get_next_with_same_behavior_id_and_field_f32)
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- [obj_get_next_with_same_behavior_id_and_field_s32](#obj_get_next_with_same_behavior_id_and_field_s32)
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- [obj_set_model_extended](#obj_set_model_extended)
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- [spawn_sync_object](#spawn_sync_object)
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<br />
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@ -644,6 +645,7 @@
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<br />
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- surface_collision.h
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- [find_ceil_height](#find_ceil_height)
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- [find_floor_height](#find_floor_height)
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- [find_poison_gas_level](#find_poison_gas_level)
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- [find_wall_collisions](#find_wall_collisions)
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@ -11465,6 +11467,27 @@
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<br />
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## [obj_set_model_extended](#obj_set_model_extended)
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### Lua Example
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`obj_set_model_extended(o, modelId)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| o | [Object](structs.md#Object) |
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| modelId | integer |
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### Returns
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- None
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### C Prototype
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`void obj_set_model_extended(struct Object *o, enum ModelExtendedId modelId);`
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[:arrow_up_small:](#)
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<br />
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## [spawn_sync_object](#spawn_sync_object)
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### Lua Example
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@ -11826,6 +11849,28 @@
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<br />
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## [find_ceil_height](#find_ceil_height)
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### Lua Example
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`local numberValue = find_ceil_height(x, y, z)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| x | number |
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| y | number |
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| z | number |
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### Returns
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- number
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### C Prototype
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`f32 find_ceil_height(f32 x, f32 y, f32 z);`
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[:arrow_up_small:](#)
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<br />
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## [find_floor_height](#find_floor_height)
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### Lua Example
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@ -358,6 +358,14 @@ f32 find_ceil(f32 posX, f32 posY, f32 posZ, struct Surface **pceil) {
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return height;
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}
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f32 find_ceil_height(f32 x, f32 y, f32 z) {
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struct Surface *ceil;
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f32 ceilHeight = find_ceil(x, y, z, &ceil);
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return ceilHeight;
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}
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/**************************************************
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* FLOORS *
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**************************************************/
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@ -33,6 +33,7 @@ struct FloorGeometry
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s32 f32_find_wall_collision(f32 *xPtr, f32 *yPtr, f32 *zPtr, f32 offsetY, f32 radius);
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s32 find_wall_collisions(struct WallCollisionData *colData);
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f32 find_ceil(f32 posX, f32 posY, f32 posZ, struct Surface **pceil);
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f32 find_ceil_height(f32 x, f32 y, f32 z);
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f32 find_floor_height_and_data(f32 xPos, f32 yPos, f32 zPos, struct FloorGeometry **floorGeo);
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f32 find_floor_height(f32 x, f32 y, f32 z);
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f32 find_floor(f32 xPos, f32 yPos, f32 zPos, struct Surface **pfloor);
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@ -7371,6 +7371,19 @@ int smlua_func_obj_get_next_with_same_behavior_id_and_field_s32(lua_State* L) {
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return 1;
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}
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int smlua_func_obj_set_model_extended(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
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struct Object* o = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { return 0; }
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int modelId = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { return 0; }
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obj_set_model_extended(o, modelId);
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return 1;
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}
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int smlua_func_spawn_sync_object(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 6)) { return 0; }
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@ -7592,6 +7605,21 @@ int smlua_func_find_ceil(lua_State* L) {
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}
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*/
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int smlua_func_find_ceil_height(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
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f32 x = smlua_to_number(L, 1);
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if (!gSmLuaConvertSuccess) { return 0; }
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f32 y = smlua_to_number(L, 2);
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if (!gSmLuaConvertSuccess) { return 0; }
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f32 z = smlua_to_number(L, 3);
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if (!gSmLuaConvertSuccess) { return 0; }
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lua_pushnumber(L, find_ceil_height(x, y, z));
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return 1;
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}
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/*
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int smlua_func_find_floor(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
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@ -8372,6 +8400,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "obj_get_next_with_same_behavior_id", smlua_func_obj_get_next_with_same_behavior_id);
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smlua_bind_function(L, "obj_get_next_with_same_behavior_id_and_field_f32", smlua_func_obj_get_next_with_same_behavior_id_and_field_f32);
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smlua_bind_function(L, "obj_get_next_with_same_behavior_id_and_field_s32", smlua_func_obj_get_next_with_same_behavior_id_and_field_s32);
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smlua_bind_function(L, "obj_set_model_extended", smlua_func_obj_set_model_extended);
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smlua_bind_function(L, "spawn_sync_object", smlua_func_spawn_sync_object);
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// sound_init.h
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@ -8395,6 +8424,7 @@ void smlua_bind_functions_autogen(void) {
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// surface_collision.h
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//smlua_bind_function(L, "find_ceil", smlua_func_find_ceil); <--- UNIMPLEMENTED
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smlua_bind_function(L, "find_ceil_height", smlua_func_find_ceil_height);
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//smlua_bind_function(L, "find_floor", smlua_func_find_floor); <--- UNIMPLEMENTED
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smlua_bind_function(L, "find_floor_height", smlua_func_find_floor_height);
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//smlua_bind_function(L, "find_floor_height_and_data", smlua_func_find_floor_height_and_data); <--- UNIMPLEMENTED
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@ -78,6 +78,10 @@ struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExten
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spawn_object_internal(behaviorId, modelId, x, y, z, 0, false);
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}
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void obj_set_model_extended(struct Object *o, enum ModelExtendedId modelId) {
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o->header.gfx.sharedChild = gLoadedGraphNodes[smlua_model_util_load(modelId)];
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}
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//
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// Helpers to iterate through the object table
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//
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@ -10,6 +10,8 @@ struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedI
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// this is too dangerous for now
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//struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z);
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void obj_set_model_extended(struct Object *o, enum ModelExtendedId modelId);
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//
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// Helpers to iterate through the object table
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//
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