Cleanup
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@ -389,7 +389,7 @@ u8 should_start_or_continue_dialog(struct MarioState* m, struct Object* object)
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// 0 = not in dialog
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// 1 = starting dialog
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// 2 = speaking
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s32 set_mario_npc_dialog(struct MarioState* m, s32 actionArg, u8 (*inContinueDialogFunction)(void)) {
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s32 set_mario_npc_dialog(struct MarioState* m, s32 actionArg, UNUSED u8 (*inContinueDialogFunction)(void)) {
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if (!m) { return 0; }
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s32 dialogState = 0;
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